Tacgnol
Shitlord
- Joined
- Oct 12, 2010
- Messages
- 1,871,883
oh for fuck's sakeMagic items are very common, and tiered with colour rarity.
The itemisation was probably the one thing I was looking forward to from the ruleset.
Fuck sakes Larian.
oh for fuck's sakeMagic items are very common, and tiered with colour rarity.
Gay-vampire-rogue-politician-man has a smoke bomb. How exactly being able to link into the hivemind allows you to create a smoke bomb isn't very intuitive to me.
Yeah,vukan is know for being shit,especially with nvidia cards.Switch to DX11 asap. I had a bug on Vulkan - every texture was extremely LOW RES despite settings.
LoL the game uses Vulkan....won't even bother starting it.
Had it happen once in about six hours of play on my GTX 770
Switch to DX11 asap. I had a bug on Vulkan - every texture was extremely LOW RES despite settings.
LoL the game uses Vulkan....won't even bother starting it.
Had it happen once in about six hours of play on my GTX 770
oh for fuck's sakeMagic items are very common, and tiered with colour rarity.
The itemisation was probably the one thing I was looking forward to from the ruleset.
Fuck sakes Larian.
What? You expected this to be a gold box game? A 2d isometric game?That... is worrying.
oh for fuck's sakeMagic items are very common, and tiered with colour rarity.
The itemisation was probably the one thing I was looking forward to from the ruleset.
Fuck sakes Larian.
They just couldn't help themselves.
Every vendor in the first level 2 "city" sells at least one +1 magical item. Prices are low enough that I could buy one in the first hour, if I sell all the space grenades I got from the tutorial.
Also I already found one dose of a very potent poison, which shows off as blue rarity in my inventory. They probably made +1 and equal power enchantments green, +2 blue and +3 red. Stronger orange or so.
Utter decline, but if they put so much work into this shit they sure as hell are not gonna remove rarity now.
At least most magic items are just cute, like a staff that allows you to cast create water, a noncombat spell, for free.
So if the UI is "unfortunate", the camera's shit, you only control four characters and there are no party formations... does that make BG3 a spiritual successor to NWN2?Wtf, this is starting to sound like the Steam forum now with fanboys attacking people with legit issues with the game.
1. Story/presentation is lacking
2. DnD 5e sucks (apparently)
3. It's DOS 2.5
4. 4 party limit
5. Theme park
6. Camera and control issues
7. Confusing/bad UI
8. Level up is boring
9. Cartoony, exaggerated animations etc
That is my issues, not hating for hating or anything. It just seems poor. I had a ton of issues with Pathfinder too in the beginning, but playing it now it was a genuine joy. I could see though that it was a "spiritual successor" to the BG games, but I have a hard time seeing this game shape up to anything enjoyable in the same way, just too many fundamental issues for me. While some can be fixed of course, but it's still gonna be a DOS game in disguise.
What? You expected this to be a gold box game? A 2d isometric game?That... is worrying.
oh for fuck's sakeMagic items are very common, and tiered with colour rarity.
The itemisation was probably the one thing I was looking forward to from the ruleset.
Fuck sakes Larian.
They just couldn't help themselves.
Every vendor in the first level 2 "city" sells at least one +1 magical item. Prices are low enough that I could buy one in the first hour, if I sell all the space grenades I got from the tutorial.
Also I already found one dose of a very potent poison, which shows off as blue rarity in my inventory. They probably made +1 and equal power enchantments green, +2 blue and +3 red. Stronger orange or so.
Utter decline, but if they put so much work into this shit they sure as hell are not gonna remove rarity now.
At least most magic items are just cute, like a staff that allows you to cast create water, a noncombat spell, for free.
Sounds pure decline. Magic items are meant to be even rarer in 5e than older editions, a +1 weapon is supposed to be a powerful treasure at low levels not something thrown around willy nilly.
I was really hoping Larian would restrain themselves this time round.
But you can not see the DC of a check before attempting to roll. So you might see attempt to investigate or insight, you try insight because your bonus is +2 instead of +1, but the DC is 5 points higher.
oh for fuck's sakeMagic items are very common, and tiered with colour rarity.
The itemisation was probably the one thing I was looking forward to from the ruleset.
Fuck sakes Larian.
They just couldn't help themselves.
Every vendor in the first level 2 "city" sells at least one +1 magical item. Prices are low enough that I could buy one in the first hour, if I sell all the space grenades I got from the tutorial.
Also I already found one dose of a very potent poison, which shows off as blue rarity in my inventory. They probably made +1 and equal power enchantments green, +2 blue and +3 red. Stronger orange or so.
Utter decline, but if they put so much work into this shit they sure as hell are not gonna remove rarity now.
At least most magic items are just cute, like a staff that allows you to cast create water, a noncombat spell, for free.
Sounds pure decline. Magic items are meant to be even rarer in 5e than older editions, a +1 weapon is supposed to be a powerful treasure at low levels not something thrown around willy nilly.
I was really hoping Larian would restrain themselves this time round.
This aspect of DnDs system never appealed to me. Probably because the reliance on the D20 makes a +1 modifier... miniscule. 5% is peanuts.
Hype felt good while it lasted. Gonna wait for cyberdunk.Magic items are very common, and tiered with colour rarity.
I know I will get showered with Fabulously Optimistic, maybe if we give the feedback that Magic Items shouldn't be that common and not be colored with retarded MMO convention we might get that shit fixed?
So if the UI is "unfortunate", the camera's shit, you only control four characters and there are no party formations... does that make BG3 a spiritual successor to NWN2?
Now I'm confused. Are they all hand-crafted, and the only problem is that they're too numerous? I can live with that.Absolutely impossible, they are not random magic items. That shit is customly named and designed and everything.
They should add a meter in the options to set on either Low, Medium or High which defines the amount of magical items found in the game.I know I will get showered with Fabulously Optimistic, maybe if we give the feedback that Magic Items shouldn't be that common and not be colored with retarded MMO convention we might get that shit fixed?
Absolutely impossible, they are not random magic items. That shit is customly named and designed and everything. They would have to cut huge amounts of finished content for that, might as well start begging for rtwp instead.
So if the UI is "unfortunate", the camera's shit, you only control four characters and there are no party formations... does that make BG3 a spiritual successor to NWN2?
Nowhere near as bad imo. But I dislike both NWNs a lot, I think they are worse than Original Sin.
Those games were only good for their engine. And even that was kinda gay.
Now I'm confused. Are they all hand-crafted, and the only problem is that they're too numerous? I can live with that.Absolutely impossible, they are not random magic items. That shit is customly named and designed and everything.
oh for fuck's sakeMagic items are very common, and tiered with colour rarity.
The itemisation was probably the one thing I was looking forward to from the ruleset.
Fuck sakes Larian.
They just couldn't help themselves.
Every vendor in the first level 2 "city" sells at least one +1 magical item. Prices are low enough that I could buy one in the first hour, if I sell all the space grenades I got from the tutorial.
Also I already found one dose of a very potent poison, which shows off as blue rarity in my inventory. They probably made +1 and equal power enchantments green, +2 blue and +3 red. Stronger orange or so.
Utter decline, but if they put so much work into this shit they sure as hell are not gonna remove rarity now.
At least most magic items are just cute, like a staff that allows you to cast create water, a noncombat spell, for free.
Sounds pure decline. Magic items are meant to be even rarer in 5e than older editions, a +1 weapon is supposed to be a powerful treasure at low levels not something thrown around willy nilly.
I was really hoping Larian would restrain themselves this time round.
This aspect of DnDs system never appealed to me. Probably because the reliance on the D20 makes a +1 modifier... miniscule. 5% is peanuts.
Yeah but in 5e, AC and attack is bounded so it doesn't increase as dramatically.
As an example, a level 10 fighter only has an attack bonus of +4 from their levels. So a +1 weapon is quite significant.
Hype felt good while it lasted. Gonna wait for cyberdunk.Magic items are very common, and tiered with colour rarity.
oh for fuck's sakeMagic items are very common, and tiered with colour rarity.
The itemisation was probably the one thing I was looking forward to from the ruleset.
Fuck sakes Larian.
They just couldn't help themselves.
Every vendor in the first level 2 "city" sells at least one +1 magical item. Prices are low enough that I could buy one in the first hour, if I sell all the space grenades I got from the tutorial.
Also I already found one dose of a very potent poison, which shows off as blue rarity in my inventory. They probably made +1 and equal power enchantments green, +2 blue and +3 red. Stronger orange or so.
Utter decline, but if they put so much work into this shit they sure as hell are not gonna remove rarity now.
At least most magic items are just cute, like a staff that allows you to cast create water, a noncombat spell, for free.
Sounds pure decline. Magic items are meant to be even rarer in 5e than older editions, a +1 weapon is supposed to be a powerful treasure at low levels not something thrown around willy nilly.
I was really hoping Larian would restrain themselves this time round.
This aspect of DnDs system never appealed to me. Probably because the reliance on the D20 makes a +1 modifier... miniscule. 5% is peanuts.
Yeah but in 5e, AC and attack is bounded so it doesn't increase as dramatically.
As an example, a level 10 fighter only has an attack bonus of +4 from their levels. So a +1 weapon is quite significant.
Yeesh, +4 from the levels, +3 or +4 from the stats, and so the +1 from the weapon matters less and less. And the combined +8/+9 from all these sources is still paltry compared to the D20 itself, and the broad range of results it provides. At level 10 the fighter would likely face stuff such as Stone Golems (AC 17), meaning he would hit only slightly more often than half the time. I'm not quite convinced this is the sensible approach.
Now I'm confused. Are they all hand-crafted, and the only problem is that they're too numerous? I can live with that.Absolutely impossible, they are not random magic items. That shit is customly named and designed and everything.