Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Black Geyser: Couriers of Darkness - Tales of the Moon Cult expansion on the way

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,751
Black Geyser being like
713CSCfsFgL.jpg
 

Cvilidreta

Novice
Joined
May 20, 2021
Messages
46
I guess devs ran out of budget so they couldn't properly populate some cities with in -depth stuff
i think they did populate cities ok, the issue imo is that npcs - especially in the first city - say the same stuff when approached, e.g. when you're in southern shore inn, you still get the dialogue options to ask about the location of the same inn which is a little bit odd. This might be the reason why it appears as if it's done by AI by some players and is a little bit off-putting. But they did populate even the garden of delights pretty well considering this area was a kickstarter goal that has never been reached. Actually, some areas appear overpopulated like talgorn glen or moonstone clearing mainly due to the addition of the black liquor quest which was added after EA.

It seems they will make an announcement by the end of the month, am hoping they'll carry on and will have a succesfull kickstarter. Even though i'd much rather have the infinity engine for the rts style i prefer, they did a decent job with unity as well in that regard.

On a final note, big props Lady Error for putting the effort of writing an honest and accurate review of the game. Good observation on the missing enemies' status effect indication which should definately be added like in BG2 where overhead visuals on npcs indicated if they were disabled.

EDIT: just to add that there's actually animations on characters who are e.g. pacified or entangled ...
 
Last edited:

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,071
Will you back Black Geyser DLC Kickstarter? I intend to give them 25$, the more Baldur's Gate-like RPG the better to me, especially from a clearly passionate team like this
e463fd61c5c86d53af6233ecfce1ae6be20170ea.png


Ho there, adventurers!


First of all, we are truly happy to announce that
Black Geyser: Couriers of Darkness is now available in Brazilian Portuguese! Our eternal thanks goes to Edson Belo de Oliveira Júnior (@mundonasher) for the Brazilian localization of the game. This translation wouldn't have been possible without his highly professional work method and selfless dedication to the project.

Regarding the future of Black Geyser and the developer team, THANK YOU so much for providing truly valuable feedback in our the Google survey (it will remain open for some more time). Based on the results of the survey, we have decided to organize a Kickstarter campaign for the DLC in the near future. We also managed to secure the required minimum budget for organizing such a campaign. For more details on the planned DLC, see this post.

If the Kickstarter is successful, our team will be able to stay together and create a DLC for the game. In this case, a free fixpack will also be developed for the base game, which will be delivered as a free regular update to all owners of the game (you won't need to own the DLC to receive this update). Even though we call it a fixpack, it will contain new features and important QoL improvements as well (check out this post for the complete list).

Since a successful Kickstarter campaign for the DLC enables the Black Geyser team to stay afloat, it will also allow us to plan a Black Geyser sequel in details and launch another Kickstarter later to fund its development. Sadly, if the DLC Kickstarter fails, our studio will most likely be forced to shut down.

We will inform you as soon as we have more details to share about the upcoming Kickstarter. This update should happen within two weeks.

Mac & Linux: For technical reasons (such as Apple's notarization process), the current update with the PT-BR localization for Mac and Linux will go live after a couple of days. Thank you for your patience.


The Black Geyser Team
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,676
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/grapeocean/black-geyser-couriers-of-darkness/posts/3907461

Kickstarter Coming Soon For Expansion Pack​


Greetings, adventurers!

We are happy to announce that that we are going to launch a Kickstarter campaign very soon (early October) to fund the DLC's development - its Coming Soon page is already live on Kickstarter!

We encourage you to subscribe to its launch notification on the Coming Soon page. Your subscription (the number of subscribers) will help us a lot in the planning of the campaign, including the stretch goals. If you're an existing backer already having the DLC add-on, you will be offered another cool reward in the DLC Kickstarter (for any pledges that normally give the DLC), so we've got covered here. Of course, you can still choose to get a second copy of the DLC instead, if you prefer.

If the Kickstarter campaign is successful, our studio won't be forced to close, and the DLC is expected to arrive before August 2024.

You can check out this forum post for more details on the DLC and its associated Fixpack. We want to emphasize that this Fixpack will be a free Steam/GOG update to all owners of the base game, so you won't need to purchase the DLC to get it.

247a7490a0740e26c0fd74fb4998df02_original.jpg


A teleport spell would be handy now...

Backers of our previous Kickstarter campaign who haven't received their physical rewards yet (game box, lorebook etc.) will receive all items well before the start of the DLC campaign, as all shipping will be completed before the end of September.

Thank you for your support and be sure to join us on Discord, or across social media, to let us know your thoughts.

The Black Geyser Team
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,071
Kickstarter Launch on 17th October
Crowdfunding campaign for Tales of the Moon Cult launching soon
7d8007571c9d7e13da18dc565547be4bd211b5f1.png

Ho there, adventurers!


The Kickstarter campaign for
Tales the Moon Cult
is launching on
17th October
(next Tuesday)!

We're still working on some features of the campaign. If you plan to support us, please help our planning by clicking the
"Notify me on launch"
button on its Kickstarter page.

If the upcoming Kickstarter campaign is successful, our studio will not have to shut down. In this case, the launch of the Tales of the Moon Cult expansion (DLC) is expectable before August 2024.

The DLC introduces brand-new areas with new content and a
major questline focusing on the Zoria Cult and their answer to the corruption of greed affecting the world
. Some of the planned features for the free Fixpack are as follows:

  • Dual wielding for Warrior and Outlaw classes
  • Strongholds
  • Travel to quest giver directly from journal UI (one loading screen)
  • Already known recipes are marked in shop UI
  • Steam Cloud Save (GOG is already supported)
  • GOG Achievements
  • Item descriptions display which classes can use the item
  • Full personal questline for Helgenhar
  • Expanded romance lines (planned stretch goal)
  • Two brand-new companions (planned high stretch goal)
  • A brand-new character class (planned high stretch goal)
  • Companion-specific epilogue (planned stretch goal)
  • More love for unarmed combat (planned stretch goal)
  • Craft a golem who will fight on your side (planned high stretch goal)
  • Shapeshifting for druids and as spells (planned stretch goal)
  • Improved modding support (planned stretch goal)


Should you have any questions or comments, you can share them here on Steam, on our forums and social media, or directly on our Discord channels.

The Black Geyser Team
 
Last edited:

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,902
Location
Poland
This game is too easy to be fun, even on hardest diff i find myself left-clicking 90% of the mobs
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
If they increased the difficulty I would buy the game and the DLC. That apparently will never happen though. Such a shame and waste of potential.
 

Axel_am

Exploring and Enjoying
Patron
Joined
Jul 23, 2023
Messages
730
Location
Buckkeep
Codex+ Now Streaming!
Still haven't played it but I'm eyeing it up for my CRPG between now and Rogue Trader. Need to see what they'll announce with the campaign but most likely I will back it.
 

Cvilidreta

Novice
Joined
May 20, 2021
Messages
46
said it several times already, people familiar with IE games need to play on courier and will have a decent challenge in last chapter vs Septhys and some fights in castle Alastor.
DLCs tend to offer more challenging fights, think of Bg1 for example. Modding is also a stretch goal in KS i believe.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
You shouldn't have to wait until the final chapter of a game to finally get some challenge. That's not a good compromise here.
 

Cvilidreta

Novice
Joined
May 20, 2021
Messages
46
memo to myself:

1) post in BG3 thread complaining about it being pisseasy even though i never played let alone finished it
2) praise BG1's difficulty saying how it's fun being oneshot by an ankheg
3) proud myself how i'm helping indie companies by buying their games then shitting on them all over the internet
4) wondering why nowadays there's only 1man companies developping rpgs with pixel art or AAA titles where 1/3 you fight the camera, 1/3 you listen to npc blabber/cutscenes and 1/3 you deal with turnbased party rpg combat that feels like battles last an eternity (while simulatenously having to deal with overloaded UI-s)

so much to do, much to do
 

Sunri

Liturgist
Joined
Apr 16, 2020
Messages
2,902
Location
Poland
Another bad thing is about this game is economy, i had 10k monnies after scavenging first town without doing any side quests why would I increase greed meter for 600gp when i can loot some random chests a get more money that i ever spend anyway nerf money gain like 10x maybe then interacting with main mechanic would make sense i encountered some bugs too i had items that i couldnt loot i would click on them, and they would disappear for a moment and then return to corpse I don't know if this happens every time but after killing monsters outside my fov, they were T posing when i came closer

5fIa29U.png


Loading time are still horrendous 5-10 second of waiting between locations and there are a lot of small spaces like houses so i spend 5 s waiting to enter house loot 2 chests or talk to one NPC then another 5s to leave the house and go to next building repeat it 10x per map F
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
Cvilidreta them being indie doesn't exclude them from criticism, and almost every person who has played it and posted in this thread has noted the lack of difficulty. That's not even including elsewhere on the Internet. Not to mention the developers didn't even bother to stick around here to gather valid criticism to improve their game with, instead - I believe - leaving in a huff never to return for some reason I can't even recall.

It's a simple request for a supposed old-school crpg to provide decent challenge throughout sans cheesing. Sunri just provided another solid example above about how the difficulty was yet again botched, with the game economy being completely out of wack, which also trivializes what was supposed to be the key innovative mechanic the game was bringing to the table. I get wanting to support indie devs who have good intentions, but blindly tossing money to them simply because they're indie isn't going to make better games for the future. They have a lot of feedback from this very thread they could have used to improve their game even while it was still on early access that they chose to completely ignore, and continue to ignore.

And for the record, I did buy the game when it left early access, only to feel the need to refund it because it felt lacking most importantly in the difficulty department, but in other areas as well.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom