Colour Spray
Educated
- Joined
- Jul 7, 2017
- Messages
- 91
I don't think it mattered as much when it released, so they probably didn't. It's like how Wintergrasp would be decided by how willing your faction was to queue for it, in many cases. Less pre-mades in general, in battlegrounds, also. The alliance choke-point is a little exaggerated, too, in my opinion. People ignore that the Horde has a choke-point at Iceblood which is similarly difficult to take and hold if the other faction is interested at all in defending it. The worst mistake Horde could make was to cap Snowfall graveyard, because it pulls them all away from the better graveyard. The first Alliance towers are pretty free for Horde, too, which actually mattered when the lieutenant npcs in the boss room were raid difficulty with a whirlwind attack that just eviscerates cloth wearers. The main criticism that can be made about the layout of the original alterac valley is that the bridge can't be zerged by unstealthed players, because the archers cover so much space. If your team didn't have any druids on the Horde it becomes particularly hard to back cap anything.
Like Cyberarmy mentions, you have to consider the balance between the factions, too, with Alliance racials being much stronger in PvE and Horde racials being much stronger in PvP.
Like Cyberarmy mentions, you have to consider the balance between the factions, too, with Alliance racials being much stronger in PvE and Horde racials being much stronger in PvP.