Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Blizzard announced "Classic" World of Warcraft

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,013
If you could get to the far back of one dungeon called Solusek, there was a castle full of fire giants that were serious business. They could kill a group in a few seconds. But if you go there with several groups, so like 42 people, you could maybe defeat all the giants and get amazing rewards from it. And then if you could get past all the giants, there was a massive fire dragon called Lord Nagafen. When you attack him he starts breathing fire over everyone and squishy people die instantly. You can avoid it if you know where to hide, etc. Healers focus on keeping the big guys alive. Everyone else stabs and nukes it with all they have and hopefully they win. That is raiding. It was so brutal but with such good rewards, that what tended to happen was 90 people would show up...

I've been playing Project 1999 nonstop after reading this post
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,375
Location
Kelethin
Haha awesome. I still love it, so strange that nobody has made a modern version yet.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,210
Location
Azores Islands
World-of-Warcraft-The-Burning-Crusade-Classic-TBC-Logo-1024x811.jpg

Journey through the Dark Portal once again in World of Warcraft®: Burning Crusade Classic™! Originally released in January 2007, The Burning Crusade summoned the heroes of Azeroth to the shattered and fel-scarred realm of Outland to stop an invasion of the demonic Burning Legion. In 2021, Blizzard Entertainment’s recreation of the first World of Warcraft expansion will give players from around the world a chance to return to Outland as it once was to relive an era of timeless adventure—or experience what awaits beyond the Dark Portal for the first time.

  • Rediscover the Broken World of Outland – Flee the fel reavers who roam Hellfire Peninsula, dive deep beneath the swamps of Zangarmarsh to confront what lurks below, and clash with the demonic agents of the Burning Legion in the shadow of the Black Temple.
  • Join the Fight as a Blood Elf or Draenei – The ranks of the Horde and the Alliance grow! Fight for the Horde as the blood elves, seeking a new source of the arcane power that once sustained them, or join the Alliance as the draenei, exiles from Outland in search of a new home.
  • The Saga Unfolds Over Time – Content from the original game will roll out in phases, at a cadence paced for the WoW Classic community. Prepare for the opening of the Black Temple, gear up to confront the gods of Zul’Aman, and gather your allies to face the fury of the Sunwell.
  • Burning Crusade Features Reborn – Prove your prowess in the Arena PvP system, enhance your gear with the Jewelcrafting profession, take to the skies over Outland on flying mounts, choose whether to seek the aid of the Aldor or the Scryers of Shattrath, and much more.
  • Choose Your Era – Prior to Burning Crusade Classic’s release, WoW Classic players can decide whether to advance each of their characters to the Burning Crusade era with the rest of their realm, or to continue playing the original WoW Classic content on new Classic Era servers.
  • Included With Existing World of Warcraft Subscriptions – As with WoW Classic, anyone who subscribes to World of Warcraft can also play Burning Crusade Classic at no additional cost, giving players the freedom to enjoy multiple eras of Azeroth at their own pace.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,102
Location
Nantucket
Classic had an opportunity to be something really interesting in the same way that Old School Runescape did it but it's a shame that they're taking the most boring approach possible. For anyone that doesn't know OSRS branched off into it's own thing and sort of reimagining what would've happened if Runescape 3 never happened.

WoW Classic: TBC should've been a reimagining of the TBC-era combined with what they know about people liking in vanilla. What if Outland were added to the game without flying mounts and the honor PvP system intact for example? A whole lotta people who came back to WoW because of Classic hold the opinion that flying mounts ruined the game. You'd have to retrofit a zone or two for that and it'd certainly take more effort but that's something I'd consider playing.

This is fucking boring, likely has zero appeal to the overwhelming majority of people playing classic and I'd be very surprised if those servers retain a decent population after the initial buzz. Then again, nuBlizzard shit eaters continue to surprise me so it'll probably be a mega-hit.
decline.png
 

Malamert

Arcane
Edgy
Joined
Oct 19, 2018
Messages
2,466
It's Blizzard. You really think they'd ever put effort into their games nowadays? Why would they ever put effort into their games when mindless retarded drones will consume all their products and ask for more?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
I had 0 interest in Classic the moment they said they aren't going to buff bosses or fix the glaring problems with the economy, PvP system, drop rates, and lack of endgame content outside of raiding. I see they are continuing that trend. I do want to play arenas, though, hmmm. On the other hand, I have too many other quality games to play.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,942
Location
Devlet-i ʿAlīye-i ʿErdogānīye
Classic had an opportunity to be something really interesting in the same way that Old School Runescape did it but it's a shame that they're taking the most boring approach possible. For anyone that doesn't know OSRS branched off into it's own thing and sort of reimagining what would've happened if Runescape 3 never happened.

WoW Classic: TBC should've been a reimagining of the TBC-era combined with what they know about people liking in vanilla. What if Outland were added to the game without flying mounts and the honor PvP system intact for example? A whole lotta people who came back to WoW because of Classic hold the opinion that flying mounts ruined the game. You'd have to retrofit a zone or two for that and it'd certainly take more effort but that's something I'd consider playing.

This is fucking boring, likely has zero appeal to the overwhelming majority of people playing classic and I'd be very surprised if those servers retain a decent population after the initial buzz. Then again, nuBlizzard shit eaters continue to surprise me so it'll probably be a mega-hit.
decline.png

PVP system of the vanilla is cancerous as fuck, that's the one good thing that TBC improves.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,902
Location
London, UK
Strap Yourselves In
Hmm, this means I can have a bit of a nostalgia jag and play a cute Draenei shamaness, like I did when I first played WoW years ago :) Such a lovely starter area, with some of the most extraordinarily evocative background music in any videogame ever, and some quite poignant lore too.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
Hmm, this means I can have a bit of a nostalgia jag and play a cute Draenei shamaness, like I did when I first played WoW years ago :) Such a lovely starter area, with some of the most extraordinarily evocative background music in any videogame ever, and some quite poignant lore too.
Aesthetically, it's pretty good, but I find it quite a mess in quest design, especially when compared to the Blood Elves' starting areas. Dar'khan is much better presented and built-up than whatever the end boss for the Draenei was.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,210
Location
Azores Islands
Ill play it for sure, only thing im still in doubt is if im going to roll on a fresh server with no transfers or going to port my old classic characters.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,902
Location
London, UK
Strap Yourselves In
Hmm, this means I can have a bit of a nostalgia jag and play a cute Draenei shamaness, like I did when I first played WoW years ago :) Such a lovely starter area, with some of the most extraordinarily evocative background music in any videogame ever, and some quite poignant lore too.
Aesthetically, it's pretty good, but I find it quite a mess in quest design, especially when compared to the Blood Elves' starting areas. Dar'khan is much better presented and built-up than whatever the end boss for the Draenei was.

Yeah I've heard that said before. But I didn't find the Blood Elves area to flow that well for me personally (admittedly I only ever had one char do that).
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,420
Draenei Is NOT a word you want to type on bing or google with filters off.
..... its disturbing to say the least.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,102
Location
Nantucket
PVP system of the vanilla is cancerous as fuck, that's the one good thing that TBC improves.
This may very well be true, I don't know as I didn't experience much of it in TBC-era given that everyone was flying around and avoiding each other but it killed open world PvP so what's the point of a better PvP system if no one's doing it?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
PVP system of the vanilla is cancerous as fuck, that's the one good thing that TBC improves.
This may very well be true, I don't know as I didn't experience much of it in TBC-era given that everyone was flying around and avoiding each other but it killed open world PvP so what's the point of a better PvP system if no one's doing it?
He meant arenas. Open world PvP has always been a joke.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,597
Codex USB, 2014
They're adding paid boosts to TBC, letting you skip all the old world content and start with a 58 in Outland. Blizz couldn't help themselves. Game is dead on arrival.
 

Rivmusique

Arcane
Patron
Joined
Mar 14, 2011
Messages
3,489
Location
Kangarooland
Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
  • Draenei and Blood Elves in pre-patch
  • One paid Level 58 boost per account including a mount, dungeon blues, and limited to Classic races.

You still have to level your twink/goat. Pre patch is good news, hope I can get a blood elf in to naxx before Outland releases.
 
Joined
Aug 3, 2017
Messages
248
I had a fun year playing Classic from launch, but then people realized Mages are broken in several ways. While they have broken, "Do everything" class design and insane utility, more importantly they also have unlimited-target AoE. First, this ruined large scale PvP as all it took was mages mashing frost nova and arcane explosion to clear a raid of 40+ players solo in a few seconds by themselves with opposing players being powerless without using consumables. Much worse, they can do dungeon pulls to level others, generating insane amounts of gold and making sure everyone sits in instances, instead of grinding and questing in the open world. The economy got destroyed because of this. The open world died because of this outside of raid nights in the respective zones. I had to stop playing because the game became a full-time, unpaid job. It was a chore, farming for hours daily just to get gold that became worth less and less every subsequent day. The stuff I sold got cheaper and costs of what I bought got higher. It was a treadmill and I was effectively forced to stop playing the game.

It's legitimately not hyperbole to say that mages single-handedly ruined Classic. Also playing a Warrior (my main, and only character for about 9 months) is fucking aids unless you raid log, since in the raid instance is the ONLY time a Warrior exceeds at anything in Classic. Warriors have BY FAR the biggest expenses to operate adequately at a high level (at month 3 after launch, expect to pay at least 5000 for MANDATORY gear such as Edgemasters Handguards, and 100+g every raid night for consumes), yet are the worst class at making gold outside of charging others for services which gets you a bad reputation. And to think they're only good as a MT in TBC. Expect lots of boosted hunters and warlocks from ex-Warrior players soon.

No fresh TBC servers is very bad news. With mage boosting, botting, and gold buying in Classic, the economy WILL be ruined day 1 TBC launch and get even worse. Even though fresh servers would only reset the timer on these issues, it would at least allow new players to not be immediately priced out of playing the endgame day 1 and try to stay afloat in-game. I seriously hope Blizz reconsiders their server releases and adds 'Fresh TBC' servers as an option. Otherwise, there will be horrendous player retention from any new players coming in with TBC.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
I had a fun year playing Classic from launch, but then people realized Mages are broken in several ways. While they have broken, "Do everything" class design and insane utility, more importantly they also have unlimited-target AoE. First, this ruined large scale PvP as all it took was mages mashing frost nova and arcane explosion to clear a raid of 40+ players solo in a few seconds by themselves with opposing players being powerless without using consumables. Much worse, they can do dungeon pulls to level others, generating insane amounts of gold and making sure everyone sits in instances, instead of grinding and questing in the open world. The economy got destroyed because of this. The open world died because of this outside of raid nights in the respective zones. I had to stop playing because the game became a full-time, unpaid job. It was a chore, farming for hours daily just to get gold that became worth less and less every subsequent day. The stuff I sold got cheaper and costs of what I bought got higher. It was a treadmill and I was effectively forced to stop playing the game.

It's legitimately not hyperbole to say that mages single-handedly ruined Classic. Also playing a Warrior (my main, and only character for about 9 months) is fucking aids unless you raid log, since in the raid instance is the ONLY time a Warrior exceeds at anything in Classic. Warriors have BY FAR the biggest expenses to operate adequately at a high level (at month 3 after launch, expect to pay at least 5000 for MANDATORY gear such as Edgemasters Handguards, and 100+g every raid night for consumes), yet are the worst class at making gold outside of charging others for services which gets you a bad reputation. And to think they're only good as a MT in TBC. Expect lots of boosted hunters and warlocks from ex-Warrior players soon.

No fresh TBC servers is very bad news. With mage boosting, botting, and gold buying in Classic, the economy WILL be ruined day 1 TBC launch and get even worse. Even though fresh servers would only reset the timer on these issues, it would at least allow new players to not be immediately priced out of playing the endgame day 1 and try to stay afloat in-game. I seriously hope Blizz reconsiders their server releases and adds 'Fresh TBC' servers as an option. Otherwise, there will be horrendous player retention from any new players coming in with TBC.
I've been saying these exact things ever since they announced Classic, so no surprise there.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
They're adding paid boosts to TBC, letting you skip all the old world content and start with a 58 in Outland. Blizz couldn't help themselves. Game is dead on arrival.

Way to ruin it...

Level 60 blood elf hour 2.

You can't boost characters of the new races. Also the boost is limited to one character per account.

Not saying it's perfect, but without the boost I'm going to have a hard time convincing friends to start playing for TBC content.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom