Stavrophore
Most trustworthy slavic man
From what I read, the problem with Battle brothers is a lack of content after a certain point, didn't play the game but that was what I read, those sorts of games don't need to be aimless, you just need to have a series of challenge goals to test you if you can beat them and the fun of the game is to use the mechanics to beat those challenge goals, a non linear game onlu becomes aimless when there is no new challenge goals presented to the player so the player has nothing to work towards.So like Battle Brothers? Wasn't one of the causes of codex discontentment with BB that it was too "aimless"?.
Then you've read wrong, or you've read people who had hundreds of hours from BB, so i guess it was well worth the money. Of course every singleplayer games that has no continuous updates will in some future have problems with lack of content, since you can only play a game so much until you know all the nooks and crannies. BB had plenty of content, and the challenge was progressing as the campaign went on, you could clock easily 100 hours until you completed all what the game can offer, all three crises, every legendary item, and then the black monolith. BT is far shorter game with higher price. I would recommend you to play BB and then made an opinion, especially when comparing it to BT. Sure it's more aimless, but BB was/is still slightly more enjoyable. Not to say that BB is a great game, since its not, its a gem with wasted potential. These types of games, i would describe as "combat engine" that you have as a base, that you then put a few years and add all of the campaign mechanics and story to make a fully fleshed game.