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Best Pirate Game of All Time?

Best Pirate Game of All Time?

  • Sid Meier's Pirates!

    Votes: 38 50.7%
  • Black Flag

    Votes: 3 4.0%
  • Sea Dogs

    Votes: 6 8.0%
  • Pirates of the Caribbean

    Votes: 1 1.3%
  • Sea of Thieves

    Votes: 0 0.0%
  • Other (list it below and I will add it to the poll. Voters can change their vote)

    Votes: 9 12.0%
  • Age of Pirates 2: City of Abandoned Ships

    Votes: 3 4.0%
  • Sea Legends

    Votes: 2 2.7%
  • Port Royale

    Votes: 1 1.3%
  • Uncharted Waters 2

    Votes: 2 2.7%
  • Pirates of the Caribbean: New Horizons mod

    Votes: 1 1.3%
  • Assassin's Creed IV: Black Flag

    Votes: 5 6.7%
  • Cutthroats: Terror on the High Seas

    Votes: 4 5.3%

  • Total voters
    75

Black Plague

Arbiter
Joined
Sep 3, 2016
Messages
825
"Other (list it below and I will add it to the poll. Voters can change their vote)"

You have no honor.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,518
Location
Crait
You can play a pirate character in Arcanum. There is also a pirate module for NWN, although I have not played it myself.
 

std::namespace

Guest
just finally tried sid meiers PIRATES!!1 GOLD

TO THE SURPRISE TO ABSOLUTELY NOBODY: its fucking broken game play-wise...
all those dos classics are such a pile of hot shit
 

Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
23,601
Location
Mahou Kingdom
just finally tried sid meiers PIRATES!!1 GOLD

TO THE SURPRISE TO ABSOLUTELY NOBODY: its fucking broken game play-wise...
all those dos classics are such a pile of hot shit
Pirates is one of the more sound ones too because eventually your character dies and you get a score -- i.e. at least it conceives of itself as having a goal for players that is, in this case, bounded by time.

But yes this post from another forum sums up my thoughts on the PC classics from a design point of view.
Actually now that I think of it, "difficult to learn and easy to master" is the recurring theme of the old-school western pantheon. Bloated, counterintuitive rulesets where optimal play is simple and repetitive. RPGs where 99% of the difficulty is in reaching experience level 2. Games that make it it hard to obtain even basic supplies while playing blind, but where a knowledgeable player can obtain top tier equipment right off the bat. They love that stuff. Even genuinely great games like Star Control 2 follow the trend. Well it's still better than the modern "easy to learn, nothing to master" approach.
Best is to treat them as make your own fun sandboxes. You can't rely on Western game designers to actually design their games to be *games*, because that's not their goal. Their goal is for the computer to assist players in playing the children's game of make believe in whatever way they fancy that conforms to the theme of the game. Challenge and forced decision making fall to the wayside in favor of allowing any and all play styles to be winners, and who are you to say someone else's perception of what it means to be a pirate is better than anyone else's? And to be fair the PC classics do indeed succeed in their goal of being make believe sandboxes.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,110
just finally tried sid meiers PIRATES!!1 GOLD

TO THE SURPRISE TO ABSOLUTELY NOBODY: its fucking broken game play-wise...
all those dos classics are such a pile of hot shit
Should have been playing the glorious Amiga port of Sid Meier's Pirates!, instead.

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Gostak

Educated
Joined
Jan 10, 2022
Messages
253
A pirate quartermaster

In space:
I liked Independence War 2 Edge of Chaos.
 

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