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Escheaters Never Prosper
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The clerk was clearly on a belligerent footing, and he is taken aback and left struggling for a brief moment to find some grounds for continued anger in your meek words, but then he capitulates with a shrug.
"Indeed, the peasantry do have their uses, such as dying in the place of their betters." He gives your scarred body a much less fearful inspection than before, and chuckles softly, "But I cannot fault your failures there, since it does seem that you tried your yeomanly best to serve in that capacity."
You bow with a calm dignity.
He smirks at finding an obliging victim for his arrogance and continues. "Come then, good man Oswald! Since you probably can't read, I will inform you that I have been instructed to present you with the selection of lands that have been escheat to the crown lately. And, with dying and rebelling being the new fall fashions fresh from Luche, that means you have quite a long reading list to sound out slowly! Let me make the choices easy for you."
The clerk shuffles the papers on his desk around in some manner that you presume is more orderly than it appears, pulling out papers, sometimes shaking his head and muttering "Wouldn't do" to himself just before putting the paper back. Eventually he arrays a selection of eight Writs of Conveyance on the table in front of you.
He seems to have taken a condescending yet genuine liking to you, and if there were a convenient footstool about, you could imagine him stepping up on it to pat your head indulgently, as he explains the holdings patiently and adds a few colourful details. He even produces a map of the Kingdom, the first that you have ever seen, and points out locations.
A. A large but uncultivated domain in the cold rugged northern moors, where shallow head waters spring forth in what will eventually flow down to become a great river, the broad and deep Gogansblot, along which the heartland of the Kingdom is stretched. The clerk tells you that this frontier is still a wild and uncouth land, whose sparse population knows not of salvation, but is said to know far more than is proper of their cattle.
B. A small manor in the rolling green grasslands at the base of the white peak, the Merrowmount. The tallest mountain in the Kingdom, the Merrowmount juts upward from the rich farmlands that lie east of the capital, and it overlooks passages to the Hautes, where the Duchy of Luche perches with its heresies. The clerk adds that the Royal Astrologer has set up an observatory of the heavens on the heights of the Merrowmount, from which he strives to divine the fortunes of the Kingdom. The steep and treacherous pathways up the mountain slope attracts a steady trickle of pilgrims, mystics, and other madmen.
C. A small fief upon the Hautes, near Greyheath. The land is a bit unsuitable for crops. However, a good trickle of commerce comes to the Kingdom from wealthy eastern cities like Brugh and the Otremer, even great Besant herself, through the gorges at Howe. The clerk adds helpfully that the major defeat of the King at Fortenoy will probably seal off other trade routes, depending on the target of the Duc's next campaign.
D. The Witherspur, a district within the capital city itself, once a separate town entirely and ruled by its own long pedigree of nobles; but the borough had long-since been subsumed into the sprawling mess of tenements and shanties in the city's outer slums and fallen into a suitable state of moral and physical decay. It retained its independent jurisdiction from the larger municipality through custom and tradition, but perhaps moreso because it became a notorious den for all the social ills of the urban poor. Witherspur, they called it, because it had destroyed a procession of forgotten knights who thought to bring its lawlessness to heel.
E. A rocky isle in the southern sea. It is well-known among the crews that ply the busy trade routes nearby, for hosting large flocks of migratory red-bellied birds at certain seasons of the year.
F. An outpost at the farthest explored point on the river Verderflow, deep in the tangled growth of the Greenshroud, an ancient forest that has not yet given up all its secrets to mankind. With an occasional adventurous apothecary or scholar as an exception, this is a uncharted land of lumbermen and fur trappers, who frighten each other with tales of woodland spirits, and the missing who go out in the wilds, never to return.
G. A small area of the Foleswald near a religious shrine called the Holy Rood, which attracts pilgrims who carry riches and relics to propitiate the Lord. Sometimes, the votary gifts are expensive books, beautifully illuminated, and there is a decent library on the holy grounds, not to be rivalled outside a few major cities. The clerk sniffs that this fief would be wasted on a lowly peasant such as you.
H.You grab a random writ of conveyance from the stack that he did not put out for you. "If I can choose any that I want, then I'll trust to Lady Luck and take this one!"
Your finger hops between the choices on the desk indecisively, as you ponder the magnitude of this decision, and what steps to take next after grabbing one of these flimsy little scraps of paper. Surely, there was not a spell written on the paper that could somehow magically whisk you to your new lands, living happily ever after. How would you the prepare for this wondrous opportunity; or rather, how for what was increasingly resolving itself in your mind as an onerous and bewildering undertaking? Your mind begins spinning at all what you are expected to do.
Abruptly, the church bell above the Chancery rings quite deafeningly, bringing you back into focus as your finger taps one of the papers.