Basilisk Update 2016
Greetings friends, old and new!
Normally I post a New Year message on the front page, but this year I decided just to post a message here to our regular visitors and dedicated fans.
2015 was a transitional year for us. Having finished Book III in 2014, we spent all of 2015 investigating new technology (playing around with VR and mobile platforms) while finishing up the design document for our next RPG. We've also helped out a few other indie developers with their projects (consultation mostly), worked on a couple contractual jobs, and we've converted our workstations over to new software (Unity & Blender) on which our next games will be built upon. We also celebrated our 10th year as a game developer with a
major website redesign. It was a busy year for us, despite not having anything to really show for it (well,
besides the new website).
For 2016, we plan on diving into the next RPG full speed, though we don't have a development schedule to share with you yet. When we have something worth showing off, we will. Also, in moving over to Unity, we've developed a handful of mobile-style games while learning the new software. As such, we will likely release these games to generate a bit of operation revenue for the company. These games won't be under the "Basilisk Games" label since they aren't RPGs or adventure-style games, though I'll be sure to share a link if anyone wants to check them out and help support us.
Oh yes, and I did say about a month ago that I would share some "next RPG" concept art with you. Remember, these images are concept art-
not in-game screenshots,
not engine shots, and
not even production shots. These are images created by an artist based on location descriptions, which we'll use for inspiration while we design levels. It should give you a basic idea of the design goal, and also prove to you that we
are actually working on
something!
Game on!