Elex
Arbiter
- Joined
- Oct 17, 2017
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bg1, sod, bg2, pst, id for console.Is there anything new happening with them? Are they working on something or what?
bg1, sod, bg2, pst, id for console.Is there anything new happening with them? Are they working on something or what?
The console ports of the IE games are probably the only thing they are working on ATM.
the work Beamdog does.
The thread will stay as there is always the next project.
I'd like to give a small update, considering it was I who wrote the OP here.
PST:EE indeed turned to be the next game if we go back to April 2016.
The second idea in the OP was about a new D&D game (the third idea was about IWD2, but that is known to be ruled out because the source code of the game couldn't be found). Seeing questions about that, and also taking into account it was I who started this thread, I'd like to link the following updates which have become public knowledge over the years.
At one moment in 2016, Dave said: "For the sake of argument, let's pretend we were making a D&D game of some kind." I guess this is the source of comments like the one by @kanisatha "You guys promised us a NEW D&D cRPG several years ago."
https://forums.beamdog.com/discussion/60003/david-gaider-needs-a-list/p1
However, in November 2017 we said a new Planescape game was not in the works at Beamdog.
http://blog.beamdog.com/2017/11/a-note-about-that-planescape-concept-art.html
In February 2018 we said farewell to Dave.
http://blog.beamdog.com/2018/02/farewell-to-dave.html
This month we replied to a question about whatever Dave worked on in Beamdog.
"That’s a very good question, and not one I’m able to answer at this time, I’m afraid." https://www.beamdog.com/news/beamdog-q-may-2019/
Yesterday Phil shared on Twitter that the mind flayer in paladin armor from Thea's art was from a game that "got cancelled".
Dave said the wound was still fresh.
Phil confirmed they were talking about a Planescape game.
I understand that there are people who want to measure us by a benchmark of a D&D game. But in gaming not all the projects see the light of a day.
What if he sets up a perfectly legal arrangement with the families of the recently deceased to lawfully eat the brains of their late relatives?Blaine
You could make an interesting story out of an Mind Flayer hit with a Helm of Opposite Alignment (or that one trap in Tomb of Horrors). The guy is now a shining good guy, but he still needs to eat brains for substance. He's forced to go out and slaughter bad guys without mercy to live (or just slap on a Ring of Substance, but where's the fun in that?). Problem is you can't make them a Paladin since that produces Chaotic Good squidmen.
So what company would every most prefer be the one to make a new D&D CRPG?
The character's influence also extended into recreational literature: games company TSR included an entire chapter on the Cthulhu mythos (including statistics for the character) in the first printing of Dungeons & Dragons sourcebook Deities & Demigods (1980). TSR, however, were unaware that Arkham House, which asserted copyright on almost all Lovecraft literature, had already licensed the Cthulhu property to the game company Chaosium. Although Chaosium stipulated that TSR could continue to use the material if each future edition featured a published credit to Chaosium, TSR refused and the material was removed from all subsequent editions.
If TSR had accepted the offer, it would have provided Chaosium with free advertising to anyone perusing the AD&D Deities & Demigods (later revised to Legends & Lore) book. Given the dominant position of D&D/AD&D in the RPG market, refusing the offer was a sound business decision on TSR's part, although this required TSR to remove not only the Lovecraft/Cthulhu section from Deities & Demigods but also the Moorcock/Elric section, since Chaosium had acquired the rights to convert the Elric stories into a game as well (both Call of Cthulhu and Stormbringer were subsequently published by Chaosium in 1981). However, TSR was able to continue using the Lankhmar/Nehwon section based on the classic Fritz Leiber stories starring Fafhrd and the Gray Mouser.Illithids first appeared in 1975, before this petty feud over credit and licensing. In my opinion, allowing TSR free use of Lovecraft mythos creatures in exchange for a mere credit was extremely generous of Chaosium, but then again the competition for this niche hobby was probably fierce back then.
Please, somebody, put this dog down once and for all before they strike again.
They failed at weird west, they failed at Planescape, how/why are they even still around?