Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,563
Personally, I feel that Larian's combat engine is quite gimmicky, if that is a word.BG3 isn't a true Baldur's Gate game; it has decent combat.My most prevalent impression is: This isn't a Baldur's Gate game.
Yes, it allows for creativity and stuff. But on the other hand, it sometimes makes this kind of creativity almost mandatory, even for trashmob type encounters.
In BG3, things start getting easier (too easy for some) towards and in Act 2, when character development and items allow you to do some decent stuff, but you could also say they merely start getting gimmicky in other ways.
You no longer have to pay such close attention to the environment and opportunities offered by it (barrels you could smash, things you could set ablaze etc.), instead attention shifts to spells and character actions. For me, that usually means I have one fun fight where I can use all the tools at my disposal, then I either long rest or fight boring battles where I can do jack shit that's special (or rely on consumables) until my hp run out and force me to long-rest after all.
It's been a while, but I think in DOS environmental stuff like barrels and the likes stayed relevant much longer.
Finally, I didn't say I felt the combat in BG1/2 was much better (my personal favorites for D&D combat were the GoldBox games and ToEE), just that there was a series standard this game does not adhere to.
Water never stops making cold and shock effects deal double damage.
Explosives can instantly finish end game encounters, if you bother with them.