vonAchdorf
Arcane
- Joined
- Sep 20, 2014
- Messages
- 13,465
holding off counterattacks in blackguards 2 reminds me of exalt missions in XCOM: EW
shit tier filler content that adds nothing - no story, no challenge, no material rewards
holding off counterattacks in blackguards 2 reminds me of exalt missions in XCOM: EW
shit tier filler content that adds nothing - no story, no challenge, no material rewards
It's supposed to be interesting because it lets you place traps.
Alright, let's see how the achievement stats have changed after a week. Then:
- all the ones involving the "lure a creature into a circle and dominate it with a melody" puzzles are sitting at 0.1%. Just a completely useless mechanic.
- 62% of players have recruited Zurby and Takate, but only 46% have recruited Naurim, which takes about ten minutes extra. His mission is too hard!
- 38.4% have recruited the army, that's about 3-4 hours into the game.
- 8.1% of players have killed two of the game's world bosses (roughly the halfway mark of the game, takes about 8-9 hours)
- 2% have cleared the world map, and 1.6% have reached the epilogue.
Now:
- at least 1.7% of players have completed one of the melody puzzles. Clearly there is some demand there after all
- 71% have Z&T, 58% have saved Naurim. The gap has gotten slightly smaller, but it's still a big drop for a single short mission
- 51.9% have recruited the army
- 12.9% have killed two creators, 11% have killed all the creators. I suspect people are avoiding the bosses early on and then killing them all in one go, otherwise the play time difference alone should account for a greater difference.
- 9.5% have cleared the world map, 7.2% have reached the epilogue
Alright, let's see how the achievement stats have changed after a week. Then:
- all the ones involving the "lure a creature into a circle and dominate it with a melody" puzzles are sitting at 0.1%. Just a completely useless mechanic.
- 62% of players have recruited Zurby and Takate, but only 46% have recruited Naurim, which takes about ten minutes extra. His mission is too hard!
- 38.4% have recruited the army, that's about 3-4 hours into the game.
- 8.1% of players have killed two of the game's world bosses (roughly the halfway mark of the game, takes about 8-9 hours)
- 2% have cleared the world map, and 1.6% have reached the epilogue.
Now:
- at least 1.7% of players have completed one of the melody puzzles. Clearly there is some demand there after all
- 71% have Z&T, 58% have saved Naurim. The gap has gotten slightly smaller, but it's still a big drop for a single short mission
- 51.9% have recruited the army
- 12.9% have killed two creators, 11% have killed all the creators. I suspect people are avoiding the bosses early on and then killing them all in one go, otherwise the play time difference alone should account for a greater difference.
- 9.5% have cleared the world map, 7.2% have reached the epilogue
And now:
- 2.4% solved a melody puzzle
- 73.7% got Z&T, 60.8% Naurim
- 55.4% got the army
- 17.5% killed two creators, 16.6% all creators
- 14.8% cleared world map, 10.8% reached epilogue
10.8% completion rate is fantastic for a hardcore RPG.
I would like to know how many people got it outside of Steam.
Just going by Steam Charts, BG2 is doing pretty bad in comparison, but on the other hand at least in Germany it is sold much cheaper in retail and on Amazon than on Steam (15-20€ vs 30€ on launch).
Banner Saga has 13.1% and is almost impossible to lose.
- Playing on hard and most fighters/archers hit for 5-6-7 damage. This true for your troops and enemy troops.
- Dwarf had 100 hp at end, mage 90 mana and 10 mana regen/turn.
- Playing on hard and most fighters/archers hit for 5-6-7 damage. This true for your troops and enemy troops.
- Dwarf had 100 hp at end, mage 90 mana and 10 mana regen/turn.
Jesus Christ
stuff