Tacgnol
Shitlord
- Joined
- Oct 12, 2010
- Messages
- 1,871,883
This game is not a continuation of the franchise no matter what they say. Period.
Good. rtwp needs to go.
I had to brofist oneself. Now I feel dirty.
This game is not a continuation of the franchise no matter what they say. Period.
Good. rtwp needs to go.
Still better than "exploring" in DOS which just means going through linear corridors.Good thing, considering that "exploring" in the I. E. games essentially mean clearing the black spots of small (and occasionally beautiful) 2d paintings.
Some people need to learn how Early Access works, at least for Larian. If D:OS EA is anything to go by, what we're seeing now is veeeery different from the final product. And most people treat it like it's a full release :smh:.
Which are split into tiny areas that are impossible to access out of order because of impassable obstacles.handful of huge maps
Which has only been introduced in DOS2 and is only meaningful for combat.lots of verticality
Which amounts to procedurally generated loot. Super exciting.hidden stuff
90% of which are oil or poison barrels whose existence in those locations makes zero sense.interactive objects
Which are split into tiny areas that are impossible to access out of order because of impassable obstacles.handful of huge maps
Which has only been introduced in DOS2 and is only meaningful for combat.lots of verticality
Which amounts to procedurally generated loot. Super exciting.hidden stuff
90% of which are oil or poison barrels whose existence in those locations makes zero sense.interactive objects
IE exploration is absolutely terrible, don't get me wrong - but at least it exists, while DOS games are just as on-rails as modern cinematic shooters.
The Total war warhammer games are the best fantasy warhammer games and the best total war games at the same time.Akin to the Total War series, this literal reskin should've been called Original Sin: Baldur's Gate
The last one I played was Shogun II. Are they really that good?The Total war warhammer games are the best fantasy warhammer games and the best total war games at the same time.Akin to the Total War series, this literal reskin should've been called Original Sin: Baldur's Gate
TW:Warhammer ruined historical TW games for me. Together with the fact that CA got very lazy with their historical games.The last one I played was Shogun II. Are they really that good?The Total war warhammer games are the best fantasy warhammer games and the best total war games at the same time.Akin to the Total War series, this literal reskin should've been called Original Sin: Baldur's Gate
TW:Warhammer ruined historical TW games for me. Together with the fact that CA got very lazy with their historical games.The last one I played was Shogun II. Are they really that good?The Total war warhammer games are the best fantasy warhammer games and the best total war games at the same time.Akin to the Total War series, this literal reskin should've been called Original Sin: Baldur's Gate
This game is essentially Divinity Original Sin 2 in Faerun.
The graphics are slightly better on a technical level.. but the world / area design is a carbon copy of DOS2 ..
Wide open area that you explode from bottom left to top right.. There doesn't appear to be any world map or region wide exploration.
Waypoints let you zip about ala braccus statues. Ect..
I was sorta hoping to See Larians spin on a Baldurs Gate styled game (minus the RTWP) and explore sprawling villages or hoof it in wide open fields.
Also large parts of the map feel just empty.
Still more fun than PoE 1.
Good thing, considering that "exploring" in the I. E. games essentially mean clearing the black spots of small (and occasionally beautiful) 2d paintings. Not exactly thrilling gameplay...
Must buy for me.
We already did get a proper Baldur's Gate sequel. It's called Baldur's Gate 2.
Good thing, considering that "exploring" in the I. E. games essentially mean clearing the black spots of small (and occasionally beautiful) 2d paintings. Not exactly thrilling gameplay...
Mehhh.. BG1 Wilderness areas were notorious for this.. but they still felt immersive in a way.. what's the chances of you finding something eye shocking amazing every 10 feet?
You'd sometimes just be occasionally attacked by a retardo gibberling or wolf.. Which made coming to a bandit attacked caravan or finding a wizard tower all the more interesting.
Also BG1 basically hid story hooks in the world. You could actually visit areas way beyond your level, or do things out of order if you knew where to look.
Call me a storyfag or immersionfag but having a wide open realm to explore felt good.
DOS2 feels so much more formulaic .. Your walking from Left Bottom corner to Top Right corner.. you can fork here and there.. but there's no sense of exploration.. you never really "miss" anything or feel out of your element like "Wow this forest is getting kinda shitty, better head back to Friendly Arm Inn"
I guess for a bunch of disgruntled veterans who can solo BG1 in a hour with a single character these experiences don't exist anymore.. but that was my initial feeling with BG1 and I was hoping for a turn based version of that.
(still better than PoE 1 though)
must pirate for me
It would've been proper if it had the open world feel and the free exploring of the first.
that's not gameplay.
or it can be for retarded autists such yourself.
and it is thrilling seeing map features and point of interests being discovered with each step.
If someone wants the true feel of exploration in their game, "shroud of war" is mandatory.
This is not explorations from a gameplay standpoint, though: No environmental hazards, no secrets to find (for the players, the rogue does all the work), no engaging puzzles, almost zero interaction with the game world... This is wandering. No exploration.
This is not explorations from a gameplay standpoint, though: No environmental hazards, no secrets to find (for the players, the rogue does all the work), no engaging puzzles, almost zero interaction with the game world... This is wandering. No exploration.
that's what exploration is in your view or what it should be
the most memorable moment for a friend of mine while he was playing BG1 back in the day (and the moment that he keeps bringing it up 22 years later when he gets drunk and laments of not being able nowadays to enjoy games like he used to), is a moment where he experienced true unforgettable immersion while he was just walking in a random forest during the rain at dusk.
so fuck exploration "from a gameplay standpoint"
what I want from a game is emotion, not just numbers and mechanics.
I've played DOS2 (well, the Fort Joy map and bits of Reaper Coat - that was as much as I could stomach) just last month. In Fort Joy, you go beach->fort->prison->marshes/rebel camp->docks. I guess you can skip prison if you try really hard and chose between Braccus' armory and frozen beach for a tool to deal with shriekers, but that's about the extent of non-linearity that Fort Joy allows. And that's even discounting that you have fat chance of defeating enemies above your level in unmodded DOS2 which railroads you even more.Again, man: I don't know which game(s) have you played, but they are not D:OS I and II.
But it's a gamble [the first time]. You do not know what may be lurking there... and in a few cases there actually is a fairly powerful threat; more than one targeted ambush.My issue with the "exploration" in the I.E. games is precisely this: It takes zero effort to clear the black spots of a prerendered painting, beautiful as it may be.
This is not explorations from a gameplay standpoint, though: No environmental hazards, no secrets to find (for the players, the rogue does all the work), no engaging puzzles, almost zero interaction with the game world... This is wandering. No exploration.
that's what exploration is in your view or what it should be
the most memorable moment for a friend of mine while he was playing BG1 back in the day (and the moment that he keeps bringing it up 22 years later when he gets drunk and laments of not being able nowadays to enjoy games like he used to), is a moment where he experienced true unforgettable immersion while he was just walking in a random forest during the rain at dusk.
so fuck exploration "from a gameplay standpoint"
what I want from a game is emotion, not just numbers and mechanics.
I thought I said exactly the opposite in my post: In a videogame you have good exploration when you have to work for something awesome to happen.
My issue with the "exploration" in the I.E. games is precisely this: It takes zero effort to clear the black spots of a prerendered painting, beautiful as it may be.
Aside for that, enjoy your emotions. No one here wants to rob you or your friends form your fond memories.
[
the most memorable moment for a friend of mine while he was playing BG1 back in the day (and the moment that he keeps bringing it up 22 years later when he gets drunk and laments of not being able nowadays to enjoy games like he used to), is a moment where he experienced true unforgettable immersion while he was just walking in a random forest during the rain at dusk.
I've played DOS2 (well, the Fort Joy map and bits of Reaper Coat - that was as much as I could stomach) just last month. In Fort Joy, you go beach->fort->prison->marshes/rebel camp->docks. I guess you can skip prison if you try really hard and chose between Braccus' armory and frozen beach for a tool to deal with shriekers, but that's about the extent of non-linearity that Fort Joy allows. And that's even discounting that you have fat chance of defeating enemies above your level in unmodded DOS2 which railroads you even more.Again, man: I don't know which game(s) have you played, but they are not D:OS I and II.
The only principal difference it makes progression-wise is whether you do the prison level or go straight to the marshes. And I acknowledged that you can skip the prison. I looked at the walkthrough before writing the post in case I was really missing something, and it only convinced me that I wasn't.there are at least four different ways for leaving it.
This is not explorations from a gameplay standpoint, though: No environmental hazards, no secrets to find (for the players, the rogue does all the work), no engaging puzzles, almost zero interaction with the game world... This is wandering. No exploration.
that's what exploration is in your view or what it should be
the most memorable moment for a friend of mine while he was playing BG1 back in the day (and the moment that he keeps bringing it up 22 years later when he gets drunk and laments of not being able nowadays to enjoy games like he used to), is a moment where he experienced true unforgettable immersion while he was just walking in a random forest during the rain at dusk.
so fuck exploration "from a gameplay standpoint"
what I want from a game is emotion, not just numbers and mechanics.
I thought I said exactly the opposite in my post: In a videogame you have good exploration when you have to work for something awesome to happen.
My issue with the "exploration" in the I.E. games is precisely this: It takes zero effort to clear the black spots of a prerendered painting, beautiful as it may be.
Aside for that, enjoy your emotions. No one here wants to rob you or your friends form your fond memories.
no, exploration has nothing to do with something awesome that has to happen to make it awesome.
me linking that video is proof that I understood exactly what you want to convey
you have an unhealthy obsession about black... spots and "clearing" them.
enjoy your Aspergers
Mehhh.. BG1 Wilderness areas were notorious for this.. but they still felt immersive in a way.. what's the chances of you finding something eye shocking amazing every 10 feet?
You'd sometimes just be occasionally attacked by a retardo gibberling or wolf.. Which made coming to a bandit attacked caravan or finding a wizard tower all the more interesting.
Also BG1 basically hid story hooks in the world. You could actually visit areas way beyond your level, or do things out of order if you knew where to look.
Call me a storyfag or immersionfag but having a wide open realm to explore felt good.
DOS2 feels so much more formulaic .. Your walking from Left Bottom corner to Top Right corner.. you can fork here and there.. but there's no sense of exploration.. you never really "miss" anything or feel out of your element like "Wow this forest is getting kinda shitty, better head back to Friendly Arm Inn"
I guess for a bunch of disgruntled veterans who can solo BG1 in a hour with a single character these experiences don't exist anymore.. but that was my initial feeling with BG1 and I was hoping for a turn based version of that.
(still better than PoE 1 though)
I'm not denying that there is a certain satisfaction in clearing the aforementioned black spots: Some maps in BG I and II are really beautiful to look at, others contain interesting story bits, others memorable combat encounters.
Still, clearing these maps is not exploration from a gameplay standpoint: No environmental hazards, no secrets to find (for the player, the rogue does all the work by himself), no engaging puzzles, almost zero interactions with the game world...
In the I.E. games you wander enjoying the scenario. Exploring (in gameplay terms) implies some sort of challenge and decision making process. In Zelda you explore. In BG you occasionally enjoy beautiful vistas.
D:OS I and II, taking inspiration from Ultima and having much bigger maps, are distinctively more developed on these regards. It's a fact. Unrelated to my or your personal preferences.
In Zelda you explore