Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 32,760
They'd manage to make that gay tooLarian should have used the MYFAROG settings instead of gay 5E DnD.A lot would be better if D&D went back its roots.
They'd manage to make that gay tooLarian should have used the MYFAROG settings instead of gay 5E DnD.A lot would be better if D&D went back its roots.
I finally arrived in the actual city about five days ago, and my path took me almost directly to the Elfsong Tavern. When I think about playing the game now, my reaction is that I would rather do anything else, and I don't see that changing anytime soon. I think I've fully fatigued myself, so I need to take a break of about 9 to 12 months. I'm at a pretty perfect spot to just park the game for a long while.This is a fun thread. Here's my impression as I've been playing it lately and I've just started act 3. To expand upon what I mentioned in the 2024 played games thread, where I gave it a 6.5/10:
Anyway, I would say the game is very far from perfect. It’s DOS3 in spirit and BG3 in name only. But I can’t claim it’s not worth playing, even if only once.
- The story is decent. I like how the Dead Three seem to be behind the events so far (or rather, it's their cults).
- The pacing is overall pretty shit. I'm not sure how to fix it. Maybe break it down into more chapters and use less shit level design.
- The camera is beyond awful. I hate everything about it.
- I don’t like the level design that much. Outdoors are too scattered, with a bunch of redundant roads that overlap for no reason. Some areas look like you could travel to them from afar, but you can't. Indoors have too much useless clutter, which is a nightmare for someone like me who likes to rummage through almost everything. The awful camera just makes this worse.
- Dialogue is a weird mix of actually good content and downright cringe-worthy stuff. The fact that the voice acting is great helps a bit but solves nothing. Also, when replying in conversations, I often find my options lacking. Even if there are five or more choices, they often don’t let me say what I really want to. Pretty disappointing.
- After a year, the game is still very technically unpolished. It still doesn’t have adjustable font sizes for all fonts (like item descriptions). I’ve played the game on my desktop and my laptop, and it’s fine. But on an HTPC, the font would be too small. And people with any sort of vision issues can just fuck off and die, apparently. What can’t be fixed are the shit aspects of the engine. When you have a moderate amount of items picked up (500+), it takes a second or more to load that inventory on a fucking 13900K with an unlimited TDP. And 500 isn't much (100 camping supplies, 100 ingredients, 50 potions, 50 equipment pieces saved for later, 50 ammo and throwables, 50 scrolls, 50 keys, and 50 misc items). Baldur’s Gate 2 would load a bag of holding with 5,000 items instantaneously on a shit-tier single-core CPU from eons ago. Gold fucking standard, my ass.
- The UI overall leaves a lot to be desired, and a lot of things need to be fixed by mods. For example: Better Containers, Better Context Menu, Better Hotbar, Better Character and Party Panel, Better Map, Better Split Item, Better Target Info, Better Tooltips, Better Topbar, Better Trade Menu... DOES THIS SEEM NORMAL TO ANYONE? What were they doing all this time since release?
- The world visuals are good but nothing special. I play at 4K, max settings, with DLSS set to Quality, and it’s not something that blows me away—it’s simply fine. Maybe it’s all a bit too colorful and cartoony. I did turn off God Rays and Bloom because I didn’t like the way those effects made the game look, which is another indication that I found something lacking in the design itself. I thought the NPC visuals were pretty well done, though. Whether it’s undead, goblins, or Shart's cake, it’s fun to look at. My character is a Bronze Dragonborn (Sorc), and I can’t help but chuckle in cutscenes because he looks so ridiculous and out of this world with his shiny scales.
- Lots of minor stuff one could complain about. Like world NPCs never shutting up and repeating their lines forever (leftover cancer from DOS). When you want to take a nap, someone always wants to fuck you, suck your blood, or talk to you about their feelings. What happened to the good old rest function?
It can't be replicate because all triple A rpg studio fucking sucks and the smaller studios that are willing to make something similar, don't have the money (and years of experiences) necessary to include all the bells and whistles that wowed people into trying it.but also an anomaly that other studios can’t realistically replicate.
So you're saying everything in the OP about BG3 is wrong and untrue? Let's see, then. I'll compact the entire OP down into simple bullet points for you, since you seem to be having a comprehension issue.Even if all the criticism I had for BG3 over the last few years (about its control scheme, its mechanics, its writing, its characters, its structure/map layout, etc), I have to say this thread has to be peak codex autism or pretty close to it and the opening post is downright delusional.
One example of the writing is when you stumble into a secret thieves den. The boss of the thieves then gives you a quest and when you ask her why you should care, she responds "because we didn't just kill you when you arrived. so you kinda owe us". It was so compelling that I uninstalled the game the very next moment.so I wouldn't call writing "dogshit". Not spectacular maybe but not THAT bad.
The thieves guild felt like I was on one of those themed Disney tours. That place was about as threatening as stumbling onto Peter Pan and his gang of 10 year oldsOne example of the writing is when you stumble into a secret thieves den. The boss of the thieves then gives you a quest and when you ask her why you should care, she responds "because we didn't just kill you when you arrived. so you kinda owe us". It was so compelling that I uninstalled the game the very next moment.so I wouldn't call writing "dogshit". Not spectacular maybe but not THAT bad.
That was the whole game up to that point.The thieves guild felt like I was on one of those themed Disney tours.
Most of it.So you're saying everything in the OP about BG3 is wrong and untrue?Even if all the criticism I had for BG3 over the last few years (about its control scheme, its mechanics, its writing, its characters, its structure/map layout, etc), I have to say this thread has to be peak codex autism or pretty close to it and the opening post is downright delusional.
It literally does not.-The aesthetic and graphics appear identical to the Original Sin games (asset flip)
Not really.-The levels are linear in how you are railroaded into encounters
It's one of the best on the market for turn-based games.-The turn based combat is derivative, slow, and tedious.
A mixed bag.-The writing is dogshit
Well, on this point you are preaching to the choir.-Camera is abhorent, so are the graphics and controls, including pop in and butt ugly LOD's.
Disappointing, yes.-No Day/Night cycles
For someone who claimed for 20 years to be in love with Ultima and to aspire to make "the greatest RPG to dwarf them all" Swen Vincke surely seem to consider a lot of the features that made that saga a classic something very easy to give up to...-Larian are not passionate despite popular opinion, because even after 10 years of increasing budget and team size, they still haven't made the game they promised in their original kickstarter.
It literally does.It literally does not.-The aesthetic and graphics appear identical to the Original Sin games (asset flip)
In fact one of the most common, recurring comments when the Early Access launched (even on this forum) was what an improvement the quality of the assets used was over DOS 2 (with creature models and animations in particular).
Yes really.Not really.-The levels are linear in how you are railroaded into encounters
There are problems with the way the game world is designed and structured (I call it "the diorama effect", where the entire gaming world loops on itself so tightly and every corner of the map feel more like a series of vignettes rather than an actual physical place) but excessive linearity is not really an issue.
Most of the situations/encounters on the game can be approached by multiple angles and in different orders and what's more important, from time to time the game ACKNOWLEDGES these differences.
It's fucking dogshit mate. Almost Good / Atrocious is not what I'd call a 'mixed bag'. Unless we're talking about a mixed bag of shit.A mixed bag.-The writing is dogshit
Some part are arguably almost good, other close to be atrocious. I've surely seen worse in any case.
hell, there was probably worse even among some of the titles that you retards count as your favorites.
There's no excuse for BG3 not to have Day/Night cycles and I've been the loudest on this forum about this issue since the EA. But unlike you I haven't reserved myself to just feeling "Disappointed" about it. That's a defeatist attitude you have. Larian deserved to be criticized for omitting this feature from Original Sin 2, let alone BG3! But you lowered your standards. Good for you.Disappointing, yes.-No Day/Night cycles
Especially for a Baldur's Gate game.
But there are more games in the same group than exceptions.
Strange to see the Codex making a stink about this point, though, given that when I was complaining about what a disappointment this choice was during the EA most of the posters in this board were dismissing the day/night cycle as pointless eye candy with hardly any impact on rthe game.
Swen Vincke is a con man along the same vein as Peter Molyneux and Todd Howard and he deserves that reputation just as much.For someone who claimed for 20 years to be in love with Ultima and to aspire to make "the greatest RPG to dwarf them all" Swen Vincke surely seem to consider a lot of the features that made that saga a classic something very easy to give up to...
To sum it up, yeah, I think you are full of shit. And so are most of the recurring posters in this thread.
You must be fucking blind. And I mean on top of also being a dimwit.It literally does.
By looking at more than 4 square meters of rocky pavement, for example.How can you tell these games apart without looking at their UI's?
"Some parts were good, some weren't" is the literal definition of a mixed bag.It's fucking dogshit mate. Almost Good / Atrocious is not what I'd call a 'mixed bag'.
So do you want to argue about individual pebbles on the ground? Semantics won't win you the argument.You must be fucking blind. And I mean on top of also being a dimwit.It literally does.
I'm not surprised syphilitic mongoloids like Jaekl are on your side of the argument, incidentally.
By looking at more than 4 square meters of rocky pavement, for example.How can you tell these games apart without looking at their UI's?
"Some parts were good, some weren't" is the literal definition of a mixed bag.It's fucking dogshit mate. Almost Good / Atrocious is not what I'd call a 'mixed bag'.