racofer
Thread Incliner
Just saying.
racofer said:Just saying.
racofer said:Just saying.
ScottishMartialArts said:racofer said:Just saying.
Finished TotSC last night. Just need to kill Sarevok again and it'll be on to BG2 in my Winter 2009-2010 Infinity Engine run through. I REALLY enjoyed my replay of BG1. Even if there isn't much C&C, and story/dialog really isn't the focus, it's still an awful lot of fun to see a party of 2nd Ed DnD characters go from total weaklings to pretty bad ass.
Excidium said:Baldur's Gate = landscape crawl = shit
watBaldur's Gate half gameplay is total shit
This is the Codex. Anything below decent is automagically shit.Shannow said:Perfect gameplay>very good gameplay>good gameplay~TOEE/JA2>decent>BG1/2/IE>>NWN2~barely acceptable gameplay>NWN~shit>total shit
Nope, raco. While I often agree with you, you're quite off the mark here. For a party based game in non-first person view it is still quite far removed from total shit. But thanks for sharing.
PS: Since Volly claims NWN to be party-based...it's sucky. As a single character game I find the gameplay to be decent, though.
Hack the game to play solo F/M/T/C.Awor Szurkrarz said:I have found BG1/2 combat very boring unless I play F/M/T. Mages are rather bland and fighters lack options, especially with the lack of direct attack commands like in Goldbox Games tends to detach from fighter's actions.
Even something as simple as an ability to fight more offensively or defensively would greatly enhance the game IIRC - there's such option in the DMG.
Too bad they didn't use the Players Option: Combat & Tactics rules - I think they are much better for a computer game than vanilla AD&D.
Personally, I find roguelikes like ADOM and Incursion much more enjoyable when it comes to combat. Especially ADOM with its "Tactics" setting and awesome necromancy.
Also Goldbox games.
The dialogue/C&C/paths part is much worse than in games like Fallout and Arcanum. Especially that a retarded character gets the same dialogue options as a genius and sometimes the quest design forces PC to be inactive or say/do something stupid.
The amount of spells per day is limited. On low levels it's extremely limited, which means that most of time, mage will be out of spells. It's one of my favourite spell systems, though.Jasede said:I enjoy ADOM as much as the next fellow, yet I can still appreciate the encounters in BG 1 and 2 and do not share the sentiments that mages are "bland" - the game has such a multitude of spells for every situation, as if the designers had actually designed this to be solo'd by a competent wizard and then added the rest as fluff so that players who are not as competent can use fighters to shield the wizards and clerics to restore their HP.
Games are a luxury entertainment product. It makes treating anything below decent as shit pretty reasonable.Black said:This is the Codex. Anything below decent is automagically shit.
very good gameplay>good gameplay~TOEE/JA2Black said:This is the Codex. Anything below decent is automagically shit.
HAVE YOU FORGOTTEN YOUR VOWS?!
Wait, why is even JA2 after good gameplay, are you mad, jesus cocks.