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KickStarter BATTLETECH - turn-based mech combat from Harebrained Schemes

Alpharius

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I must ask you guys. Does the game becomes more....tactical later on? I was at 2 and a half skulls when i deleted the game. The combat felt kind of the same. I had 4 medium mechs and was just pushing in and trying to circle around and hit the same side or precision strike the ammo or the connecting parts.
Not really. I usually use the highly advanced tactics of standing still for 50% damage reduction from bulwark skill and shooting all baddies one at a time, which results in zero structure damage for my mehcs most of the time.
 

Jimmious

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Steve gets a Kidney but I don't even get a tag.
Man the game is so cool. I have limited time but I enjoy it a lot whenever I can play.
Difficulty options and tuning of the economy are necessary but regardless its simply fun to play
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Re: tracking sales numbers

This game will be our first major release after the Death/Rebirth of Steamspy.

#3 in global sales now, after Frostpunk and PUBG.

http://steamspy.com/app/637090
http://store.steampowered.com/search/?filter=topsellers&os=win

Owners: 200,000 .. 500,000
Followers: 75,763
Peak concurrent players yesterday: 27,200
No idea if Patreon access would give better info.

Possibly inaccurate: http://www.rpgcodex.net/forums/inde...dually-coming-back.121203/page-5#post-5583986

But impressive numbers if true.
 

Taka-Haradin puolipeikko

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
Re: tracking sales numbers

This game will be our first major release after the Death/Rebirth of Steamspy.

#3 in global sales now, after Frostpunk and PUBG.

http://steamspy.com/app/637090
http://store.steampowered.com/search/?filter=topsellers&os=win

Owners: 200,000 .. 500,000
Followers: 75,763
Peak concurrent players yesterday: 27,200
No idea if Patreon access would give better info.

Possibly inaccurate: http://www.rpgcodex.net/forums/inde...dually-coming-back.121203/page-5#post-5583986

But impressive numbers if true.
For comparisons sake developers of Frostpunk (which has been slightly ahead of Battletech on Steam top sellers list) boasted selling 250k copies in first 66 hours.
Both games were released on same day.
 

Cael

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For comparisons sake developers of Frostpunk (which has been slightly ahead of Battletech on Steam top sellers list) boasted selling 250k copies in first 66 hours.
Both games were released on same day.
A coupe of things:
1. Did Frostpunk have the BTech/MW/MComm level of fans behind it? For example, if you put Star Wars on a Tic-Tac-Toe set, it will sell well initially.
2. Does those numbers take into account the returns? Hype usually means a massive initial surge. But then reality sets in and the returns happen.

Stats are fun to manipulate, as any marketing major can tell you.
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamer.com/battletech-lore/

BattleTech's complicated lore, explained by its creator
It's 3025. Galactic royals wage war with giant robots, but the secrets of making those robots are mostly forgotten. A quick primer on BattleTech's story and inspirations.

BattleTech's sprawling science fiction story has accumulated over 30 years of games, novels, networked LAN centers, and a 1994 animated series. If you're diving into BattleTech this week but scratching your head at the difference between the Inner Sphere and Star League, or don't know jump jets from JumpShips, here's a primer courtesy of BattleTech's creator, Jordan Weisman.

BATTLETECH BASICS
PC Gamer: Your most recent take on BattleTech is set in 3025. What's humanity managed to achieve in 1007 years?

Jordan Weisman, BattleTech creator and Harebrained Schemes co-founder: Basically, we take to the stars. We develop an interstellar travel capability, what’s called a 'jump.' You can jump from star system to star system. About 30 light years is the maximum jump that can be done. So mankind spreads to the stars. As they do so, communication does not keep up with travel. Communication is stuck in the Pony Express days. We don’t have any kind of interstellar communication except for what travels on JumpShips.

So people can't Snapchat each other across the cosmos. How does that affect the universe?

As people spread out, there’s a kind of safety in blood, blood relations, as opposed to governmental ties. And as we’ve seen several times in human history, when expansion moves faster and to greater distance than quick communications can, you tend to fall back into a feudal sort of organization. That’s what happens as we reach out to the stars. You start getting these vast noble houses, which control star systems and the trade and travel between them. The BattleMech is developed as a solution for how to have a vehicle which can be effective in an enormously wide range of environments, from terrestrial to completely non-terrestrial. It becomes the dominant surface weapon.

Over time, the wars between the various factions are brought to an end by a very compelling leader named Ian Cameron, from one of those noble houses, who manages to get the five other major noble houses, the Great Houses, to agree to band together into a Star League. This becomes the pinnacle of our interstellar society, in that we stop fighting for a while, and put all that energy into building up better technologies, building up a better quality of life.

So the Star League represents a sort of peaceful golden age?

Well, BattleTech is a world of grays. What looks like a great and shining empire from the inside of it looks like a conquering colonial government from the outside. Those who didn’t sign up to become part of the Star League soon find themselves being subjected to or forced to become members of Star League. This starts a series of battles along the edges of known space. That center space has become known as the Inner Sphere, which is roughly centered on Earth, the capital of the Star League. But out on the Periphery, these smaller governments, who had moved out and tried to not be part of the warring states and their politics to begin with, now find themselves faced with this colonial empire. It becomes a long series of battles along the Periphery, the front.

Eventually those Periphery battles start to seed the elements that will eventually tear the Star League apart. After several hundred years. The Star League lasts for several hundred years, and then it falls apart with a combination of insurrection and battles and betrayal. So the Star League—House Cameron is basically wiped out. As part of the insurrection, these operators from the Periphery start to inspire the Houses to become more suspicious of each other, to start to build up their own arms again, as opposed to only trusting the Star League army itself.

This reminds me a lot of Game of Thrones and The Expanse—politics, division between insiders and outsiders. Do these factions have their own militaries?

The Star League army is, to a large extent, based in a feudal system where you would have a knight who would then provide forces to a liege lord, who then owes them to the king. The Star League army is built on that principle. There’s a standing army that’s the Star League’s only, but the majority are House units that are then tributed to the Star League.

THE SUCCESSION WARS
What happens after the dissolution of the Star League?

When the core of the Star League falls with House Cameron, the Star League army, which at the time is led by a guy named Alexander Kerensky—he goes around and they track down and destroy the Periphery forces that assassinated the Camerons. And then watches the Great Houses, rather than staying unified, immediately turn on each other to claim the throne of the Star League. Kerensky doesn’t want to see the enormous amount of firepower under his control used in wars against itself, so he convinces a large portion of his forces to basically exodus from the Inner Sphere. He says, "I give up on these guys. Come on. We’ve all watched them eat at each other for centuries. There was one brief shining moment when they didn’t, and now they’re going to go back to it. If we stick around with our weaponry, we’ll watch humanity destroy itself, and we’ll be the ones doing it. Instead, let’s leave. Let’s go find a new place to live. Let’s strike out and build a better society."

So they go for it. A large percentage of his forces agree, and away they go. Our game takes place 100 years after that event, roughly, where, as he predicted, the five Houses of the Inner Sphere have now gone through three wars of Succession, beating the snot out of each other in a vain attempt to try to reclaim the glory that was the Star League. Our game takes place after the third of those Succession Wars has kind of petered out.

You've talked before about BattleMechs being rare and valuable in this era. What does that mean?

So the result of the warfare over this intervening century has been a rapid decline in the overall technological standing of humanity, from the height of the Star League. We’ve been in this technological retrograde, and we’re still in it in 3025. The BattleMech that was made 100 years ago is better than the BattleMech that’s made today. You get this feudal nature again, passing the suit of armor down from one generation to the next. Now the mechs are passed down in a similar way and maintained, because it represents both your standing and your power.

This is where BattleTech begins, right? You inherit your family's ancestral Blackjack mech.

That’s exactly right. The analogy I was going to point to… when we started on the game, Mike McCain, the game director, he and I have worked together for many years. He had played MechWarrior 2 when he was a kid. Never really invested himself deeply in the universe. So as we started working on this game he really dove into that. He comes to me after a couple months and says, you know, this story is pretty much identical to Game of Thrones. It was written 10 years before, but it’s pretty much structurally exactly the same.

Having loved the Game of Thrones books, I said, you’re right, it is. In no way do I think he [George R.R. Martin] borrowed it from BattleTech, of course. I think we all stole it from the same place, which is, you know—what this is a very conscious retelling of the Roman successor states, with the fall of Julius Caesar, Mark Antony and so on, tracking down and killing the people who killed Julius Caesar, and then proceeding to eat each other, to a point where, over a course of several hundred years, until the Mongols eventually invade and we end up in the Dark Ages. Not because of the Mongols, but because of the Romans consuming each other. It’s very much that kind of a retelling.

I see. So the Star League was essentially "the height of the Roman Empire."

Exactly right.

So, in review: mankind creates FTL travel, expands outward. Colonization. The formation of the Star League. The disintegration of the Star League and the beginning of the Succession Wars. Kerensky flees with his forces, who will eventually become the Clans. 100 years later you have the start of your game in 3025, which is still in this period of rapid technological decline. BattleMechs are rare—there aren't factories cranking out new Orions and Trebuchets, right?

There are still some BattleMech factories, but they’re fewer and fewer, and they produce lower-quality product than they did 100 years ago. Some technology has taken on an almost mythical quality. We haven’t been able to produce a new jump drive since the fall of the Star League, or within 100 years of the fall of Star League that capability has disappeared. JumpShips are completely sacrosanct. No one’s ever going to shoot a JumpShip because you can’t make a new one.

Similarly, the limited interstellar communication, which is run by an organization called ComStar— technology has taken on this almost mystical quality, where the people who maintain it now have no idea how it actually works. they’ve turned into a monk-like organization that does things by rote with these giant tomes. "Follow process 27 and chant three times and cut open a chicken." Because they really don’t understand the core technology. They’re just trying to maintain it. They also become this kind of independent and sacrosanct group that no one fucks with. All communication flows through them. They’re kind of… they’re my analogy to the Catholic church. As Rome became Christian and then broke into all the different fragments of Europe, the Christian church was the unifying nature. No one taxed it, no one attacked it, and it was central to everything. That’s what ComStar is kind of like.

ComStar isn't exactly a galactic AT&T.

It’s AT&T with all of the… every kind of conspiracy theory you ever imagined, then turned into a quasi-religious order.

One of the hard things for a newcomer to BattleTech to absorb are the various Great Houses. What are the differences between them?

I think one of the key things we were really trying hard to do [in BattleTech 2018] is to make it so you really don’t need to know any of that to come in. One reason we set the game in the Periphery is that we moved it away from the core of those big central Houses fighting each other. Instead, we moved it to a much smaller little entity, where you have a very classic feudal story. A princess was about to take her throne, become queen of the realm, succeed her father, and her uncle usurps the throne. We wanted to keep it kind of small and intimate, because first off, you’re a nobody. The big Houses don’t hire you. When you start off as a mercenary, the Kremlin doesn’t come knocking right away. You’re working for banana republics. That’s this situation. It’s a little tiny group. That’s who is interested. We kind of keep that big many-proper-noun-filled thing a little off stage. That’s hopefully an easier onramp to this stuff.

MERCENARY LIFE
Tell me more about the role of the mercenary in this universe.

Mercenaries fill an interesting niche. One, they’re obviously expendable units, compared to your House or governmental units. But due to the nature of the scarcity of mechs and equipment, they’re more like ronin than a bunch of guys who picked up a sword. Most of these people had to have come—if they have a mech, that mech had to come from someplace.

One of the reasons we set BattleTech in 3025 is because the main forces of the Inner Sphere at the time had just fought this Third Succession War, which ground their industrial and military economies to a point of exhaustion. They’re just not in a position to wage large-scale war at the moment. But their ambitions—while their resources are exhausted, their ambitions are not. They continue to try to make political advantage with everything from small scale skirmishes to crazy-ass plots, and use mercenaries to help them accomplish that. Mercenaries can work anywhere from a small government, like in the case of Kamea and her journey to restore her throne, to local governments who are trying to defend themselves from pirates or bandits. You have wide ranges of potential employers who need some muscle. As you gain in reputation over the course of the campaign, the bigger entities become aware of you and more interested in you. They start hiring you for their political objectives.

THE CLANS
If I played the MechWarrior games back in the ‘90s, I probably heard about "the Clans." I know they don’t feature in this most recent game, but if I’m a newcomer to BattleTech, how would you explain where they fit in?

They’re about 50 years down the timeline from where we are at the moment. Obviously what wasn’t known 35 years ago when we were rolling out the game in the beginning is that’s who Kerensky and the Star League army becomes. But that’s not known at this point in the timeline. The reason we did that is, we wanted to establish the baseline. We wanted to be able to work our way through the timeline. The Clans bring with them a whole different culture. They bring a whole different technological base. To be able to appreciate that difference, you have to have a baseline to start from, to be able to then understand the differences they bring. It also kind of—from a game mechanic standpoint, we wanted to be able to, again, establish—to not have to take on all the varieties of exotic technology all at once, and create a good solid baseline to which, over time, we can add in all those exotic components. Of course, that depends on people liking the game or not.

What are just a couple of the key figures at this point in 3025 that every person who’s sitting down to play BattleTech should be aware of?

In the context of our story itself, the one that forms the through line of the campaign, Lady Kamea Arano is the one who was supposed to inherit the Aurigan Coalition. She was denied that by her uncle, Santiago Espinosa, who took that realm away. Those are the two political figures that form the core of the immediate drama. The nation states that surround that, that also play into the drama, are the Taurian Concordat and the Magistracy of Canopus, the other two larger Periphery states in the area that figure into the politics. On the larger scale of the Inner Sphere, people like Hanse Davion, who is the head of House Davion, the Federated Suns, his nation sits just above the area that the game is played in. His expansionist tendencies, from the Inner Sphere out here into the Periphery, definitely play a role, as well as Maximilian Liao, who is head of House Liao, the—I only wrote it 30 years ago, you’d think I could remember. The Capellan Confederation. He’s the other compelling leader whose influences are felt in the game.

One of the bigger events in the universe is the marriage of Hanse Davion and Melissa Steiner.

Yeah, that’s not too far down the road, but yeah, that’s a big one. We have, again—if players give a damn and we get to make more of this, we have a lot of fun ideas on how to play with the events leading up to that and what happens after.
 

Taka-Haradin puolipeikko

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For comparisons sake developers of Frostpunk (which has been slightly ahead of Battletech on Steam top sellers list) boasted selling 250k copies in first 66 hours.
Both games were released on same day.
A coupe of things:
1. Did Frostpunk have the BTech/MW/MComm level of fans behind it? For example, if you put Star Wars on a Tic-Tac-Toe set, it will sell well initially.
2. Does those numbers take into account the returns? Hype usually means a massive initial surge. But then reality sets in and the returns happen.

Stats are fun to manipulate, as any marketing major can tell you.
1.Frostpunk was developed by 11bit Studios whose previous game This War of Mine has sold according to Steamspy something from 2000000 to 5000000 copies (Yeah I know, game has been in sales and bundles by now, but those are still impressive numbers for indie company). If anything their brand is better known in current gaming markets than anything that HBS has done previously.

2. That remains to be seen. Frankly I expect that failure to optimize game will impact sales more than tranny political stuff.

btw Cael have you ever played Titans of Steel: Warring Suns?
It's freely available and offers more simulationist approach to mech combat with quite unique asymmetrical turn system.
 

Belegarsson

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Steve gets a Kidney but I don't even get a tag.
Battletech has slightly higher peak players number while Frostpunk has more user reviews. Take that as you will.

From my perspective, BT has a reliable fanbase behind it while Frostpunk has bigger buzz around it. That game's from the devs of This War of Mine aka one of those indie hits on same level as Ori and the Blind Forest or Don't Starve. I don't know about US and European countries, but those games are incredibly popular in where I live (Vietnam), even my college friends who are only into League of Legends and nothing else actually tried them. I have like 9 people on my friend list own Frostpunk, while I'm the only one who owns BTech. That game has already been guaranteed to be audience's darling since it was announced just because it's a new title from This War of Mine dev, not to mention at the moment it has more Metacritic reviews than BTech.

-----------------------------------

Anyone has bugged debuff? My Behemoth got low spirit because apparently she dislikes movie nights but that shit happened 3609161380 centuries ago and the status still wouldn't go away :argh:
 

Elex

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'Beta' Patch out:

BATTLETECH 1.0.1 Release Notes [BETA]
Thank you for playing BATTLETECH! We appreciate your patience and support as our team works to quickly investigate and address reported issues with the game. Release 1.0.1 is now available on the public_beta branch on Steam and GOG. If you are experiencing any of the issues listed in the Release Notes below, we recommend opting in to the public_beta branch at this time. If you are experiencing any issues running the game that aren't listed below, or if updating to public_beta does not address your issue, please contact Paradox Support here: https://support.paradoxplaza.com

We expect to advance the default BATTLETECH branch to Release 1.0.1 early next week.

Switching to the public_beta branch (Steam):
  1. In the left column games list of your Steam library, right-click BATTLETECH.
  2. Select Properties
  3. Click on the tab labelled BETAS
  4. In the dropdown menu, select public_beta (Note: if you do not see this available, you may need to restart Steam and/or wait a few minutes.)
  5. Click the CLOSE button
  6. BATTLETECH should start updating automatically
  7. When the update has completed, right-click BATTLETECH again, select Properties, and open the LOCAL FILES tab.
  8. Click the VERIFY INTEGRITY OF GAME FILES button.
  9. When this completes, restart Steam and then launch the game.

If you don't see the "public_beta" branch available, please exit the Steam client and relaunch.

IMPORTANT: If you switch to the public_beta branch, please note that when playing Multiplayer Skirmish, you will only be able to play against other players on the public_beta branch. The Lobby browser does not currently denote which players are on the public_beta branch and which are not (but will in future releases.) If you switch to the public_beta branch and then want to create a multiplayer lobby, please add [BETA] to the front of your Lobby name.

Release 1.0.1 Notes, 4/27/2018
  • Trial fix aimed at improving video player stability for some users experiencing video playback issues and crashes. (Windows: Switching from Media Foundation to DirectShow API with AVP Pro. Including additional filters for compatibility.)
  • Trial fix for an issue where save games could sometimes fail to appear upon re-launching the game.
  • We now immediately apply changes to the windowed mode and fullscreen monitor selection settings.
  • Added the ability to change the Callsign associated with your multiplayer profile.
  • Fixed issues with the Vsync setting sometimes not applying correctly.
  • Setting Vsync to be ON by default.
  • Fixed an issue where redeeming a valid unlock code could cause a long loading screen.
  • Fixed an issue where 'Mech model variants unlocked using an access code could be seen clipping through other Argo UI screens, after selecting the unlocked 'Mech in the Mech Bay.
  • Fixed minor graphical issues with the pre-order Shadow Hawk Umbra skin.
  • Fixed an issue where enemy AI could sometimes act slowly during Defend Base contracts.
    Improved loading sequence stability when alt-tabbed.

Release 1.0.1 Known Issues
  • The base Shadow Hawk model is currently missing its paint schemes. (This will be resolved before 1.0.1 becomes the default / live branch.)
ok so it’s better wait.
 

Cael

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We don’t have any kind of interstellar communication except for what travels on JumpShips.
Except, you know, Hyper-Pulse Generators, the main communications method of the Inner Sphere. And the Davion black box faxes.

The Star League lasts for several hundred years...
210, actually. 2570-2780.

"A couple of hundred" is rather stretching the definition of "several hundred".

When the core of the Star League falls with House Cameron, the Star League army, which at the time is led by a guy named Alexander Kerensky—he goes around and they track down and destroy the Periphery forces that assassinated the Camerons.
Actually, Amaris took over the Star League. Kerensky didn't have to track anyone down anywhere. It is called the Amaris COUP for a reason, you know.

Having loved the Game of Thrones books, I said, you’re right...
That explains why a creator of the BTech universe doesn't know anything about the very thing he created. He rewrote a lot of the stuff in his head. 30m tall 'mechs amongst them.

There are still some BattleMech factories...
Really? Last I looked, there were dozens of the things in 3025. Practically every 'mech in the 3025 TRO has a different factory. Let's use the HBS game's list of 'mechs. I will only list the planets the factories are on:

Atlas - Hesperus II, Quentin, Al'Nair
Battlemaster - Keystone, Pandora, Twycross
Orion - Kalidasa
Thunderbolt - Keystone, Pinard, Sudeten, Taurus, Tikonov
Dragon - Luthien
Quickdraw - Luthien, Savannah, Tongatapu
Centurion - New Avalon
Enforcer - Achernar
Trebuchet - Stewart
Vindicator - Capella
Firestarter - Coventry
Jenner - Luthien
Panther - Jarett, New Oslo
Spider - Lapida II, Tematagi
Urbanmech - Betelgeuse
Commando - Coventry
Locust - Alpheratz, Ares, Canopus IV, Furillo, Gibson, MacLeod's Land, New Avalon, Stewart, Taurus

You know what, screw it. Just go to Sarna.net for the rest. Seriously. IT IS ALL LISTED THERE.

ComStar isn't exactly a galactic AT&T.

It’s AT&T with all of the… every kind of conspiracy theory you ever imagined, then turned into a quasi-religious order.
Yes. If AT&T wants to take over the world. I mean only half the behind-the-scene backstabbing and treachery in the 3020-3050 period was done by ComStar to further its power and basically take over the Inner Sphere. No biggie. Barely worth a mention.

THE CLANS
If I played the MechWarrior games back in the ‘90s, I probably heard about "the Clans." I know they don’t feature in this most recent game, but if I’m a newcomer to BattleTech, how would you explain where they fit in?

They’re about 50 years down the timeline from where we are at the moment.
3025 to 3050 is 50 years, people. You heard it here first.

On the larger scale of the Inner Sphere, people like Hanse Davion, who is the head of House Davion, the Federated Suns, his nation sits just above the area that the game is played in. His expansionist tendencies, from the Inner Sphere out here into the Periphery, definitely play a role, as well as Maximilian Liao, who is head of House Liao, the—I only wrote it 30 years ago, you’d think I could remember. The Capellan Confederation. He’s the other compelling leader whose influences are felt in the game.
Hanse Davion expansionist? Seriously? He was probably one of the LEAST militarily ambitious of the lot. He only struck at the CapCon in 3028 because of Max Liao's doppelganger plot. When the Clans invaded in 3050, he brokered a truce with Takashi Kurita, his mortal enemy for the last 35+ years, so that the Combine could fight the Clans without having to worry about Davion buttraping them.

This Jordan guy is full of shit. Revisionist shit at that. I don't care if he created BTech, he obviously doesn't know his ass from his elbow.
 

Cael

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2. That remains to be seen. Frankly I expect that failure to optimize game will impact sales more than tranny political stuff.
Oh, undoubtedly, which makes any more losses on top of those lost because of the optimisation failure an even bigger concern. When you have a car crash, you really don't need that fast bus coming around the corner with a fat bum at the wheel having a heart attack.

btw Cael have you ever played Titans of Steel: Warring Suns?
It's freely available and offers more simulationist approach to mech combat with quite unique asymmetrical turn system.
Not Titans of Steel. I did play Steel Empire back in the day (I knew it as Cyber Empire, though). Sort of similar name and the first game I thought of when I saw your post, but probably different genres (Cyber Empires is a Risk-like Civ type game). I just read a blurb on it. Does it have single player missions? The blurb only mentions MP.
 

Cael

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. Does it have single player missions?
Yes.
Game does generate single player battles.

edit. Apparently there are also pre-generated campaign missions, but I've never tried to play those.
Ah. I do prefer a game with a story and mission objectives other than "kill everyone". I may take a look at it when I have time. I am sort of involved with half-a-dozen different things at the moment.
 

Sarissofoi

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You can also look at Power Dolls.
For a game that is based around beating missions to get jpg o good looking ladies it is actually deep even if outdated.
 

Bohr

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High spirits intensify, and the release party hasn't even kicked off yet :shittydog:



I guess Mitch will be hitting the cigars and booze in a big way later on
 

flyingjohn

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Who wants to bet the performance will only get worse over time?
In fact can anybody list an unity based games that actually fixed their performance woes through patches?
 

Duellist_D

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Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
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Urthor

Prophet
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Joined
Mar 22, 2015
Messages
1,879
Pillars of Eternity 2: Deadfire
Ghost of a tale didn't have performance woes, it had gamestopper bugs which were lethal at various points because the dev is literally 1 dude making a fucking amazing looking 3D game on his own and he obviously did not Q/A his game enough.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
In fact can anybody list an unity based games that actually fixed their performance woes through patches?

PoE runs better than at release too.

Battletech performance is really weird, regardless of settings (resolution/graphics) it hogs 100% of GPU. FPS is fine but that is bizarre to me.
 
Joined
Jan 1, 2011
Messages
617
This Jordan guy is full of shit. Revisionist shit at that. I don't care if he created BTech, he obviously doesn't know his ass from his elbow.
It's not really that bad. He's simplifying the shit out of things, but he's not trying to give people the entire history of the setting. The comment about no interstellar communication is correct, since he was explaining how the great houses formed, which was way before HPGs were invented. The battlemech factories comment is accurate since there are only a tiny amount when you consider how big the IS is (the vast majority of planets don't have any way of producing their own mechs, even though they're the most important part of the setting). His description of the Amaris coup sucks like you said, but it doesn't matter since that's just backstory and he gets the major point across anyway (that being that the Terran Hegemony gets wrecked and the SLDF falls apart). Him getting the amount of time until Revival starts wrong is bad, but it doesn't matter since all that's important is that it happens after this game. I think the worst part is him having trouble remembering the Capellan Confederation's name. Like, come on. They're not minor. You should be able to remember them.
Hanse was expansionist as hell, by the way. He invaded the CC (even if it was revenge for Max being a dick, he was still happy to do it). He invaded the DC in 3039 too, even if it didn't work out. He had his guys work on black boxes just so they could keep attacking even if Comstar interdicted them (for being too good at invading people). He didn't backstab the DC while they were busy with the Clans, but that's because he's not an idiot and he realised that letting the Clans take over the DC would be a really bad situation for everyone, FedCom included. What would he have had to have done to qualify as expansionist in your opinion? Invade the FWL too?
Man, stop complaining about everything. I feel compelled to defend things so I have this massive post defending the game and now I look like a dumb fanboy. Well, maybe I am a dumb fanboy for defending it. In that case you need to stop giving me opportunities to be a dumb fanboy so I won't embarrass myself any further.
 
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