Dr Schultz
Augur
- Joined
- Dec 21, 2013
- Messages
- 492
True, but as long as they don't leave the party, you have the same degree of control over them than over your main character. IF there is a difference, I'd say it's quite subtle...
Tim Cain tried various different approaches in three different games (Fallout, Arcanum, ToEE) and they were all terrible. And the question of one-character versus full-party was answered right at the beginning:
In the competition between the two 800-pound gorillas of the industry, Wizardry won the first round with both the critics and the public. Compared to Ultima I, Wizardry I garnered more attention and more superlative reviews, and engendered a more dedicated cult of players — and outsold its rival by at least a two to one margin.
I've read this article years ago.
I'm under the impression that you missed one (or more) of my posts in this thread. While I've stated that controlling one character surely makes for a closer approximation of the tabletop experience, I've also repeated multiple times that I don't give a fuck about that. If a design choice brings to good gameplay I'm totally on board.