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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Vatnik
Joined
Sep 28, 2014
Messages
12,202
Location
USSR
Seems a shame that I missed it for no reason then. They should've telegraphed it better that it was serious additional content. I thought it was random sadistic shit for lulz.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,163
Seems a shame that I missed it for no reason then. They should've telegraphed it better that it was serious additional content. I thought it was random sadistic shit for lulz.

They advertised it heavily before and during release. It is also the most played origin. I assume you never followed the game or this thread.

The origin is basically a serial killer with amnesia and yes, you can play a redemption run. It is also the origin that ties most heavily with the main plot.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,202
Location
USSR
They advertised it heavily before and during release. I assume you never followed the game or this thread.
I don't follow any materials prior to the game release if I intend to play the game. This is the correct way of playing it. That they didn't accommodate it through in-game hints simply tells you of their incompetence.

There is bliss in ignorance when trying new games. That's how I played them as a kid when I bought CDs of games I never even heard of.
When modern gamers know 6 months before release who they're going to take to party and who they're going to fuck, in my days it was called spoilers.
 

dukeofwoodberry

Educated
Joined
Nov 21, 2021
Messages
516
Getting advantage on a spell save DC is literally a metamagic and a good one.
First of all, the game has very good itemization for DC casters so most of the time having sufficient spell DC is not a problem. I played an enchanter wizard specialist on Tactician and never had a problem with spell DC. Secondly, the best metamagic is twinned spell which is an overwhelming advantage, same goes for split enchantment. Thirdly, a well rolled portent die is much more powerful than an advantage, because it can provide a massive effective flat increase of spell DC while an advantage is +4 spell DC on average. Lastly, school powers and metamagics are available significantly earlier than level 9 and keep scaling up until their maximum benefit while magical ambush requires level 9. Until you reach that level, your rogue is an absolutely irrelevant dogshit as a caster and cannot even attempt to hold a candle next to a proper full arcane caster.
Portent dies and meta magic are limited resources though, magical ambush is not. I guess it depends if you're spamming long rests. I never said arcane trickster was quite as good at casting as them, I said it was on par. Meaning it's close. While having 22 Dex, an extra perk, better, movement, ect... Sorc and divination wizard are better but not by a lot. Arcane trickster is underrated as a pure class.

Agreed before level 9 they're a trash caster. But they're a solid martial before that. Mage hand can guarantee you sneak attack every turm if you keep it invisible. Or it can be used to throw potions or bombs making trickster sort of have 2 actions. Gets evasion at 5 which is a very good ability.
 

MjKorz

Educated
Joined
Jul 11, 2022
Messages
530
Portent dies and meta magic are limited resources though, magical ambush is not. I guess it depends if you're spamming long rests.
You know what's also a limited resource? Scrolls the thief needs to achieve spell parity and those scrolls are much harder to acquire than simply taking a nap.

I said it was on par.
No, they're not on par and they can never be on par for reasons I already stated: no ability to cast twinned spells and advantage being massively inferior to portent dice in situations where it actually matters.

But they're a solid martial before that.
I'm not doubting their martial usefulness, I'm arguing strictly their use as a caster that tries to compete with full arcane casters. The simple truth is that they can't compete.
 

dukeofwoodberry

Educated
Joined
Nov 21, 2021
Messages
516
Portent dies and meta magic are limited resources though, magical ambush is not. I guess it depends if you're spamming long rests.
You know what's also a limited resource? Scrolls the thief needs to achieve spell parity and those scrolls are much harder to acquire than simply taking a nap.

I said it was on par.
No, they're not on par and they can never be on par for reasons I already stated: no ability to cast twinned spells and advantage being massively inferior to portent dice in situations where it actually matters.

But they're a solid martial before that.
I'm not doubting their martial usefulness, I'm arguing strictly their use as a caster that tries to compete with full arcane casters. The simple truth is that they can't compete.
Scrolls are super easy to come by. If you just make the rounds at vendors after you rest (you don't need to rest often) you'll have plenty. One drawback is you might not always have the best spell you want for every situation.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,163
Man the list of mods on the official platform so far is extremely disappointing. Most are of the "rename Halsin to daddy bear" and "More vibrant pink hair colors!" variety. Even simple class, feats and race mods are few and far between. No difficulty mod or anything of the sort.

Their alpha stage with mod developers was on for over a month. Did they completely ignore the "serious" modders and recruited cringe redditors with no programming or graphic knowledge? The most popular mods on nexus are nowhere to be seem.
 
Joined
Aug 8, 2024
Messages
49
Location
Hispania Tarraconensis
Man the list of mods on the official platform so far is extremely disappointing. Most are of the "rename Halsin to daddy bear" and "More vibrant pink hair colors!" variety. Even simple class, feats and race mods are few and far between. No difficulty mod or anything of the sort.

Their alpha stage with mod developers was on for over a month. Did they completely ignore the "serious" modders and recruited cringe redditors with no programming or graphic knowledge? The most popular mods on nexus are nowhere to be seem.
Sadly, they know their audience well
 

dukeofwoodberry

Educated
Joined
Nov 21, 2021
Messages
516
Man the list of mods on the official platform so far is extremely disappointing. Most are of the "rename Halsin to daddy bear" and "More vibrant pink hair colors!" variety. Even simple class, feats and race mods are few and far between. No difficulty mod or anything of the sort.

Their alpha stage with mod developers was on for over a month. Did they completely ignore the "serious" modders and recruited cringe redditors with no programming or graphic knowledge? The most popular mods on nexus are nowhere to be seem.
Sadly, they know their audience well
Whie BG3 has its positives and I sunk a good amount for time in it, I could certainly see this game being an overall net negative for the RPG genre with all the cringe it spawns
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,163
Martials need rests too(although short rests reset most of their features).
Ok but compare even something like a paladin without spell slots vs. wizard or sorcerer without them. Paladin is a discount fighter, wiz and sorc are barely doing anything

That is peanuts, but it doesn't really matter, in this game resting is so unrestricted there is no reason not to do it often.

My first honor mode run I remember saving "potions of angelic slumber" for house of hope since you can't rest there. While I did use them, it wasn't that necessary. The fact that these potions exist maybe signals that they originally planned to restrict rest more.

The single only part of the game where you are penalized for resting is grymforge before you rescue Nere - don't remember details but resting before saving him results in the quest failing. I'm not a fan of timed quests, but they shoud have maybe used this more often. Either that or restricted resting in dungeons or certain areas(as in the house of hope).
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,163
I mean camping in places like the Bhaal temple ruins did feel very silly.

In the original series you could try resting in dangerous dungeons, but your rest would be often interrumpted by monsters or enemies. That was more sensible.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,101
The fact that these potions exist maybe signals that they originally planned to restrict rest more.
Yes, they have. Somewhere Swen's been telling about whiny testers who just hated the so called red zones (there still red glow on the minimap in such places right) so they cut them a lot but apparently Swen insisted that at least some still persist. Fucking testers.
 

dukeofwoodberry

Educated
Joined
Nov 21, 2021
Messages
516
Why do people think this game was so successful? For me the game is around a 7.5/10. Good but not great.

The combat is arguably the best aspect but gets boring later as the challenge is removed. Speaking of challenge, bad design decisions to have no constraints on long resting. I always get really bored by act 3 and I've only finished the game once despite making it to act 3 a handful of times (and it was an absolute chore to finish.)

Items are really well done. There are a lot of cool and unique items. Great job there.

The writing is pretty bad. Boring muh refugees. Main story is a disaster. Companions are mostly bad. The romance system was mega cringe. We're talking about peak cringe that I'm not sure any AAA game has ever reached.

So what reasons do you think this game became so successful? The high production values and pretty good combat?
 

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