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Blizzard announced "Classic" World of Warcraft

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,580
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
game has the same problem as vanilla wow: server progression is just way too fast paced. it's like either you spend all your free time playing WoW and only WoW or suddenly TBC is releasing and you haven't even hit max level and nobody's doing vanilla stuff anymore
even worse in this version with the accelerated release schedule

game designed like an abusive gf
This is why I stopped playing WoW and MMOs in general for the most part. You hit the nail on the head though, the entire market model is unhealthy.

FFXIV and GW2 take some real steps to improve that situation though. FFXIV is designed to let you lapse your sub when you're done with content and then come back whenever and still be okay (alternatively, you could play more casually and just stay subbed longer). GW2 has no sub fees, but once you hit level cap, all progression is horizontal, so it's not the same level/gear grind treadmill crap.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,975
GW2 has no sub fees, but once you hit level cap, all progression is horizontal, so it's not the same level/gear grind treadmill crap.


You can use a variety of gear in ESO including from the base game. Also, once at level cap you gain Champion Points which are similar to AA in EQ1 and EQ2

Edited because I wanted to be a bit more clear.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
game has the same problem as vanilla wow: server progression is just way too fast paced. it's like either you spend all your free time playing WoW and only WoW or suddenly TBC is releasing and you haven't even hit max level and nobody's doing vanilla stuff anymore
even worse in this version with the accelerated release schedule

game designed like an abusive gf
This is why I stopped playing WoW and MMOs in general for the most part. You hit the nail on the head though, the entire market model is unhealthy.

FFXIV and GW2 take some real steps to improve that situation though. FFXIV is designed to let you lapse your sub when you're done with content and then come back whenever and still be okay (alternatively, you could play more casually and just stay subbed longer). GW2 has no sub fees, but once you hit level cap, all progression is horizontal, so it's not the same level/gear grind treadmill crap.
Thanks to the fucktarded whales which is the only demographic that MMO developers care about. I to this day have a strong dislike for these morons who throw ungodly amount of money at games which has terrible consequences for the average player.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,580
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
game has the same problem as vanilla wow: server progression is just way too fast paced. it's like either you spend all your free time playing WoW and only WoW or suddenly TBC is releasing and you haven't even hit max level and nobody's doing vanilla stuff anymore
even worse in this version with the accelerated release schedule

game designed like an abusive gf
This is why I stopped playing WoW and MMOs in general for the most part. You hit the nail on the head though, the entire market model is unhealthy.

FFXIV and GW2 take some real steps to improve that situation though. FFXIV is designed to let you lapse your sub when you're done with content and then come back whenever and still be okay (alternatively, you could play more casually and just stay subbed longer). GW2 has no sub fees, but once you hit level cap, all progression is horizontal, so it's not the same level/gear grind treadmill crap.
Thanks to the fucktarded whales which is the only demographic that MMO developers care about. I to this day have a strong dislike for these morons who throw ungodly amount of money at games which has terrible consequences for the average player.

Traditional WoW and MMOs weren't really a whale catering experience, they were more about poopsocking it and trading away the rest of your life for one game.

More modern ones and the bastardized mobile shit like Diablo Immortal or any of that Chinese shit is what really go whale hunting with all the P2W crap.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
You have whales on one hand but also minmaxers on the other. Don't forget that, in this iteration of Classic, pretty much all post-release content has been cleared Day 1. The original experience is inevitably ruined by the expectation that people will follow the meta, both in terms of party composition as well as builds, which not only fucks the player but also pushes developers to gear content towards players who are going to absolutely wreck bosses that were designed around people who played pre-2010.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,108
Location
Nantucket
Anyone following the Classic+ pshard trend? This is more along the lines of what I wanted instead of just doing the expansions.
Project Epoch is coming out sometime this year/early next year and TurtleWoW has been running for three years.
 

Myobi

Liturgist
Joined
Feb 26, 2016
Messages
1,505
Anyone following the Classic+ pshard trend? This is more along the lines of what I wanted instead of just doing the expansions.
Project Epoch is coming out sometime this year/early next year and TurtleWoW has been running for three years.
no tell me more
...but first a word from our sponsors! RAID SHADOW LEGENDS, its a MMO MOBILE MOBA SURVIVAL LOOT BOX SIMULATOR, with a fuck ton of champions, my favorite? Big tiddie bitch, cuz her massive dong!

Also don't forget to like, subscribe and smash that bell button, also tells us what you think in the comment sections, I don't actually give a fuck about it but it really helps me out!
 

gamerguy

Educated
Joined
Feb 10, 2023
Messages
165
been tempted to resub and pvp with the three fun alliance players that lurk in org

then i remember everyone and their second monitor has thunderfury...

the last time I tried to escape my pvp bubble and do some pve progression, some male hymen with thunderfury cried because I looted those armbands from rend, and his second account autofollow warrior should have got it instead... cause I'm arms


fuck wow classic lol... it would be rad if it weren't for the people that play it
 

gamerguy

Educated
Joined
Feb 10, 2023
Messages
165
private servers are waay worse... have you ever tried to compile that shitshow code?


those asshats are shoulder deep making code changes on a daily basis, introducing bugs, and you can bet doing some shady shit

and your character is gonna dissappear anyway


at least blizz will save my game


private servers SMFH
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,517
swim said xe gave turtle wow a try and it was more active than official servers and had good latency, encountered no bugs, was overall a good experience
turtle supposedly pays for server/dev costs with a cosmetic item shop that sells 'potions' that can make your character appear as funny stuff like an ogre, pirate, gnoll, and swim said it was funny to sometimes see a player ogre running around
and it seems to be doing well enough to afford somewhat consistent content updates

also swim said something along the lines of 'blizzard can eat my ass' and 'its nice to not be funding a crap company'
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,108
Location
Nantucket
Anyone following the Classic+ pshard trend? This is more along the lines of what I wanted instead of just doing the expansions.
Project Epoch is coming out sometime this year/early next year and TurtleWoW has been running for three years.
no tell me more
Wish I knew a little more about all the Vanilla+ projects out there but I gave TurtleWoW a shot (1.12-based vanilla client) and it was a stuttering mess. Tried Duskhaven (3.3.5-based WOTLK client) Classic+ server and that runs well so I'm leaning towards Project Epoch since that will be on the same client. Duskhaven has a lot of half-assed half-implemented ideas but it does some interesting things like Mythic+ vanilla dungeons and heroic raids for anyone that's curious about that one.

Project Epoch will be having an open beta focusing on the 30-45 level bracket on the 27th.
https://www.project-epoch.net/custom-content
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
They removed Blood Elves and Draenei in Project Epoch, but added Undead Paladins and Dwarf Shamans. Looks like they're into flattening faction differences. For the most part it seems like it's trying to port TBC changes to vanilla. It's keeping level caps at 60 and content in vanilla zones, but you get 10 extra talent points with TBC talent trees and they ported some TBC abilities to vanilla, it seems.
 
Last edited:

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,604
Location
Nirvana for mice
Looks like they're into flattening faction differences.
I hate this so much. This kind of flattening makes the game boring. Each race, class, and faction should feel unique. For example if it were up to me I'd make it so only female nelfs can be priests, warriors, and hunters, and only males can be druids; rogues would be available to both sexes since thematically it's a class that operates outside the norms of a society. But I guess we can't have nice things anymore and everything must be as safe and boring as possible so as not to offend someone.
 

pickmeister

Learned
Joined
Nov 2, 2021
Messages
399
RTX Remix seems to be compatible with 3.3.5 clients. I'll test it out next week on Project Epoch.

also for anyone that wants AI-generated voiced quest dialog, the mod has been ported over to 1.12 clients (Turtle).
Only adds 1.1GB to the install.

https://github.com/mrthinger/wow-voiceover/releases/tag/v1.3.1

I don't get hyped for something these days very often, but this is pretty awesome.

This is the first time I liked RTX effect. It still deserves some care tho. During the day, there's too significant difference between lit areas and shadows as the light obviously doesn't get reflected from the surfaces. And it should be, considering the amount of white stone in the scene. The Stormwind tunnels are an obvious example. If they looked like that, I'd nope the fuck out and never went through.
During the night or in dark areas, it can be seen that sources of light don't illuminate much space. Those guard lanters should light up at least double the area they do.
With those two fixed, it would be perfect.

The AI voices are pretty great. Some of them don't fit that well, like the troll for example, but still, not bad at all. Just imagine what Blizzard could do with all their resources if they weren't total quacks these days.
 
Last edited:

Hobknobling

Learned
Joined
Nov 16, 2021
Messages
472
RTX Remix seems to be compatible with 3.3.5 clients. I'll test it out next week on Project Epoch.

also for anyone that wants AI-generated voiced quest dialog, the mod has been ported over to 1.12 clients (Turtle).
Only adds 1.1GB to the install.

https://github.com/mrthinger/wow-voiceover/releases/tag/v1.3.1

I don't get hyped for something these days very often, but this is pretty awesome.

This is the first time I liked RTX effect. It still deserves some care tho. During the day, there's too significant difference between lit areas and shadows as the light obviously doesn't get reflected from the surfaces. And it should be, considering the amount of white stone. The Stormwind tunnels are an obvious example. If they looked like that, I'd nope the fuck out and never went through.
During the night or in dark areas, it can be seen that sources of light don't illuminate much space. Those guard lanters should lit up at least double the area they do.
With those two fixed, it would be perfect.

The AI voices are pretty great. Some of them don't fit that well like the troll but still, not bad at all. Just imagine what Blizzard could do if they weren't total quacks these days.

Not a big fan of the raytracing since the environments were obviously not designed for it, but the AI generated voice acting seriously makes my track marks itch. Even a mediocre execution would bring a considerable improvement to one of the weakest aspects of the game.
 

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