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S.H.O.D.A.N.

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People go for Vengeance - but Vow of Enmity is single target. Oathbreaker Spiteful Suffering is even worse, as its an Action. Aura of Hatred is nice, but level 7 - end game territory when I want minimum Warlock 5.

Bear in mind Vow of Enmity is a bonus action, while Sacred Weapon is a full one.
 

Haplo

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Pillars of Eternity 2: Deadfire
I’m restarting yet again to get Halfling Ranger (Best Master*) MC so will get to test those out there. Ranger (and Sorc/Wiz with Wet Witch Bolt) is/are well-equipped to take advantage of mired foes.

*https://www.reddit.com/r/BG3Builds/comments/15pfg4i/the_definitive_guide_to_beast_master_ranger/

Will be respeccing some companions to get Ranger/Bard/Cleric/Wiz (Enchanter) main config for Cutting Words/Bane to help beat saves
Eh, the pets are kinda cool but...
The pain is that they get the really interesting and unique abilities at level 11. Which is kinda late in my book.
 

Haplo

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Pillars of Eternity 2: Deadfire
People go for Vengeance - but Vow of Enmity is single target. Oathbreaker Spiteful Suffering is even worse, as its an Action. Aura of Hatred is nice, but level 7 - end game territory when I want minimum Warlock 5.

Bear in mind Vow of Enmity is a bonus action, while Sacred Weapon is a full one.
But Sacred Weapon lasts for 10 rounds on all attacks, without Concentration and regadless of enemy target, no?
 

Haplo

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Pillars of Eternity 2: Deadfire
Is Entropic Ward infinite use?

One use per short rest. And yeah, it used your reaction.
Oh wow that's shite. Warlock 5 it is

Well, yeah. But the higher level slots are still kinda tempting. Even if only to upcast Cloud of Daggers / Hunger.

I would also like to have the Black Tentacles - if the Devs fix its DC someday.
Although its no Blindness and less damage then Daggers... hmm...

...and MAYBE Hold Monster and Telekinesis...
 
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Grunker

RPG Codex Ghost
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I’m restarting yet again to get Halfling Ranger (Best Master*) MC so will get to test those out there. Ranger (and Sorc/Wiz with Wet Witch Bolt) is/are well-equipped to take advantage of mired foes.

*https://www.reddit.com/r/BG3Builds/comments/15pfg4i/the_definitive_guide_to_beast_master_ranger/

Will be respeccing some companions to get Ranger/Bard/Cleric/Wiz (Enchanter) main config for Cutting Words/Bane to help beat saves
Eh, the pets are kinda cool but...
The pain is that they get the really interesting and unique abilities at level 11. Which is kinda late in my book.

Problem with pets is that they actually made the good choice to balance them pretty harshly as summons can normally be quite OP, but...

...they didn't actually nerf any other summons, so while a major class feature is hard nerfed, you'll have spiritual weapons and similar summons doing just about as well and only costing a flexible spell slot.
 

volklore

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I find summons to be pretty shit until the later ones tbh. Elementals are okay. Planar ally is insane though. Spirtual weapons have riddiculously low movement, I find them waste of spell most of the time (or they would be if spell attrition was an actualy mechanic in the game).
 
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S.H.O.D.A.N.

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But Sacred Weapon lasts fot 10 rounds on all attacks, without Concentration and regadless of enemy target, no?

Yes, yes and yes. If you're planning on doing Paladin/Warlock, there's probably no good reason to pick Vengeance over Devotion, since you're scaling purely from Charisma anyway. I think Vengeance spells are technically better for a martial class, but since you're taking Warlock levels...
 

Haplo

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Pillars of Eternity 2: Deadfire
Only issue is RP choices....

Oh and I kinda wanted the Fighter features, including Action Surge, Con Saving Throws (Concentration!), archetype features (Battlemaster or Champion...).
Might dip both eventually... but that's end game territory again.
 

Grunker

RPG Codex Ghost
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I find summons to be pretty shit until the later ones tbh. Elementals are okay. Planar ally is insane though. Spirtual weapons have riddiculously low movement, I find them waste of spell most of the time (or they would be if spell attrition was an actualy mechanic in the game).

Spiritual Weapon is fantastic at the lower levels. But the one you're really missing in my mind is the dryad one. It's two summons for the price of one, and she can deal more damage with that fucking shillelagh than a legit fighter sometimes :lol:

(not to mention making you immune to terrain, healing you and other nice things)
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I’m restarting yet again to get Halfling Ranger (Best Master*) MC so will get to test those out there. Ranger (and Sorc/Wiz with Wet Witch Bolt) is/are well-equipped to take advantage of mired foes.

*https://www.reddit.com/r/BG3Builds/comments/15pfg4i/the_definitive_guide_to_beast_master_ranger/

Will be respeccing some companions to get Ranger/Bard/Cleric/Wiz (Enchanter) main config for Cutting Words/Bane to help beat saves
Eh, the pets are kinda cool but...
The pain is that they get the really interesting and unique abilities at level 11. Which is kinda late in my book.

Problem with pets is that they actually made the good choice to balance them pretty harshly as summons can normally be quite OP, but...

...they didn't actually nerf any other summons, so while a major class feature is hard nerfed, you'll have spiritual weapons and similar summons doing just about as well and only costing a flexible spell slot.

Read the link. Doesn’t look debuffed to me. I’m planning on keeping Bane up (with Cutting Remarks to help beat saves) so special attacks will land more often. Spider starts with two at lvl 3, not sure why you’re saying lvl 11.

We’re back to the point where I’m left wondering what people are doing if they think Spiritual Weapon is a lot of damage. It’s fine, I’ll cast it, but counting on Companion to do more than that.

We’ll see.
 

Grunker

RPG Codex Ghost
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I’m restarting yet again to get Halfling Ranger (Best Master*) MC so will get to test those out there. Ranger (and Sorc/Wiz with Wet Witch Bolt) is/are well-equipped to take advantage of mired foes.

*https://www.reddit.com/r/BG3Builds/comments/15pfg4i/the_definitive_guide_to_beast_master_ranger/

Will be respeccing some companions to get Ranger/Bard/Cleric/Wiz (Enchanter) main config for Cutting Words/Bane to help beat saves
Eh, the pets are kinda cool but...
The pain is that they get the really interesting and unique abilities at level 11. Which is kinda late in my book.

Problem with pets is that they actually made the good choice to balance them pretty harshly as summons can normally be quite OP, but...

...they didn't actually nerf any other summons, so while a major class feature is hard nerfed, you'll have spiritual weapons and similar summons doing just about as well and only costing a flexible spell slot.

Read the link. Doesn’t look debuffed to me. I’m planning on keeping Bane up (with Cutting Remarks to help beat saves) so special attacks will land more often. Spider starts with two at lvl 3, not sure why you’re saying lvl 11.

We’re back to the point where I’m left wondering what people are doing if they think Spiritual Weapon is a lot of damage. It’s fine, I’ll cast it, but counting on Companion to do more than that.

We’ll see.

I’ve said nothing about level 11?
 

Yosharian

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People go for Vengeance - but Vow of Enmity is single target. Oathbreaker Spiteful Suffering is even worse, as its an Action. Aura of Hatred is nice, but level 7 - end game territory when I want minimum Warlock 5.

Bear in mind Vow of Enmity is a bonus action, while Sacred Weapon is a full one.
But Sacred Weapon lasts for 10 rounds on all attacks, without Concentration and regadless of enemy target, no?
In theory Sacred Weapon is better, however in practice when you need Advantage you probably have a high value target to kill, and you probably didn't get much prep time or you would probably be able to trivialise the combat in other ways. So when you need ADV, you probably need it on one high value target, and you probably need it to be extremely efficient on action economy. A bonus action ADV-on-demand trumps one that is a little better for target versatility but requires my action, tbh.
 

Yosharian

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she can deal more damage with that fucking shillelagh
Isn't her Attack roll fucking trash? She has 15 WIS, big fucking woop being able to use Shillelagh to get a stunning +2 to hit

I think people are circle jerking a little too hard over this summon tbh
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I’m restarting yet again to get Halfling Ranger (Best Master*) MC so will get to test those out there. Ranger (and Sorc/Wiz with Wet Witch Bolt) is/are well-equipped to take advantage of mired foes.

*https://www.reddit.com/r/BG3Builds/comments/15pfg4i/the_definitive_guide_to_beast_master_ranger/

Will be respeccing some companions to get Ranger/Bard/Cleric/Wiz (Enchanter) main config for Cutting Words/Bane to help beat saves
Eh, the pets are kinda cool but...
The pain is that they get the really interesting and unique abilities at level 11. Which is kinda late in my book.

Problem with pets is that they actually made the good choice to balance them pretty harshly as summons can normally be quite OP, but...

...they didn't actually nerf any other summons, so while a major class feature is hard nerfed, you'll have spiritual weapons and similar summons doing just about as well and only costing a flexible spell slot.

Read the link. Doesn’t look debuffed to me. I’m planning on keeping Bane up (with Cutting Remarks to help beat saves) so special attacks will land more often. Spider starts with two at lvl 3, not sure why you’re saying lvl 11.

We’re back to the point where I’m left wondering what people are doing if they think Spiritual Weapon is a lot of damage. It’s fine, I’ll cast it, but counting on Companion to do more than that.

We’ll see.

I’ve said nothing about level 11?
Somebody (Haplo) upthread was saying that interesting abilities didn't show up until lvl 11.
 

Grunker

RPG Codex Ghost
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she can deal more damage with that fucking shillelagh
Isn't her Attack roll fucking trash? She has 15 WIS, big fucking woop being able to use Shillelagh to get a stunning +2 to hit

I think people are circle jerking a little too hard over this summon tbh

It’s deffo not OP, just good. And I dunno, in practice she hit quite often for me
 

Yosharian

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Grand Chien
she can deal more damage with that fucking shillelagh
Isn't her Attack roll fucking trash? She has 15 WIS, big fucking woop being able to use Shillelagh to get a stunning +2 to hit

I think people are circle jerking a little too hard over this summon tbh

It’s deffo not OP, just good. And I dunno, in practice she hit quite often for me
Really? I find it hard to believe, she has like a +3 to hit in total or something? I dunno.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
she can deal more damage with that fucking shillelagh
Isn't her Attack roll fucking trash? She has 15 WIS, big fucking woop being able to use Shillelagh to get a stunning +2 to hit

I think people are circle jerking a little too hard over this summon tbh

It’s deffo not OP, just good. And I dunno, in practice she hit quite often for me
Really? I find it hard to believe, she has like a +3 to hit in total or something? I dunno.

Not that hard to hit something that’s disabled. Chance of hitting 16 AC with +3 is 1 - (12/20) = 40% or 64% with advantage.
 

Haplo

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Pillars of Eternity 2: Deadfire
People go for Vengeance - but Vow of Enmity is single target. Oathbreaker Spiteful Suffering is even worse, as its an Action. Aura of Hatred is nice, but level 7 - end game territory when I want minimum Warlock 5.

Bear in mind Vow of Enmity is a bonus action, while Sacred Weapon is a full one.
But Sacred Weapon lasts for 10 rounds on all attacks, without Concentration and regadless of enemy target, no?
In theory Sacred Weapon is better, however in practice when you need Advantage you probably have a high value target to kill, and you probably didn't get much prep time or you would probably be able to trivialise the combat in other ways. So when you need ADV, you probably need it on one high value target, and you probably need it to be extremely efficient on action economy. A bonus action ADV-on-demand trumps one that is a little better for target versatility but requires my action, tbh.
I plan to have Advantage always on regardless from the Unseen Menace.
For now I'm also often getting Advantage from Darkness.
Can't double Advantage AFAIK.
So ability to gain single target Advantage is less attractive for me.

And Sacred Weapon would boost the hit chance/negate Great Weapon Fighting All In penalty. Permanent +10 damage is rather sexy. And if you expect a combat is coming, you can precast it, it lasts long enough.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Yosharian makes a good point but sometimes trivializing a fight you can prepare for means burning the resources you want to save for the oh shit situation.

The ten round ability is good variance reducer for fights that are tough but not *that* tough, if there are any.
 
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gurugeorge

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Strap Yourselves In
I find summons to be pretty shit until the later ones tbh. Elementals are okay. Planar ally is insane though. Spirtual weapons have riddiculously low movement, I find them waste of spell most of the time (or they would be if spell attrition was an actualy mechanic in the game).

Yeah I've found the movement distance so short as to make Spiritual Weapon a waste of a slot now, compared to Solasta, where it was a no-brainer (ha!). It no longer has the feel of a "long arm" for the cleric, like it did in Solasta :(

I suppose it could be used as more like a protector for the cleric or "pod," if you move around more as a "pod". But even there, I should think most clerics will be taking advantage of Spirit Guardians quite often, and so having a mobile cleric with Misty Step or Dimension Door.
 

lukaszek

the determinator
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wait, rogue sneak die apply to spells, regardless of your subclass, even from scrolls?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Oh well that's a different situation then.

It is good to have some redundant sources of Advantage if for nothing else than to turn off Disadvantage effects that have hit you. It’s like Deadfire’s outstanding condition system but more straightforward.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
wait, rogue sneak die apply to spells, regardless of your subclass, even from scrolls?

Once per turn AFAICT. Which is why switching Astarion and Shadowheart’s classes might be a good idea. Gives you Shield prof on your Rogue who can only Sneak once per turn anyway and Longsword, Longbow, and free Perception prof on your Cleric.
 

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