GRAPHICS PROGRAMMER
Beamdog, the company behind the Baldur's Gate, Icewind Dale, Planescape: Torment, and Neverwinter Nights Enhanced Editions, is looking for an experienced graphics programmer to help develop new titles and bring classics to modern platforms. As a graphics programmer at Beamdog you’ll work closely with art and technical leads to build new rendering features that bring our concepts to life.
Beamdog will consider remote work roles for this position, or offer relocation assistance for any eligible candidates.
Responsibilities
Skills
- Work closely with artists and developers to prototype new visual techniques
- Update and improve existing rendering systems for the next generation of consoles
- Work with legacy projects to bring them into the modern era
- Optimize CPU/GPU performance and memory usage in the rendering pipeline
- Effectively communicate progress, problems, and solutions to project leadership
- Generate relevant documentation and guides for developers, designers, or artists
- 5+ years of professional experience working on rendering systems
- Experience developing games for console
- Able to plan and estimate own tasks with confidence
- Highly competent in modern C++ with a good knowledge of data structures, patterns, and algorithms
- Equally comfortable in greenfield and legacy codebases
- Fluent in a modern graphics API for console
- Excellent knowledge of modern GPU architecture rendering techniques
- Good technical communication skills
- Passion for quality and high level of polish
- Demonstrated ability to debug complex rendering defects
DESIGN MANAGER
Beamdog is looking for an experienced game design manager to help build up and improve the design practice within Beamdog, and level up the design team to drive excellence in both process and execution. The design manager will lead a team of energetic systems, narrative, UX, and level designers, and work closely and directly with the Project Director to define the next generation of Beamdog titles.
The Design Manager is responsible for providing guidance and mentorship, and setting and maintaining standards for the design team in translating the vision of the Project Director into a tangible, high-quality game.
This job is located in Edmonton, AB. Relocation Assistance is available for eligible candidates
Responsibilities
Qualifications
- Embody Beamdog Core Values; demonstrate and encourage/motivate others in the display of the values set
- Coordinate and collaborate with the Project Director to establish and execute on a coherent project vision, and transform high-level concepts to actionable and deliverable designs.
- Set and maintain a high standard of design & execution quality for oneself and the rest of the design team
- Establish and maintain standards of game design documentation, and ensure consistent and up-to-date design documentation with the design team.
- Establish design pillars and conventions for projects and review implementation to ensure accuracy
- Maintain standards of technical design execution in in-engine scripting tools.
- Oversee the planning and execution of game mechanics and features, and provide guidance & feedback to the design team on designs & design documentation
- Take ownership of sections of gameplay and ensure delivery of working features within established timelines
- When necessary, provide direct assistance to the design and development team, including scripting and fine-tuning of mechanics
- Assist other team leaders in integrating the design process into a scrum agile framework
Preferred
- 5+ years practical experience in video game design
- 3+ years experience of demonstrated experience managing and mentoring teams
- Must be able to communicate regarding technical aspects of design with programming teams
- Understanding of interdisciplinary dependencies and the ability to anticipate and proactively design around gameplay challenges
- Experience with common scripting languages (Lua, Blueprint)
- Experience with, and understanding of best practices in developing in Unreal Engine 4
- Knowledge of UI/UX design principles
- Knowledge and understanding of CRPG systems
- Technical background
- 3+ years working in an agile development, preferably on a variety of team types
Because the 2 pieces sold across BG, BG2, IWD and PST should be a warning sign.Well they ported very PC oriented classic games to consoles, why would they not do that with their new game.
Despite BG2 ports, I actually doubt they have clout with the audience to get more than $300k. Unless people are really retarded, but I give them benefit of the doubt.Do you think they will use Kickstarter to fund it?
Can't they just fucking vanish already? Canadian developers are the biggest plague on this planet.
It's just going to be Jade Empire Enhanced Edition.
Beamdog truly gazed into the abyss too long.
They should've capitalized on "their" work before BG3 was announced. Now? The audience won't be there.Despite BG2 ports, I actually doubt they have clout with the audience to get more than $300k. Unless people are really retarded, but I give them benefit of the doubt.Do you think they will use Kickstarter to fund it?
Iron Tower says fuck you.Canadian developers are the biggest plague on this planet.
What Beamdog could do is port D&D tactics and give it the minor fixes it needs (de-truncate names, add multiclassing, make Psionics have enough options they don’t run out). I don’t trust Beamdog to make a competent port though.
Reporting to the Design Manager, Your knowledge of 1st person level design and procedural systems will be invaluable as you work on new and exciting IP Development.
- Create 1st person combat levels full of monsters, secrets, traps and more
- 2+ years experience in video game 1st person level design working on a team of 10 or more
- Experience working with Unreal Engine 4 or equivalent engine
- Experience developing 1st person and and procedural level layouts
- Drive implementation of a fun, intuitive and flexible PVE combat system
- Work with programmers, animators and fellow designers to develop and rapidly iterate on game's core PVE combat
- 5+ years experience in video game combat design working on a team of 10 or more
- Experience working with Unreal Engine 4 and Blueprint scripting
- Experience developing 1st person and melee combat gameplay
- Strong understanding of branching narratives.
I feel like a grandpa. Can anyone explain what this means?"Customer Success Agent" (customer service)
Beamdog AscendantBeamdog's new job postings suggest their new game is a first-person action RPG
They just came up with a new title for the same old customer support role.I feel like a grandpa. Can anyone explain what this means?"Customer Success Agent" (customer service)
I feel like a grandpa. Can anyone explain what this means?
It's like how Nintendo used to have a 1-900 number that kids could call up and get hints.I feel like a grandpa. Can anyone explain what this means?"Customer Success Agent" (customer service)