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Torment Beamdog's Planescape: Torment Enhanced Edition

Decado

Old time handsome face wrecker
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Codex 2014
Also, why does loot in PST even matter?
 

T. Reich

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not even close
You know I'm starting to think that the obsessive zoom crew here driven by something different. I think they may have watched too much Japanese porn and now get sexually aroused at the sight of anything blurry and pixelated like some pack of Pavlovian (Beam)dogs.

Some of us like being able to zoom in to get around the rather small loot found lying around the game. None of us actually thinks "the game looks beautiful when zoomed four times", as that RPS reviewer apparently expected the game would look like.

I get it that people in this thread are retarded because they are butthrut about PS:T being remastered. But the first step towards stop being retarded is to realize what is it that people actually want from this remaster. And it isn't a matter of "it's easier to install", because that was never the big problem with PS:T's mods. The problem was that the ones that actually touched the game's graphics weren't perfect, and if anyone here claims otherwise, they need to take their fanboy glasses off for a minute. Modded PS:T interface looks nothing like what the game would look like, should it have been designed for high resolutions from the beginning.

Modded:

maxresdefault.jpg


Enhanced:

planescape-torment-ee-6.png

Nice AC tooltip in EE there! Looks real classy!
 

Sigourn

uooh afficionado
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So it's not supposed to look good, just help you find loot? The point might stand if they didn't add loot highlighting. Oh well, grab it if you must, but Beamcur will not be seeing a penny from me for this.

Exactly! The thing is, like you said, it looks ugly. Hence why a zoom feature is useful: zoom in for looting, zoom out for the rest of the game so we can appreciate dem gorgeous backgrounds. Highlighting is cool, but sometimes managing to click on the stuff is a bit painful.
 

Deleted Member 16721

Guest
Nothing ugly about the game whatsoever, zoomed in or otherwise. Sure, it's blurry the further you zoom in, but it still looks great, IMO. I'm not a big graphics person to begin with, so take that how you will.

Really like Tab Highlighting so far. While pixel hunting can be an interesting feature in a game like this (or Lords of Xulima where some small objects can have hidden loot), you may also miss some '?' things that you can examine in the environment without the highlighting on. It works well so far.
 

FeelTheRads

Arcane
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Apr 18, 2008
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Nice AC tooltip in EE there! Looks real classy!

Yeah, I must say that they did a fairly good job in remaking the UI graphics, but why is it that everything they add extra looks like shit? Like that "AC" or the background behind Dak'kon or FFS, the UIs in the other EEs.

It's like they can only copy and have no talent to create something new. Oh wait, that's Beamdog in a nutshell.
 
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existential_vacuum

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Please, give fluent fanboy tag already :M.

Also, there is only one reason to purchase EE and that is native Mac and Linux (and whatever mobile platforms) support. inb4 smb rushes and yells about Wine or VM, yeah, it is a solution, but some people stay true to their principles: not giving MS money for Windows, for example. Wine may be stable than it was years ago, but I personally don't consider it a great problem solver.

Might even get EE at a heavy discount just to be able to play it natively on Linux. But $20? Hell no.
 

existential_vacuum

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Also, there is only one reason to purchase EE and that is native Mac and Linux (and whatever mobile platforms) support.
Won't be something like this though?
https://af.gog.com/forum/planescape...nt_on_debianubuntumintetc/post1?as=1649904300
As far as I know, it is Wine packaged version, but, not gonna lie, I'm not sure, haven't tried it. I use VM for all my Windows needs.
There are no native versions of original games, but there is GemRB, which isn't really that stable.

EDIT1: yeah, checked the page that is linked in the gog topic, it's Wine.
EDIT2:
VirtualBox WinXP SP3 guest. :obviously:
:salute::obviously:
 
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Divinity: Original Sin
The guy from RPS said it doesn't have a select resolution? It just uses your desktop resulotion? That for me is totally lame. These remasters are flawed. With the mod, I can have a 1920x1080 resolution and play the game on 1280x720 (which is good for me because it's not so tiny, and doesn't show the whole map on screen, and since monitors nowadays are bogger than CRTs from the 90's, I guess the relative size in the end is similar) or even custom lower resolutions in 16:9. No need for lame zoom in feature.

1080p for this game is horrible. The only saving grace in this mod is that it supposedly fixes bugs. But does it?

The UI is not much of an improvement. And the graphical enhacements make the game look worse, from the pictures I see.

And guess what: soon there will be mods fixing things unfixed in this, exposing the fake idea of install and play with no harassments.
 

Melcar

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Merida, again
Please, give fluent fanboy tag already :M.

Also, there is only one reason to purchase EE and that is native Mac and Linux (and whatever mobile platforms) support. inb4 smb rushes and yells about Wine or VM, yeah, it is a solution, but some people stay true to their principles: not giving MS money for Windows, for example. Wine may be stable than it was years ago, but I personally don't consider it a great problem solver.

Might even get EE at a heavy discount just to be able to play it natively on Linux. But $20? Hell no.

I got the original (even re-bought it on GoG) and play it with Wine with all the "essential" mods and shit. WS mod does not install for some reason and can't be asked to fiddle with it to make it work. I may get the EE just for the Linux support (like I did for IWD EE) and provided they don't go crazy with the "enhancements", but once only at <$5 because Jews.

Also. Where the fuck is my IWD2 EE?! :argh:
 
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Delbaeth

Learned
Joined
Nov 21, 2013
Messages
320
Beamdog temporarily named the website Plan Escape because their employees joked about starting an exotic traveling agency on Twitter.

Ah, didn't follow that, sorry.
This explains that.

But I know there are still people making the mistake. Be prepared to see that in further discussions about PST:EE on other forums.
 

Deleted Member 16721

Guest
WTF, who gave fluent a review key?

Why, the fine folks at Beamdog did. Are you aware of their work? It's exquisite. Like a fine wine; completely refined and delicious. They only get better with time. :P

I assume that Beamdog quickly realized that getting the game in the hands of one of the most popular and highest quality, RPG-focused YouTuber's hands early could only benefit them BIG TIME in the long run. They're thinking long-term here and I respect them for that. They must have recognized my excellent taste in RPGs and really wanted me on board to tout the incredible excellence of their latest project.

It's either that or I just begged them a lot for a key. One or the other. :D
 

Luckmann

Arcane
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Joined
Jul 20, 2009
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Scandinavia
Who gives keys to ass-lickers that spend all day babbling about your awesomeness. I WONDER!?
Ass-lickers do.
If only those hacks would share all the source material they have we would get much better effects made by fans.

:negative:
Yeah, it's a fucking travesty that fans have been requesting the source(s) for literal decades by now, and instead, it ends up in the hands of these inept clowns, who wouldn't be able to engineer themselves out of a shoe box, let alone (re)design a UI.

:negative:
 

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