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Torment Beamdog's Planescape: Torment Enhanced Edition

t

Arcane
Patron
Joined
Aug 24, 2008
Messages
1,303
Codex 2014 PC RPG Website of the Year, 2015 Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Come on guys. Obviously stuff is worth whatever people are willing to pay for it. Is inclusion of mods in the actual installer worth $20? For some people it will be. We can laugh at them but we can't forbid them from throwing their money into the dirt.

Can't we do both?
How exactly do you plan on prohibiting other people from buying the game in a liberal democracy?
 

Gunnar

Arbiter
Joined
Jul 10, 2016
Messages
819
Come on guys. Obviously stuff is worth whatever people are willing to pay for it. Is inclusion of mods in the actual installer worth $20? For some people it will be. We can laugh at them but we can't forbid them from throwing their money into the dirt.

Can't we do both?
How exactly do you plan on prohibiting other people from buying the game in a liberal democracy?

Now this is the conversation we should be having.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
You wouldn't know if a game was made in 6 months or 6 years if the team behind it threw enough money at it. Bethesda in theory could quadruple the size of their team and reduce the development time by the same amount.
Yes, that's exactly how it works.
 

Deleted Member 16721

Guest
I said in theory. If a developer has endless funds and can outsource the basic time-heavy work elsewhere, then it would presumably shorten development time. Not many game developers can print money to do that, though, or we might actually see if it could work really well.
 

Deleted Member 16721

Guest
No one wants to comment on the huge breaking news? IWD2:EE confirmed! Beamdog liked the tweet that said that IWD2:EE would be the next logical step for them. :D
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,105
Location
Northern wastes
I like it how that "fluent" retard guy got absolutely nothing to say about Underail, huge game that you can play for hundreds of hours and it still costs less then this EE abomination.
Oh also what "thousands of improvements" is he even on about???
 

Deleted Member 16721

Guest
I like it how that "fluent" retard guy got absolutely nothing to say about Underail, huge game that you can play for hundreds of hours and it still costs less then this EE abomination.
Oh also what "thousands of improvements" is he even on about???

Underrail developer confirmed. :D
 

hexer

Guest
Something I don't get..
GUI's sharp, portraits & the party are blurry, the area artwork is pixelated...
Open the screenshot at 100% to see what I mean.

Is that because somebody zoomed in before taking the screenshot?

02.png
 

Maggot

Arcane
Patron
Joined
Mar 31, 2016
Messages
1,243
Codex 2016 - The Age of Grimoire
Something I don't get..
GUI's sharp, portraits & the party are blurry, the area artwork is pixelated...
Open the screenshot at 100% to see what I mean.

Is that because somebody zoomed in before taking the screenshot?

02.png
Looks like its zoomed in without any filtering.
 

hexer

Guest
This is a fairly random aside, but it strikes me as really weird that we wind up knowing so much about the writers and even the composer and voice actors behind PS:T and so little about the artists. The game's visuals are fantastic and there's no way the game would've made nearly the same impression without them, but I have literally no idea who did the concepts or the execution, and when I look it up on Mobygames, the name Tim Donley means nothing. It's kind of sad that the industry maintains such a blindspot.

Tim Donley's the one in the red shirt.

His PST interview is great!
https://videogamesandthebible.com/2...tim-donley-lead-artist-of-planescape-torment/

944x531.jpg
 
Joined
Aug 21, 2014
Messages
294
Pillars of Eternity 2: Deadfire
I don't want to install mods, I don't want to dig into modding hell and I appreciate Beamdog and others who update these ancient games for doing the hard work for everybody.
Look... there is one fucking file you need to download. One. It's here. It has a nice graphical interface just for you and it does everything you'll ever need. Just click forward a couple of times. It can't be that hard, can it?

Mac
 
Joined
Feb 19, 2005
Messages
4,639
Strap Yourselves In Codex+ Now Streaming!
This is a fairly random aside, but it strikes me as really weird that we wind up knowing so much about the writers and even the composer and voice actors behind PS:T and so little about the artists. The game's visuals are fantastic and there's no way the game would've made nearly the same impression without them, but I have literally no idea who did the concepts or the execution, and when I look it up on Mobygames, the name Tim Donley means nothing. It's kind of sad that the industry maintains such a blindspot.

Tim Donley's the one in the red shirt.

His PST interview is great!
https://videogamesandthebible.com/2...tim-donley-lead-artist-of-planescape-torment/

944x531.jpg

Fuck me, the 90s were awesome, just look at this pic. Is the fat guy in the middle MCA?
 

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