In that it showcases some of the lowest human behavior which you can find just by wandering around any major city at night compared to near-parody hollywood crime films of extortion?
Sure.
"Gibz money or me bash" dialogue is not even attempting the thing you're saying. I can't remember an RPG where I felt like my character was impersonating a mobster.
Anyways, people bashing the simple extort & loot behaviour you can find in many RPG's forget that it actually makes sense in the context of the game's logic. You're a murder hobo on a mission, you need resources to support yourself, why not take them from others if that's your personality? I literally laugh at people getting riled up about it.
I don't know what's worse, tranny communists asking for better "reasons" for evil behaviour, or people asking for a Good Guy/Bad Guy Simulator. Alignment and choices should matter in the grand scheme of things, but the game shouldn't revolve around them in minute-to-minute gameplay.