I played all the recent ones, and I prefered Chaos Gate by far. It has some UI issues, but it was much more challenging than Mechanicus and Battlesector.There are so many that it's hard to choose. I have heard good things about Gladius, Mechanicus, and Battlesector, but opinions also vary widely between them. I realize they're quite different games, of course.
This is a valid complaint to bring against a video game. But when someone specifically asks for the best 40K videogame, they are clearly willing to sacrifice some substance for the right style, otherwise they'd just ask for the best videogame period.Style over substance.
It sure beats the other Slitherine tactical games by a landslide for me (Battle sector and Armageddon), but I really disliked the way it implemented its campaign.I enjoyed sanctus reach quite a bit, don’t see anyone mention it ever when discussing 40k video games. Great to slay some orcs as space wolves and ig
This with the Ultimate Apocalypse mod Imho.
I am not too surprised, as I took part in the beta testing, and they were added very late(or maybe even after beta, I don't remember).I think campaign would be far better if they didn’t let the player upgrade units, they get really overpowered with those special abilities
ftfy.dawn of war 1.0, turn based ones are mostly mediocre
I would opt for Dawn of War 2: Retribution with Elite Mod instead.Dawn of war is cool in general, in terms of single player I'd say Dark Crusade is the best one and soulstorm the worst, but for mp and mods soulstorm is where it is at.
I think chaos rising campaign is pretty cool, and vanilla dow2 is alright as well. The main things holding them back is they are super easy unless you play on the hardest difficulty, but if you do that, all the bosses turn into insane hp sponges that will take half an hour to whittle down.For Singleplayer I will farm some heretic ratings and say DoW 2.
I tried elite mod many years ago, I remember it as being pretty bad, fixing none of DoW2s issues, just shuffling balance problems around. Potentially it has improved since then.I would opt for Dawn of War 2: Retribution with Elite Mod instead.Dawn of war is cool in general, in terms of single player I'd say Dark Crusade is the best one and soulstorm the worst, but for mp and mods soulstorm is where it is at.
Iirc you could slow the game down to like 1/10th speed in BFG1, which is basically the same as pausing. I liked BFG1 campaign, although it got repetitive, but I found BFG2s to be worse.You can actually pause and issue orders in Battlefleet Gothic 2, which is essential in large fleets.
What do you mean by that? I thought DoW2 alone was really cool. Probably the closest to real-time representation of tabletop experience out of all RTS games.fixing none of DoW2s issues
It's been a while since I played, but iirc there's two main issues with DoW2 MP: It has a tendency to turn into popamole, where you just run around and steal points from the opponent and barely fighting (and they do the same). The second issue is that there's a lot of abilities that will instagib your squad if they hit, but do absolutely nothing if they miss, so if you look away from a fight for like 3 seconds and fail to dodge that can lead to an effective game over.What do you mean by that? I thought DoW2 alone was really cool. Probably the closest to real-time representation of tabletop experience out of all RTS games.fixing none of DoW2s issues
I didn't feel this one at all, because you tend to fight over points. It takes some time to steal points, especially the ones that are further away from you and if you're caught you will likely have to run without accomplishing much.It has a tendency to turn into popamole, where you just run around and steal points from the opponent and barely fighting (and they do the same).
Ah, yes. This is inherent flaw of the game being in real-time, sadly. Nothing can be done about it. A good grenade on reatreat can kill off an entire squad (or most of it). It doesn't always mean a game over, but I get what you mean.The second issue is that there's a lot of abilities that will instagib your squad if they hit, but do absolutely nothing if they miss, so if you look away from a fight for like 3 seconds and fail to dodge that can lead to an effective game over.
Except hitting the retreat button is very fast, so you're not losing much. Plus you only have to leg it like that if they send a stronger unit, and keeping a stronger unit busy and away is a good use of a weak unit. And when it comes to req points they slowly build over time (starting at like +5 and going to +30), but they always decapture in 10 seconds.I didn't feel this one at all, because you tend to fight over points. It takes some time to steal points, especially the ones that are further away from you and if you're caught you will likely have to run without accomplishing much.
And yet, I can think of no other RTS which has a problem of similar magnitude.Ah, yes. This is inherent flaw of the game being in real-time, sadly. Nothing can be done about it.