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KickStarter BATTLETECH - turn-based mech combat from Harebrained Schemes

Jason Liang

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I couldn't care less, I'd rather he spent more time on making a game where I didn't have to deal with pointless and boring missions where the enemy always has reinforcements and enemies with zero sense of preservation. Why is a locust with zero pips walking straight up to the front of my Dragon to alpha strike, miss everything and then just eat a punch to the CT, dying instantly? Why has this happened, according to my notes, four times in 18 hours?
I had a Locust run up to my Anni to shoot at it with a medium laser. The return salvo of 2x SPPC++ (25x5 damage each) and 5x LB2-X+++ (8x12 damage each) literally DISINTEGRATED the Locust. There was literally nothing left. Every body part was destroyed.

Leeroy Jenkins is literally the only tactic the incompetent rotting cunts at HBS knows.
... not that the AI is actually good, but clearly the Battletech AI knows how to use a spotter and destroy your mechs with a LRM lance as well.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,559
one where people talk and act like contemporary tumblrkin.
Don't forget the pronouns! That I doubt they're even used, as the game refers to the player in second person and uses first person camera so that your chosen model needs not to be animated. Speaking of, female character was also the predetermined choice before you made any change... If you could consider these as women, as mostly were ugly as sin by design. Don't forget the lack of blonde hair for reasons.

Someone's upset their lore building wasn't respected.

It would help if the characters didn't have a paper-thin personality and ass-pulls of unique super-tech that breaks the setting over the knee.

I couldn't care less, I'd rather he spent more time on making a game where I didn't have to deal with pointless and boring missions where the enemy always has reinforcements and enemies with zero sense of preservation. Why is a locust with zero pips walking straight up to the front of my Dragon to alpha strike, miss everything and then just eat a punch to the CT, dying instantly? Why has this happened, according to my notes, four times in 18 hours?
To waste your time, duh. Between micro-stutters, animations that cannot be bypassed, and no combat log (thus making you squint to read the scrolling messages to see what kind of damage you caused/suffered), combat artificially lengthens the game.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,042
one where people talk and act like contemporary tumblrkin.
Don't forget the pronouns! That I doubt they're even used, as the game refers to the player in second person and uses first person camera so that your chosen model needs not to be animated.
Pronouns are used. Just read the pilot bios. There is at least a few of them using the "they/them" pronoun.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,559
one where people talk and act like contemporary tumblrkin.
Don't forget the pronouns! That I doubt they're even used, as the game refers to the player in second person and uses first person camera so that your chosen model needs not to be animated.
Pronouns are used. Just read the pilot bios. There is at least a few of them using the "they/them" pronoun.

I was talking about your MC, when you're not being a shadow to not-Princess Danerys cheap clone. If other NPCs use it, whatever.
You'll likely hire the least ugly and most competent of the lot.
Speaking of: Trannies don't make sense in BTech, especially in the eras with more tech, as by then you have genetic engineering and cloning. Which means that conversions from male to female and viceversa, and/or skin color changing are doable.
But that would make trannies less special so it is not considered relevant, I guess.
 

Cael

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Messages
22,042
one where people talk and act like contemporary tumblrkin.
Don't forget the pronouns! That I doubt they're even used, as the game refers to the player in second person and uses first person camera so that your chosen model needs not to be animated.
Pronouns are used. Just read the pilot bios. There is at least a few of them using the "they/them" pronoun.

I was talking about your MC, when you're not being a shadow to not-Princess Danerys cheap clone. If other NPCs use it, whatever.
You'll likely hire the least ugly and most competent of the lot.
Speaking of: Trannies don't make sense in BTech, especially in the eras with more tech, as by then you have genetic engineering and cloning. Which means that conversions from male to female and viceversa, and/or skin color changing are doable.
But that would make trannies less special so it is not considered relevant, I guess.
It is also a setting that had reactionaries so powerful that they toppled the ruling Kuritas from the Combine and blew up the FedCom. Trannies would have been executed without the slightest qualm if they get even the slightest bit uppity.

Kevin outright said that the pronoun thing for your protag was deliberately designed to piss off certain segments of society.

The ugly ass random generated portraits is why I run exclusively with KS backers and ronin characters.
 

lightbane

Arcane
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Dec 27, 2008
Messages
10,559
It is also a setting that had reactionaries so powerful that they toppled the ruling Kuritas from the Combine and blew up the FedCom. Trannies would have been executed without the slightest qualm if they get even the slightest bit uppity.
Oh right, that too. Trannies would likely be executed by default by not conforming to the norm in some cases anyway.

Kevin outright said that the pronoun thing for your protag was deliberately designed to piss off certain segments of society.
I think it said that in some interview IIRC. Very progressive.

The ugly ass random generated portraits is why I run exclusively with KS backers and ronin characters.

Aren't KS Backers' pics also hideous, like your starting squad? Funnily enough that tends to be a thing in most games due the kind of people KS attracts. Only a few HK could get away with it since everyone are bugs, and most KB backers' retardation is optional and hidden. The Procession to Cavalry also played around with that.
Either way, thankfully Btech mods include plenty of pics.
 

Cael

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Messages
22,042
It is also a setting that had reactionaries so powerful that they toppled the ruling Kuritas from the Combine and blew up the FedCom. Trannies would have been executed without the slightest qualm if they get even the slightest bit uppity.
Oh right, that too. Trannies would likely be executed by default by not conforming to the norm in some cases anyway.

Kevin outright said that the pronoun thing for your protag was deliberately designed to piss off certain segments of society.
I think it said that in some interview IIRC. Very progressive.

The ugly ass random generated portraits is why I run exclusively with KS backers and ronin characters.

Aren't KS Backers' pics also hideous, like your starting squad? Funnily enough that tends to be a thing in most games due the kind of people KS attracts. Only a few HK could get away with it since everyone are bugs, and most KB backers' retardation is optional and hidden. The Procession to Cavalry also played around with that.
Either way, thankfully Btech mods include plenty of pics.
The starting squad are ronins, not KS backers. They also seem to be exceptions. The other ronins are far better.


Also, can you imagine trannies in CapCon?

giphy-downsized-large.gif
 

Cael

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Unwanted

CancerUnlimited

Unwanted
Joined
Jun 12, 2021
Messages
53
I was playing it unmodded. I was afraid it would turn my computer into a heap of slag from the psycho over-run issues.

You don't need mods. Just rename the portraits and replace the ones in \BattleTech_Data\StreamingAssets\sprites\Portraits.

Or just install Commander Portrait Loader wich it's lightweight and compatible with everything. That way you can select your char portrait instead of being just a default tranny.

As an overhaul I use and recommend XAI Battletech 3025, i'ts a lot harder than vanilla and with better gear, and without the bloat and slowdown of Roguetech or BT3025. It also let you play the main campaign.
 
Last edited:

Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
Okay, I'm ready to revise my opinion on this, slightly:

With Battletech Advanced 3062 this is a legitimately good Battletech experience.

Tons of mechs, tons of vehicles, tons of weapons, full map, Clans, ComGuard, WoB, strategic conflicts -> megatons of content.

The skeleton of the mod, however, revolves around its reimagined combat model. So, in essence, to-hit chances have been radically revised (along with character perks), making positioning, sensor locks and - most of all - a variety of mechs absolutely key. Whereas vanilla wants you to use four Atlases as soon as humanly possible, BTA3062 will punish you for ignoring initiative and the to-hit differential between different weight categories. The latter basically makes it so that assault mechs are going to have a shitty, shitty time hitting light mechs, whereas the reverse is remarkably easy. The start of the career feels pretty brutal, with basic exchanges happening at 15-20% to-hit. This does get better reasonably quickly, but the first 5-10 missions can be pretty fraught. You really need to take advantage of evasion (the pips aren't peeled away by fire, so light/mobile mechs have a huge advantage in this regard) to ensure survival and victory. You've also got to be selective about what kind of contracts you take. Mountainous terrain, for example, is brutal if you're the attacking force.

Vehicles are also much deadlier. Just took out a Demolisher, for example, that could withstand multiple full mech salvos and toted a pair of AC20s.

Finally, the previous frustratingly excruciating load times and jankiness are somewhat less intrusive with this mod (I have no idea why). That, despite the fact you can now take eight mechs and up to three (or four, can't remember) vehicles into combat.

I'm finally having sustained fun with Battletech.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,042
Okay, I'm ready to revise my opinion on this, slightly:

With Battletech Advanced 3062 this is a legitimately good Battletech experience.

Tons of mechs, tons of vehicles, tons of weapons, full map, Clans, ComGuard, WoB, strategic conflicts -> megatons of content.

The skeleton of the mod, however, revolves around its reimagined combat model. So, in essence, to-hit chances have been radically revised (along with character perks), making positioning, sensor locks and - most of all - a variety of mechs absolutely key. Whereas vanilla wants you to use four Atlases as soon as humanly possible, BTA3062 will punish you for ignoring initiative and the to-hit differential between different weight categories. The latter basically makes it so that assault mechs are going to have a shitty, shitty time hitting light mechs, whereas the reverse is remarkably easy. The start of the career feels pretty brutal, with basic exchanges happening at 15-20% to-hit. This does get better reasonably quickly, but the first 5-10 missions can be pretty fraught. You really need to take advantage of evasion (the pips aren't peeled away by fire, so light/mobile mechs have a huge advantage in this regard) to ensure survival and victory. You've also got to be selective about what kind of contracts you take. Mountainous terrain, for example, is brutal if you're the attacking force.

Vehicles are also much deadlier. Just took out a Demolisher, for example, that could withstand multiple full mech salvos and toted a pair of AC20s.

Finally, the previous frustratingly excruciating load times and jankiness are somewhat less intrusive with this mod (I have no idea why). That, despite the fact you can now take eight mechs and up to three (or four, can't remember) vehicles into combat.

I'm finally having sustained fun with Battletech.
If you have a big map, AC20 is a joke. One of the main problems with the HBS game is that you are in a cramped map 50% of the time, and a small map another 40% of the time.

Not losing evasion pips is EXACTLY how the tabletop game works. BA3062 brought the game there is was supposed to be, where it was PROMISED to be.
 
Self-Ejected

underground nymph

I care not!
Patron
Joined
Jun 9, 2019
Messages
1,252
Strap Yourselves In
Okay, I'm ready to revise my opinion on this, slightly:

With Battletech Advanced 3062 this is a legitimately good Battletech experience.

Tons of mechs, tons of vehicles, tons of weapons, full map, Clans, ComGuard, WoB, strategic conflicts -> megatons of content.

The skeleton of the mod, however, revolves around its reimagined combat model. So, in essence, to-hit chances have been radically revised (along with character perks), making positioning, sensor locks and - most of all - a variety of mechs absolutely key. Whereas vanilla wants you to use four Atlases as soon as humanly possible, BTA3062 will punish you for ignoring initiative and the to-hit differential between different weight categories. The latter basically makes it so that assault mechs are going to have a shitty, shitty time hitting light mechs, whereas the reverse is remarkably easy. The start of the career feels pretty brutal, with basic exchanges happening at 15-20% to-hit. This does get better reasonably quickly, but the first 5-10 missions can be pretty fraught. You really need to take advantage of evasion (the pips aren't peeled away by fire, so light/mobile mechs have a huge advantage in this regard) to ensure survival and victory. You've also got to be selective about what kind of contracts you take. Mountainous terrain, for example, is brutal if you're the attacking force.

Vehicles are also much deadlier. Just took out a Demolisher, for example, that could withstand multiple full mech salvos and toted a pair of AC20s.

Finally, the previous frustratingly excruciating load times and jankiness are somewhat less intrusive with this mod (I have no idea why). That, despite the fact you can now take eight mechs and up to three (or four, can't remember) vehicles into combat.

I'm finally having sustained fun with Battletech.
Is the Community Update something one needs to fully enjoy this mod?
 

Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
The launcher downloads the Community Assets stuff automatically.

All you need is the launcher, it's very, very easy to install. It even includes an inbuilt updater.
 
Self-Ejected

underground nymph

I care not!
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Strap Yourselves In
Yeah, did that already, though I’ve unchecked the Community Assets option fearing it is full of cringe amateurs-made mechs made of whacky polygons, hence the question.
 

Cael

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Yeah, did that already, though I’ve unchecked the Community Assets option fearing it is full of cringe amateurs-made mechs made of whacky polygons, hence the question.
I would love to have cringey "amateur" 'mechs that do away with hardpoints... like, you know, the real game.
 
Self-Ejected

underground nymph

I care not!
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Strap Yourselves In
I don’t know, I like all the changes in the gameplay as well as more options for mech’s customization, but the visual additions are atrocious. Mechs made of several cubes, mechs made of several spheres, some retarded portraits each with a different art style, vehicles that clip with the surface, level progression for pilots that make little sense to me. Sigh. Is there any mod that makes the gameplay better without adding cringe stuff?
 

lightbane

Arcane
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Dec 27, 2008
Messages
10,559
Are you talking about the base game, or the 2060-something mod? Because the OG game's mechs looked terrible by default, with color options that barely changed how they looked.
 

Suicidal

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Joined
Apr 29, 2007
Messages
2,317
This game have been collecting dust in my library for so long and I'm planning on starting a playthrough soon. Should I bother at all with the original or just go with one of the big overhaul mods straight away? If so, which one would you guys recommend? I'm leaning towards Advanced 3062. Also do you use any additional mods together with the overhaul?
 

Cael

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Nov 1, 2017
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This game have been collecting dust in my library for so long and I'm planning on starting a playthrough soon. Should I bother at all with the original or just go with one of the big overhaul mods straight away? If so, which one would you guys recommend? I'm leaning towards Advanced 3062. Also do you use any additional mods together with the overhaul?
Play the original as is. I want to see how long you'd last before your handle becomes prophetic.
 

lightbane

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Dec 27, 2008
Messages
10,559
I recommend you give the base game a try while you download all of the shit necessary for 3062, as it will take a while due having to download many GBs. Your tolerance to the game wasting your time and insulting your intelligence is how good you'll value the base game, especially the campaign, before switching to mods or at least the Career mode.
 

Nathaniel3W

Rockwell Studios
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Thinking about playing this game.

Does it still kill your gpu?
Unless you have some kind of specific concern about the capabilities of your GPU, that shouldn't be the main factor in your decision.

The game isn't as bad as everyone makes it out to be. It has a lot of issues, without a doubt: wokeness, lore, loading times, and strategic options that really aren't as deep as you would think at first glance. And I guess if you want to know all of the game's flaws, the Codex has discussed those in 103 pages of cranky detail. But it's still a decent game if you like stompy robot battles.
 

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