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- Jan 28, 2011
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Those... don't seem contradictory at all? They modified the source code a lot but without the source code they'd have to reverse engineer the whole thing and also ports would be way harderTrent Oster claims they had to completely redo 80% of the code base in those games; also says they can't do EE version of Icewind Dale 2 cuz they don't have the source code. What to believe?
Those... don't seem contradictory at all? They modified the source code a lot but without the source code they'd have to reverse engineer the whole thing and also ports would be way harder
I still can't believe they had the nerve to call that an Enhanced Edition.IF they had to re make 80% of the code, why not just port the game into an modern engine? Imagine NWN1 with Crysis graphics...
I still can't believe they had the nerve to call that an Enhanced Edition.IF they had to re make 80% of the code, why not just port the game into an modern engine? Imagine NWN1 with Crysis graphics...
You have to ask the question: How much of the so-called "enhanced" edition was really cuckdog work and how much was stolen wholesale from the modding community and just packaged into the original BG? Especially given the bugs that were present when ee first came out, some of which seem to be symptomatic of a number of barely compatible older mods put together (i.e., a known problem for 20 years).Those... don't seem contradictory at all? They modified the source code a lot but without the source code they'd have to reverse engineer the whole thing and also ports would be way harder
Pretty sure IE game modders never had the source code and yet they did essentially the same thing Beamdog did (add widescreen support, bugfixes, kits, npcs, etc., etc.). I appreciate the EEs exist, but let's be honest, the only thing it added that modders couldn't was the zoom feature.
I don't know, man. They have more than a few shills even here.Complete tone deafness to what feedback means, a total lack of responsibility, blaming the community for mistakes they made, and conflating "muh feelings and those terrible people on the net" with the shit product thay made with SOD. Never change Beamdog - and I expect most of the internet that should be buying your game wont either.
Once we started digging into the code for these games, we realized we'd underestimated the amount of work this would take. We ended up having to rewrite hundreds of thousands of lines of code just to stand these games up on modern platforms.
I didn't know it was coded in assembly. Damn, what kind of madman would do such a thing?Once we started digging into the code for these games, we realized we'd underestimated the amount of work this would take. We ended up having to rewrite hundreds of thousands of lines of code just to stand these games up on modern platforms.
Yeah whatever.
Daggerfall was coded almost entirely by one man. In assembly. The source code is lost. And yet, Daggerfall Unity has feature parity with the OG.