Played a bit of campaign and not sure what to think of the game. It seems to have less depth than nu-Xcom but blowing up 'Mechs is fun.
Honestly makes me wish this were MechCommander3 instead, instead of enduring extremely slow turn based combat for no gain.
I don't think it has less depth, actually I would say it is more old school.
Instead of managing your one rocket per mission and your special soldier abilities that are either limited per mission or have cooldowns you manage your heat, stability, range, fire arcs and line of sight.
Instead of half cover and full cover you got cover with things like wood or full block of line of sight with high hills or mountain areas.
Instead of removing your enemy overall flat armor value and/or disabling their special attacks you manage targeting areas on enemy body you want to breach first like which hand you want to blow up to to destroy their weapons. Or maybe you want to go for the head or legs to disable the mech so you can salvage it.
Instead of flanking being a flat bonus to hit chance and critical chance, here flanking is attacking low armor area to get to the "soft tissue" faster.
Biggest difference is probably lack of overwatch feature but they got Reserve option instead which is a better way to get a similar effect but also allows other tactics.
I like this more than vanilla nuXcom.