Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,318
Also for Mount and Blade there is Solid and Shade
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,230
I've played Wrath of Chronos so many times.

There's also Irontusk's Diablo 1/2 Heretic/Hexen mod (requires both I think, or at least requires Heretic) that uses the Wrath of Chronos mod to simulate D2 classes and has a HUGE campaign based on (dur) Diablo 1 & 2

Also, if we're going to include Warband mods, then Warsword Conquest (a warhammer mod) includes THREE undead factions/races one can be/join or hire for your army (tomb undead, undead pirates, or vampires) and 3 (technically 4) different death or undeath themed magic schools for an aspiring necromancer.
 
Last edited:

KainenMorden

Educated
Patron
Joined
Aug 19, 2022
Messages
938
Codex Year of the Donut
Haven't read the whole thread but there's great stuff here! RP is not my priority but I really got immersed in the world of Arcanum which had some great, albeit limited options for necromancy including RP elements as has been noted here by others.

My necromancer power fantasy game would be a solo evil sorcerer run in IWD2. The beginning is tough but very soon you can raise a relatively large, seemingly unstoppable army of undead and not too long after you can instantly kill enemy magic users and huge groups of warriors with powerful necromantic magic. Being evil and using a certain necromancy spell trivializes the final fight. IWD2 has an awesome Mord sword and Black blade of disaster. You can summon demons towards the end.

I've only played it unmodded but I highly recommend it. If you're on win 10, I ran the gog version in compatibility with win 7. I did experience crashes until I ran it in that mode but had 0 issues after that and encountered no bugs.
 
Last edited:

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,508
My official list of good necromancy:
  • HOMM3
  • Guild Wars 1
  • WC3
  • Morrowind
  • Dota (undying and skeleton king)
  • MTG
  • Hearthstone
that's pretty much it
MAYBE dungeon keeper but I don't remember using undead much in that game

I'm definitely NOT a fan of "spend 5 hours collecting 20 body parts then assemble them on a pentagram and do unholy evil spooky chant to raise ONE zombie that dies in two hits", just wanna make lots of zombies don't care where they come from, and it's insulting when games treat necromancy as a support spec instead of an actually viable thing (LOOKING AT YOU TESO :argh::argh::argh:)
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,508
Morrowind...? What...?
hell yeah you can totally play through the game just summoning big undead squads

23.png
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,216
MAYBE dungeon keeper but I don't remember using undead much in that game

Definitely Dungeon Keeper. How undead creation works:

If a unit you capture dies while in a prison cell, they become a skeleton.

If they are tortured to death in the torture room, they become a ghost.

If you drag enough corpses into the cemetery, a vampire will arise.

Skeletons and ghosts can be made in mass numbers, easily, but don't become powerful on the battlefield until level 10. Once they hit level 10 they get really scary.

Vampires require a lot more investment, but can also be mass produced in ways the non-undead units can't.

Skeletons and vampires are both prone to start fights in your dungeons with units they dislike so care has to be taken with undead armies.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,216
You left out that vampires at level 4 and higher rise again in their lair if they get killed at the cost of one level.

How could I forget that? I was struggling against the last fight when using KeeperFX so my solution was to slaughter my entire dungeon, use to corpses to attract vampires, and train those vampires up to be strong enough to hold off the Avatar and his men. Good times.
 

Justinian

Arcane
Developer
Joined
Oct 21, 2022
Messages
292

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Grim Dawn, especially with Mastery Mods, Guild Wars 1, Diablo 2, and Last Epoch are arguably the best necromancer rpgs ever. LE might be ahead of Grim Dawn if you don't count mods, then GW1 and then Diablo 2 is in 4th. LE it really depends on the necromancer buffs from items. The skill system is pretty interesting but you are limited as far as sheer numbers of pets.
 

Tao

Augur
Joined
Sep 13, 2015
Messages
377
Last Epoch has the best necromancer out of all Diablo clones, and it's not even close.
Agree. The golem has to be one of the best skill in the game: it feels powefull, it is usefull, it is deadly, and looks impresive. And the Abomination is a cool af idea too.

Is funny how bad Diablo 4 necros looks by comparison. And how useless their Golem is. I tried 3 classes this open beta (sorcerer, druid and necro) and ironicaly the Necromancer was the one that didn't seem to fit the game at all. Having the skellies glow blue, looking so d3 and cartoonist, all over the place in the towns... was offputing to the point to dont want to play a necro at all.

If only we could get D4 aesthetics and mix them with everything that it is Last Epoc...
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Last Epoch has the best necromancer out of all Diablo clones, and it's not even close.
Agree. The golem has to be one of the best skill in the game: it feels powefull, it is usefull, it is deadly, and looks impresive. And the Abomination is a cool af idea too.

Is funny how bad Diablo 4 necros looks by comparison. And how useless their Golem is. I tried 3 classes this open beta (sorcerer, druid and necro) and ironicaly the Necromancer was the one that didn't seem to fit the game at all. Having the skellies glow blue, looking so d3 and cartoonist, all over the place in the towns... was offputing to the point to dont want to play a necro at all.

If only we could get D4 aesthetics and mix them with everything that it is Last Epoc...
It is wild how shit the D4 skellies look in a game with such high production values.
 

Rafidur

Learned
Joined
Sep 12, 2019
Messages
411
Maybe all the interesting stuff is locked behind items and that paragon tab, but damn was D4 beta necro simplistic and soulless.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,021
Location
Frostfell
Now, necromancy in ROGUELIKES :

  • ADOM


Adom is a amazing rogue like. IF you are into minionmancy, is not good but every class can learn necromancy skill however, only necromancers can fully master it, a lv 50 wizard which learns necromancy can only raise zombies and skeletons while a true necromancer can raise lots of different types of undead. Raising the dead is a "chaotic" act and messes with your char alignment, it also require corpses and damages your mana attribute(after some time it regens). There are also a variation. White necromancy. Only available for mist elves of neutral and lawful alignment. Animates constructs like Homunclus, Statues and Golems instead of undeads.

IDK if some necromancer abilities like the vampiric hands on lv 25 for necromancer applies to white necros as I never reached lv 25 but other abilities like animating every corpse on sight without cost for temporary instead of permanent undead doesn't seem to be available for white necros.

My full run as a mist elf white necromancer >>> https://rpgcodex.net/forums/threads...lf-white-necromancer-run.147733/#post-8569875


  • ToME4
This video explains better than any words



  • Rogue Empire WITH dark heroes DLC


This game has a necromancy in between ADOM and ToME4. What I mean by that? It requires corpses for PERMANENT minions but contrary to adom, not only humanoid corpses can be used for necromancy. The drop rate for corpses is much more generous and there are a hard cap in the amount of permanent minions which you can have which grows with level. At lv 1, you can only have two minions and they are basic skeletons, however, reaching the level 10 and picking the options to increase the number of minions, I could get up to 6 minions(4 permanent and 2 temporary) and in my first run got the options to use also skeleton archers, wraiths and ghouls. Ghouls are by far the most effective minion, they start weak and small but they tends to drain lifeforce from enemies and grow in size. There are also a spell to create corpse but it costs a lot of hp, only use if you have no other choice. You can rest to regain hp but the game has food/starvation system but is much more generous than ADOM.

New spells and necromancer abilities can be learned randomly in level up screen, and from scrolls, books and wands. Failing to learn a spell can have disastrous consequences.

The default AI of ranged minions is braindead but there is a perk which can be randomly chosen to make it better. There are also temporary minions. Contrary to the "non dark' magic users which only uses mana, most offensive dark magic spells from necromancers also costs hp and necromancers are incredible frail. So you are essentially disarmed without minions.

The game also has abilities to become a Lich and a vampire. No, Lich doesn't have a phylactery like from ToME4 and is a very rare option in leveling up. Lich transformation in the game

d1QJO8E.png
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom