Zboj Lamignat
Arcane
- Joined
- Feb 15, 2012
- Messages
- 5,871
I feel like the shovel-ware from the gamepass fodder devs gets those ridiculous pricings on purpose to push the agenda.Seventy Dollars?!?!
I feel like the shovel-ware from the gamepass fodder devs gets those ridiculous pricings on purpose to push the agenda.Seventy Dollars?!?!
I remember watching some documentary on the production of "The Sopranos", where Matthew Wiener was recalling a conversation David Chase had with him when he was hiring him to write for the show. Among other warnings and advise, Chase told him "I'm not running a writers school here. If you can't write, I'll fire you" Why doesn't it work the same? If I'm running a game development project, what's to stop me from firing people who impose their own style contrary to the direction I've given? There is supposed to be enough supply in the labor market for their jobs.
I think the Obsidian founders (Urquhart, Parker) are making the type of game they always wanted to make.These guys stopped making what they liked making and focused on what they thought would sell well, lets see how it pans out for them.
Likely, we did see Feargus' reading list. Or was that Brian Fargo.I think the Obsidian founders (Urquhart, Parker) are making the type of game they always wanted to make.These guys stopped making what they liked making and focused on what they thought would sell well, lets see how it pans out for them.
It was Feargus's. Lots and lots of extremely generic high fantasy. Terrible taste.Likely, we did see Feargus' reading list. Or was that Brian Fargo.I think the Obsidian founders (Urquhart, Parker) are making the type of game they always wanted to make.These guys stopped making what they liked making and focused on what they thought would sell well, lets see how it pans out for them.
It feels as if the writers room dictates the tone of games in these companies more than any one person formally wearing the hat of "game director", "project director", "executive producer", or whatever term these pompous asses have decided to copy from their treasured movie industry.
It's like a milder version of Jeff Bezos coming down from the heavens and still unable to alter the direction of his own employees writing at the Washingpon Toast.
What led to this? Aren't these guys supposed to conform to a project's overall direction, and get changed if they don't? Isn't this how employer-employee relations usually work?
I remember watching some documentary on the production of "The Sopranos", where Matthew Wiener was recalling a conversation David Chase had with him when he was hiring him to write for the show. Among other warnings and advise, Chase told him "I'm not running a writers school here. If you can't write, I'll fire you" Why doesn't it work the same? If I'm running a game development project, what's to stop me from firing people who impose their own style contrary to the direction I've given? There is supposed to be enough supply in the labor market for their jobs.
Poor Feargus had to give up his boob plate and sexy designs on women due to staff/fan rebellion. But yeah this is absolutely in line with "I like running around Skyrim and going into dungeons and killing skeletons."I think the Obsidian founders (Urquhart, Parker) are making the type of game they always wanted to make.These guys stopped making what they liked making and focused on what they thought would sell well, lets see how it pans out for them.
I'm awfully pessimistic that this will be anywhere near as fun.But yeah this is absolutely in line with "I like running around Skyrim and going into dungeons and killing skeletons."
Looks fun enough to me from the gameplay footage.I'm awfully pessimistic that this will be anywhere near as fun.
Sure, but it's not only the dungeons that make something like Skyrim fun. It's also all the sort of random side content that you can stumble upon while aimlessly wandering around. With this being of a lower scale, dunno how much of it will be in Avowed.Looks fun enough to me from the gameplay footage.I'm awfully pessimistic that this will be anywhere near as fun.
Then there is our problem.A variety of labour regulations and corporate practices, unions were applicable, and industry pressure groups. I'm not saying this is the case with Avowed, I don't imagine there's any internal artistic differences over this game at Obsidian, but to your question in general, shitcanning full-on employees (rather than consultants) is a much lengthier and more complex process today than it was twenty years ago. If said employee literally craps on your desk, sure, immediate termination, but if they're merely underperforming or you just don't "like" the quality of their work (especially in an artistic capacity), there's a whole rigamarole of critical feedback, performance improvement programs, and even compromise before you can outright replace them.If I'm running a game development project, what's to stop me from firing people who impose their own style contrary to the direction I've given?
I said it seems so to me, because whatever game they make, Obsidian's writing is always Obsidian's writing - PoE, Tyranny, Deadfire, ToW, Avowed...So I am not sure why you think writers are the ones telling their bosses what the direction of their games will be like.
And that's the problem too. She isn't making a game for herself, is she. She can write a novel for herself if she feels the urge for it, but that's a different enterprise.The project director of Avowed is Carrie Patel, a promoted writer. She's making the kind of game a middle aged woman into fantasy fiction would like.
OTOH Obsidian's attempts at making games they weren't particularly enthused about for a particular audience they didn't belong to didn't give them the mega-sales they were hoping for. They did okay, but not great.And that's the problem too. She isn't making a game for herself, is she. She can write a novel for herself if she feels the urge for it, but that's a different enterprise.
I don't know about that. Last time I saw Swen had a lot of fun making (and showing off) Baldur's Gate 3. I'd say Larian dies the moment Swen either retires or dies, because he's the soul of that dev team.Well similar story to Larian really except Larian stuck to their guns and kept making and refining on Isometric RPG. These guys stopped making what they liked making and focused on what they thought would sell well, lets see how it pans out for them.
I said it seems so to me, because whatever game they make, Obsidian's writing is always Obsidian's writing - PoE, Tyranny, Deadfire, ToW, Avowed...
"Good" writers should be able to change style and mood to fit the direction. Imagine asking Obsidian's writers to switch to writing an Elden Ring DLC. They would never pull it off. Because they are not "good" at anything but writing for themselves. That's not professionalism.
I also remember Josh saying after Deadfire, that he wasn't available enough due to other tasks, to give direction to the writing, hence the lack of connection between the politics plotline with the Eothas plotline.
But yeah this is absolutely in line with "I like running around Skyrim and going into dungeons and killing skeletons."
I said it seems so to me, because whatever game they make, Obsidian's writing is always Obsidian's writing - PoE, Tyranny, Deadfire, ToW, Avowed...
"Good" writers should be able to change style and mood to fit the direction. Imagine asking Obsidian's writers to switch to writing an Elden Ring DLC. They would never pull it off. Because they are not "good" at anything but writing for themselves. That's not professionalism.
I also remember Josh saying after Deadfire, that he wasn't available enough due to other tasks, to give direction to the writing, hence the lack of connection between the politics plotline with the Eothas plotline.
Obsidian has developed a reputation and fanbase for their intellectual and often pretentious style of writing, for them to change that style of writing would be to basically kill Obsidian and their identity. Might as well rename Obsidian to another studio at that point. Different doesn't necessarily mean better, something a lot of people keep forgetting. This constant rebranding of their style of games is how Bioware became irrelevant and alienated all their fans (same issue that Square Enix is facing with Final Fantasy).
That's outrageous. I can understand woke staff being usual retards, but how on earth fans could be against "boob plate and sexy designs on women"?Poor Feargus had to give up his boob plate and sexy designs on women due to staff/fan rebellion.
That's outrageous. I can understand woke staff being usual retards, but how on earth fans could be against "boob plate and sexy designs on women"?Poor Feargus had to give up his boob plate and sexy designs on women due to staff/fan rebellion.
I'm open to suggestions from anyone in this thread, what does this reply have to do with my point. I don't agree with the reply itself, but that's a separate topic.OTOH Obsidian's attempts at making games they weren't particularly enthused about for a particular audience they didn't belong to didn't give them the mega-sales they were hoping for. They did okay, but not great.And that's the problem too. She isn't making a game for herself, is she. She can write a novel for herself if she feels the urge for it, but that's a different enterprise.
I'm really impressed by how accurately they've kept the art style of all assets so consistent with Deadfire. I mean the armors and the items, across all the footage I've seen.The black chick looks cute from some angles, much better than Pallegina at least
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If even the Kazakhstan player has pitched in, Obsidian better pay attention.Can someone clamp down this toxicity in the Steam forums? Is there a moderator we can get in contact with?
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I thought Feargus was X-com guy.
Feargus said:Turn-based combat is fine if there are three turns. I get frustrated in Wizardry 8, spending four turns just to get to the creatures I want to fight and then spending a long time in battle--sad to say, I just don't feel like I have time for all that, and I think a lot of gamers feel the same way.
GB: Did you ever try to convince them that you should do an isometric turn-based Fallout after Fallout 3?
Feargus: [laughter]
Back during the Project Eternity kickstarter they showcased concept art for a priest.That's outrageous. I can understand woke staff being usual retards, but how on earth fans could be against "boob plate and sexy designs on women"?
I don't think that Avoided will sell poorly. I mean, most people where negative about Failguard everywhere except Retard era and even Retard era had to censor everyone who disagrees about Failguard. I don't see the same negativity towards Avoided. Also, people are starving for Skyrimesque type of games and will buy even a subpar skyrim clone.
Low bar. A tripping hazard, really.The black chick looks cute from some angles, much better than Pallegina at least
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