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NSFW Best Thread Ever [No SJW-related posts allowed]

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What if Astartes but about NCR's capture of HELIOS One?

(okay, it's nowhere near Astartes but still cool)

The action begins:
Is it over for the NCR bros?

Second wave:

When all else fails:

Getting tactical :obviously:

I'm not sure those jetpacks are canon.

NCR BERSERKERS. Yeah that's definitely not canon. :lol:
Entire series is just nonsense.

The nonsense continues:

The Brotherhood reaches its breaking point:

A breather episode of sorts as the Brotherhood retreats to HELIOS One for their last stand:

As the NCR seem to be moving in for the kill, the Brotherhood get a second wind with their DEATHBOTS:

The Brotherhood counterattack pushes forward and demolishes all resistance:

Colonel Moore and the Rangers take command in a dialogue-heavy interlude episode:

 

Curious_Tongue

Larpfest
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Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
GXwu2ZLXUAEDoHD.jpg
 

CthuluIsSpy

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So my pal Alienman recently posted in the Xenonauts 2 Steam forum about the game lacking ragdoll physics, and received the weirdest, most retarded reply I've seen in a long time.
View attachment 55112
View attachment 55113

Fallout is not an isometric game... because it's a turn based system added onto an RTS engine (??) - which is because when you explore out of combat you move in real time
1arqp8.jpg
Don't the firaxcom games use ragdoll deaths? I remember enemies getting knocked around with explosions or collapsing in weird ways.
But yeah, stupid response is stupid.
 

CthuluIsSpy

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I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
 

Caim

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Hormonal therapy.

No really. As part of the process of becoming a super space marine a normal space marine is given an implant that supercharges their various implants, releasing hormones that stimulate growth so that the marine goes from being a 28mm manlet to a 32mm chad. They also receive an implant that infuses their sinews to even greater strenght, meaning that Titus could probaby crush your fingers by grabbing onto your hand with his eyesocket as you punch him in the face.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
I'm happy to tell you that both Xenonauts 2 and Jagged Alliance 3 have gibbing. But it's a static animation, not any physics attached, unfortunately.
 

CthuluIsSpy

Arcane
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Dec 26, 2014
Messages
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On the internet, writing shit posts.
I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
I'm happy to tell you that both Xenonauts 2 and Jagged Alliance 3 have gibbing. But it's a static animation, not any physics attached, unfortunately.
Might not need physics, actually. Fallout had static gibbing animations but it gave you the illusion of physics because the limbs literally fly away and land in various areas, iirc. They could just introduce a set of gibbing animations to replicate that.
 

Elttharion

Learned
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Today was the 83rd birthday of Seiji Nakamura, the oldest president of an erotic game company in Japan, and I visited him at his home. He said that he has been replaying "Rance IV: Legacy of the Cult" recently ("In the end, Sill is the cutest...") while praying for the release of "STALKER2" in November. He was as cool as ever.

Notice the tissues and the two mousepads for when he needs to play with only one hand. Fucking legend.
 

NecroLord

Dumbfuck!
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I think that guy got very confused regarding game engines. I'm mostly surprised how little enthusiasm there is for ragdoll effects. What's the point of explosives if not to watch your enemy fly 40 meters in the air and do a swan dive into a concrete floor? From both sides, actually, devs and players.
Forget ragdolls, bring back gibbing. Back in the ol' days death animations can result in full body dismemberment to give an idea of just how hard the attack hit. Nowadays it's so sterile and tame.
If someone gets hit by a grenade or a rocket he just doesn't get knocked backwards like in a comedy flick, he gets redistributed over an area and irrigates the surrounding flora. Explosives are scary.
Enemies in Quake make a funny gurgling noise when they get gibbed.
 

Baron Dupek

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I'm mostly surprised how little enthusiasm there is for ragdoll effects.
these days it's a miracle when game runs well, does not have massive requirements and it's not bugridden crashy save corrupting pile of ductaped code
all that fancy shit from the past like ragdoll, physics and destructive enviroment is beyond the scope of modern devs....
 

Gerrard

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Nov 5, 2007
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12,863
The consequences of streamlining and accessibility of game-making.
 

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