NeptuneGames
Neptune Games
- Joined
- Aug 4, 2021
- Messages
- 35
Will you support W7 64bit?
Yes, we will.
Will you support W7 64bit?
are there any whores in game
Can you elaborate on this? From our in-depth study, we find it totally doable... even considering accidents.While the game looks somewhat interesting, the scope of the game, and what you are aiming for seem unrealistic to me.
All the part-time people are freelancers that are doing the same job when not working for us. For example, let me mention that the art director teaches art in an international school for games and comics.That you guys are all part-timers on this, is one more thing that does not inspire confidence in me or my will to back.
Thank you! Finger crossed!I wish you all the best, and I will follow the game from a distance.
Slow and Steady
First of all, thank you to every backer and to all the great people that shared the project!
We started 24 hours ago... it was a good start, but not an explosive one.
Can I share something personal?
I'm not an explosive type. I've never done anything explosive in my life.
I've always been the "underdog" in everything. For example, you know when it's time to play sport with friends and you're the last pick? It was me.
So many times I tried something in my life and everyone bet against me.
At first, you'd never bet on me.
You know what? I may not be the explosive type that does everything perfectly at the first attempt. But I'm the kind of person who never gives up.
You could shoot me on a leg (please don't!) and I'd still try to end the race.
This launch reflects that.
We're making slow and steady progress towards our funding goals. And we'll do our best to reach that goal and give you a gem of a game after that.
Luckily, we're not alone. You all guys are helping a ton. And we also got mentioned by quite a few sources just yesterday:
English sources:
Italian sources:
- Enzevil: First Look at BioSynth Rising: A New Futuristic Turn-Based CRPG
- Turn Based Lovers: BioSynth: Rising arrives on Kickstarter and it's as if Fallout and Divinity Original Sin had a baby
- RPGWatch: Kickstarter Games - BioSynth
- RPG Codex: BioSynth: Rising - a turn-based sci-fi isometric RPG
And, of course, also a big thank you to all the great people that shared the project on Twitter.
- Everyeye.it: BioSynth: parte la campagna Kickstarter del nuovo GDR cyberpunk italiano
- Game Legends: BioSynth Rising è il GDR italiano pronto a unire Fallout e Divinity
- Eurogamer.it: BioSynth è il Cyberpunk 2077 italiano? L'RPG isometrico è già su Kickstarter
In the end, we want to share this cool project by fellow italian developers:
Love Notes is supernatural dating sim where you can play as male or female and romance 4 different characters.
Talk soon!
Mauro D'Andrea - Founder and Director of Neptune Games
I'm not a guru, it's just my gut feeling. A big world (I assume), with 3D technology. Lots of effort put into writing and art. Many areas and characters. Lots of branching paths from the beginning of the game, with a moral system and factions. While you may have talented people on the team, it does not matter how good they are if you can only put "part-time" time into development. It means that they have to put their regular work first, and the game second. Say that some of you guys get a hectic period at your work. They need to do that. Momentum in development is very important, and it sounds to me that the way this is set up, momentum could easily be disrupted. I'm saying all of this, not because I am knowledgeable in game development, but because I have seen projects fail before. Usually it's because people can't fully commit. There is also the question of the money you are asking for. Again, I repeat, I am no expert, but the amount seems very low. I counted 14 people with freelancers.Can you elaborate on this? From our in-depth study, we find it totally doable... even considering accidents.While the game looks somewhat interesting, the scope of the game, and what you are aiming for seem unrealistic to me.
All the part-time people are freelancers that are doing the same job when not working for us. For example, let me mention that the art director teaches art in an international school for games and comics.That you guys are all part-timers on this, is one more thing that does not inspire confidence in me or my will to back.
Thank you! Finger crossed!I wish you all the best, and I will follow the game from a distance.
As for the gut feeling that's totally fine. But if you don't work in the field, that means there's a different point of view that you are not considering.I'm not a guru, it's just my gut feeling.
Let me be clear on this: our team members are freelancing outside of this project because we couldn't pay their full-time job. With enough funds, all of them but one, can fully commit to this project. And, by the way, we can always hire new people if necessary. There are tons of talented and passionate people who are asking us to onboard them on the team and we can't because we lack the funds.A big world (I assume), with 3D technology. Lots of effort put into writing and art. Many areas and characters. Lots of branching paths from the beginning of the game, with a moral system and factions. While you may have talented people on the team, it does not matter how good they are if you can only put "part-time" time into development. It means that they have to put their regular work first, and the game second. Say that some of you guys get a hectic period at your work. They need to do that. Momentum in development is very important, and it sounds to me that the way this is set up, momentum could easily be disrupted. I'm saying all of this, not because I am knowledgeable in game development, but because I have seen projects fail before. Usually it's because people can't fully commit. There is also the question of the money you are asking for. Again, I repeat, I am no expert, but the amount seems very low. I counted 14 people with freelancers.
If you're going to showcase your game for the first time, professionalism matters. "Leave me alone" needs a period and the third dialogue option is cut off by the UI. Sloppiness doesn't inspire confidence.
Has the quality of Codex posts have degenerated in recent years, or was it always like this? Maybe just in this thread. I would take this opportunity to ask the developer some interesting questions about the game normally, but I absolutely abhor 3D Isometric RPGs so I doubt this game is for someone like me.
Devs seem funny and willing to dialogue so I hope everything goes well and they come out with a product that that I can support. Chances are the game will be shit though. I'm rooting for y'all though!
If you're going to showcase your game for the first time, professionalism matters. "Leave me alone" needs a period and the third dialogue option is cut off by the UI. Sloppiness doesn't inspire confidence.
So Bethesda and triple A studios can make games with a ton of bugs, some of which pretty bad or even game breaking... and an indie that has been doing an immense work can't have a small grammar mistake? Do you know how many grammar mistakes did DOS had at launch?
Sure, you can look at that little mistake there or at the huge amount of detailed things we did. It's your opinion and you're free to have it.
If a potential fan checks your game out then raises concern. Or shares feedback about a particular aspect that needs improvement. You shouldn't be,"Well Skyrim has a billion bugs. So it's okay if we have a billion bugs too". You're basically creating excuses and ignoring feedback. Most of us don't really know who you are, nor how much work you've put into this project. Indeed we only care about the video game that you're sharing with us. Anyways. In this case, fixing "Leave Me Alone" string to end with a period. Shouldn't be an issue. Probably takes a couple of minutes to address this if you're familiar with the code. Ctrl+f look for line. In regards to the other one, not sure how long that would take to fix. However, a simple, we'll take a look; would have been more sufficient than creating excuses.So Bethesda and triple A studios can make games with a ton of bugs, some of which pretty bad or even game breaking... and an indie that has been doing an immense work can't have a small grammar mistake? Do you know how many grammar mistakes did DOS had at launch?
So Bethesda and triple A studios can make games with a ton of bugs, some of which pretty bad or even game breaking... and an indie that has been doing an immense work can't have a small grammar mistake? Do you know how many grammar mistakes did DOS had at launch?
If you're going to showcase your game for the first time, professionalism matters. "Leave me alone" needs a period and the third dialogue option is cut off by the UI. Sloppiness doesn't inspire confidence.
So Bethesda and triple A studios can make games with a ton of bugs, some of which pretty bad or even game breaking... and an indie that has been doing an immense work can't have a small grammar mistake? Do you know how many grammar mistakes did DOS had at launch?
Sure, you can look at that little mistake there or at the huge amount of detailed things we did. It's your opinion and you're free to have it.
Love and Care
Probably, you could already tell it by quite a few things, but...
BioSynth is a game in which we put a ton of love and care.
Watch this video:
These are the dresses for the civilians that you saw on the trailer (made by our amazing character artist Clara Lollo). In the trailer they were small and you couldn't look at the details... but as you can see from the video, there are a ton of details in the dresses.
And that's just one example.
You can see the huge amount of care that the skilled Simone Giraudo put in his "slumobots":
Or look at the love and details that the talented Valerio Barchi put in his characters:
I could continue for hours, but we'll have the time to talk about this.
Before I go, let me share the intriguing 13:ORIGIN with you. It's a series of riddles and puzzle games tied to a story that has been going on for decades.
And take a look at the cool Akita: King Pig Thinks Pink.
It's a 2D adventure-platformer metroidvania with hand-drawn animations, for 1-2 player local co-op. Explore a fantasy world full of secrets and enchanting creatures, fight monsters and solve puzzles. You will have the help of different allied characters with unique abilities, and you will also be able to equip yourself with items, powers and weapons.
If you're going to showcase your game for the first time, professionalism matters. "Leave me alone" needs a period and the third dialogue option is cut off by the UI. Sloppiness doesn't inspire confidence.
So Bethesda and triple A studios can make games with a ton of bugs, some of which pretty bad or even game breaking... and an indie that has been doing an immense work can't have a small grammar mistake? Do you know how many grammar mistakes did DOS had at launch?
Sure, you can look at that little mistake there or at the huge amount of detailed things we did. It's your opinion and you're free to have it.
Over 100!
Thank you everyone for the support!
We're keeping the growth and we crossed 100 backers. Let's go!
By the way, remember to leave a comment to the main page to support the project.
Let me also share this interesting JRPG... The Last Relic: Curse of the Lostaways, a turnbased JRPG with crafting and sim elements.
Have a great weekend and talk soon!
Mauro