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https://forums.obsidian.net/topic/134225-patch-123-notes/
Hey everyone,
A new patch is now available! This update includes important fixes, so be sure to update your game when you see it.
If you are encountering any problems, please continue to let us know at support.obsidian.net.
Thanks for playing, and we appreciate your support!
— The Avowed Team
Crashes & Major Issues
- Resolved a crash related to GameThread timing out.
- The playerwill no longer crash after pressing ESC upon climbing a ladder.
- The player will no longer crash when playing on PC with an Xbox Account is signed in and internet connection is lost.
- The player will no longer experience a rare crash related to rendering.
Quests & Area Design
Systems, Gameplay, and Balance Updates
- Yatzli now correctly advances "A Path to the Garden" quest even if "One Last Drink" was completed before meeting Temerti & Yatzli in Thirdborn.
- Ofryc will now appear as intended in Paradis near the end of the quest "Dawntreader".
- "Shadows of the Past" quest now progresses correctly if the player enters Naku Kubel immediately after it becomes accessible.
- Sanza now correctly rewards the player when turning in the first map to him.
- Wilfrith's Map is now removed from the player's inventory when giving it to Sanza.
- A "Quest Available" icon is no longer present on the map for a quest giver in Shatterscarp if they have been killed.
- A conversation with Yatzli during the quest "The Siege of Paradis" will no longer drop earlier than intended.
- A dream conversation in Dawnshore no longer ends earlier than intended.
- Corrected some conditionals that were preventing certain end slides from playing.
- The quest marker for the quest “Precious Light” appears where intended if Adelgund was spoken before the quest starts.
- Amadio in Emerald Stair no longer reacts as if the xaurips have been killed if they've been damaged by an elemental interaction.
- Sargamis' dialogue after choosing to sacrifice himself is no longer cut off by himself.
- Some dreamthralls outside of Naku Kubel will no longer drop dead out of nowhere.
- Some xaurips in the Deadfall Highlands in Shatterscarp will no longer follow the player outside of the intended area.
- Barrier collision is now correctly removed after the conversation in front of Naku Kubel in Shatterscarp and fast travelling to Party Camp.
- The encounter for Belderreno's bounty now spawns more reliably.
- The player can no longer skip talking to Darle after burning the nests as part of the quest "Fires in the Mine".
- The player can no longer pick up 4 of the same Great Sword outside of Paradis.
- The player can now give the illicit goods to Daiko under certain conditions as part of the quest "The Wasteland Courier".
- The player can now properly exit the conversation with Forgemaster Dela in Solace Keep if they are unsure which weapon they want to upgrade.
- The player can no longer use parkour on the rocks to bypass part of the quest "Boundaries of Antiquity".
- The Pyromancer in Dawnshore no longer clips into and out of the ground.
- The quest "Message From Afar" will complete properly if the player exited The Strangleroot in an unintended way.
- There is now a proper quest marker for the quest "Mapping the Living Lands: Galawain's Tusks".
- Corrected the requirements for the achievement “The Outer Worlds.”
- Arcane Veil balance adjustments: Damage Reduction: 50% -> 25%, Cooldown: 10 seconds -> 15 seconds
- Characters are no longer affected by electrified water when standing above it, jumping over it, or on an ice platform.
- Companions will help the player in combat more reliably.
- Companions will no longer rarelydisappear after skipping a cutscene.
- Corrected loot drops related to upgrade materials.
- Encounters that have waves of enemies will now spawn more reliably.
- Errant teleports of NPCs to under the map in rare situations will no longer occur.
- Improved water-borne electrical damage behavior.
- Melee weapons (besides one-handed sword) will now properly trigger camera shakes when hitting an enemy.
- New enemies spawned during active combat now detect the player correctly.
- Steel Garotte guard's weapon no longer enlarges when receiving damage prior to the conversation.
- The player camera will no longer lurch when opening a small lockbox.
- The player will no longer levitate briefly after opening a sarcophagus.
- The player will no longer momentarily uncrouch when opening a small lockbox.
- The player will no longer be unable to move after loading a save in which the ability Arcane Veil was active.
- The player will no longer get stuck aiming down sights after a cutscene occurs.
Audio Improvements
Visual & Art Fixes
- Added volumes around Emerald Stair to adjust music mix based on story moments, choices, and vistas.
- Added volumes around Galawain's Tusks to adjust music mix based on story moments and vistas.
- Added volumes around Shatterscarp to adjust music mix based on story moments and vistas.
- Added volumes around The Garden to adjust music mix based on story moments and vistas.
- Arduous Delay of Motion ability now has audio effect upon enemy impact.
- Using Barbaric Shout will always make the player shout when using the ability.
User Interface (UI) & Controls
- Adjusted camera framing in conversation before dispelling the barrier to Naku Kubel.
- Adjusted camera framing in conversation with gossiping Fiorian Citizens in Emerald Stair.
- Adjusted camera framing in conversations during the quest "The Siege of Paradis".
- Adjusted camera framing in conversations in Naku Kubel.
- Adjusted camera framing in conversation with Cinzia in Thirdborn.
- Improved the appearance of fog in the opening area of The Garden.
- Lighting has been adjusted near the Shrine to Skaen in Emerald Stair.
- NPCs now correctly look at the player rather than at the camera during the debate with Giatta, Vidarro, and Quillici in Fior mes Iverno.
- Removed graphical artifacts from dreamscourge affect in Emerald Stair near the Farmer's Market.
- "Insufficient funds" and strikethrough text in store screens will no longer appear incorrectly under certain conditions
- When saving fails, a more descriptive error message appears.
- After cloud syncing when logging in through the main menu, if any save syncs fail it will now show a dialog with a list of the failed save syncs."
- Added a Steam and Xbox icon to the Main Menu where the player's currently logged in account is displayed.
- Adjusted behavior of directional damage indicators to not display when taking damage over time.
- Adjusted damage numbers to show when they were previously failing to appear.
- Clarified text for Cross Save pop-ups.
- Loot windows will now show the correct value of stacked coins.
- Settings now apply the saved preset layout for controllers after the game restarts.
- Upon finishing crafting the maximum amount of an item, focus will be returned to that item's recipe entry, or the 1st item in the recipe list if the crafted item isn't visible anymore.
- Values in the inventory are now hidden for items that cannot be sold once acquired (quest items that must be purchased and upgrade materials).
Misc.
- Corrections were made to the Credits
- Tutorials in French no longer have images with English text.