Infinitron shills, Roguey obsidiansplains and Vic happily consooooomes. Three Stooges enabling Decline. Not talking about them personally, talking about archetypes. We all know Roguey, Infinitron and Vic or two in our daily lives
I remember Todd talking about how they had people studying soil erosionSoil erosion is not a system in Oblivion. Are you referring to the meme where their level designers allegedly studied geology so they'd know where to place rocks in the world?
I don't know anything about Avowed lol. I am arguing that every RPG / actionRPG does not need to be like Skyrim. So what if you can't shoot birds or knock over tables? If it is trying to be like Skyrim then fair enough. But is that what anyone really wants? No wonder RPGs suck if the audience only care about stupid shit."Skyrim stuff" happened 14 years ago, on 30 year old game engine. With background of this moment we live through being modern robotics, AI models that write new Shakespear work and then narrate it with JFK voice, landing rockets, and Kingdom Come Deliverance 2, how the FUCK and more importantnly WHY THE FUCK you seek to find excuses for turd called A V O W E D (even name is retarded) produced by merry band of lesbian retards at Obsidian?I'm just arguing the point. Not every game needs immersive Bethesda stuff in it. If it is supposed to be like Skyrim then ok it does. But if it's supposed to be an exciting action game then nobody needs all that shit.It sounds super basic and dumb. But it depends on what the game is.He's being ironic.
Attention to detail can result in a worse game
This shit from Oblivion development days, I'm VERY much informed on it, shows 2 things: "Tell me lies, tell me sweet little lies" and FUCKING AMBITION! Back when Games Industry had BALLS and was made by men for men every new big budget game had AMBITION. Game Studios wanted to one up each other, and be better then their past selfs, push the limit of possible. Now when it's made by eunuchs, lesbians and trannies, it's just one more corporate office job to them. More fun to be had in Microsoft Excel then in AvowedHere's a long list of developer lies about Oblivion https://rpgcodex.net/forums/threads/which-oblivion-dev-lied-the-most.15427Again, Oblivion's problems derive from bad systems design that was done deliberately, particularly to target a playerbase that was too stupid to find Caius Cosades in Morrowind.
Lack of development time or cut content were not a source of its problems, so I don't know what you're trying to get at.
There were multiple devs who outright stated that they weren't going to scale the whole world to your level knowing full-well the issues that would cause. They ended up shipping like that anyway, they just had no time to fine-tune it. They corrected it with Fallout 3.
Todd got that 80s Fleetwood Mac song as his theme meme song for a reason. He lies, that is, he promises features that end up having to be cut for time.
"Best comparison" doesn't mean "We're exactly like The Outer Worlds" which definitely wasn't exactly like New Vegas.You said "Because it's a Bioware game with a first-person camera hack."
From the article you posted:
Is Outer Worlds a Bioware game or a game closer to Mass Effect then New Vegas."I think the best comparison is The Outer Worlds. I think that gives a much clearer idea of the scope of the game and also the design and layout."
25-30% of Xbox Gamers identify as having a disability
I agree but what is the combat like? If it was great at some things I can accept half assed immersion.There should be BARE MINIMUM of game sandbox simulation expected from AAA game with million$ in budget published by TRILLION $ worth company. Especially when such game is announced as "SKYRIM KILLER", when the same company 6 YEARS AGO made turd less shitty then this
You know who isn't to blame? Devs. Devs who FUCKING! MADE! THE! GAME! are NOT! to be blamed. Do you know WHY? Because I'm 3000IQ REDDITOR and I SAY SO
So basially Carrie doesn't care about games actually reacting to player actions, and we're supposed to be fine with that because it just happens to be her design principles.It's clear that Carrie that didn't go around in TOW killing randos, stealing things. She doesn't care about any of that.
It's clear that Carrie that didn't go around in TOW killing randos, stealing things. She doesn't care about any of that.
As Tim Cain would say "it's not for you."So basially Carrie doesn't care about games actually reacting to player actions, and we're supposed to be fine with that because it just happens to be her design principles.
If a designer's principles are SHIT then the resulting games will also be SHIT, it's that simple.
And market doesn't care about things Carrie cares. Which is clearly shown in <48h since release by Steam. Why will Carrie be again Game Director on next flop? That's lesser question. Better question is: why should Codex care about Carrie Patel's Obsidian when Her Obsidian doesn't care about things we care? Care to explainIt's clear that Carrie that didn't go around in TOW killing randos, stealing things. She doesn't care about any of that.
The point still stands that the game was marketed as game similar to Skyrim/New Vegas/Outer Worlds depending on the source, not a Bioware like game."Best comparison" doesn't mean "We're exactly like The Outer Worlds" which definitely wasn't exactly like New Vegas.You said "Because it's a Bioware game with a first-person camera hack."
From the article you posted:
Is Outer Worlds a Bioware game or a game closer to Mass Effect then New Vegas."I think the best comparison is The Outer Worlds. I think that gives a much clearer idea of the scope of the game and also the design and layout."
It's clear that Carrie that didn't go around in TOW killing randos, stealing things. She doesn't care about any of that.
"it's not for you."
Still Mostly Positive on Steam. The core Obsidian demographic is happy
Playing on a console means they're certified retarded. 70-75% of them just don't identify as such.I was reviewing the Microsoft Gamedev Guidelines to see if there were any guidelines around attacking NPCs etc that could explain the decline being discussed.
Didn't find anything like that, but I did gather some crucial information that can help us rationalise the design of this game.
25-30% of Xbox Gamers identify as having a disability
https://developer.microsoft.com/en-...on-actions/accessible-by-design-from-day-one/
Side note, wtf does 'identify as having a disability' mean? I'm not really disabled, but I think I am?![]()
They never said Skyrim or New Vegas. They said it was similar to The Outer Worlds. Feargus also namedropped Dragon Age and Mass Effect.The point still stands that the game was marketed as game similar to Skyrim/New Vegas/Outer Worlds depending on the source, not a Bioware like game.
When we're starting up a product we basically say, all right, go play all these games, and even play our own games," said Urquhart. "It sounds silly, like why should we have our people play our own games? But it's important, and so we do.
"For Avowed, weirdly, it is go play BioWare games," said Urquhart, "go play Dragon Age, play Mass Effect,"
I wish for Life to give me as many second chances as some people give studios like Obsidian, Bethesda and Bioware. All I need is one more second chance. If Obsidian can get it, I see no reason why shouldn't IObsidian needs to go back to the basics. They should just go download the New Vegas creation kit and make a new game with that. There is no downside to this at all
You've already posted a bunch of messages in the thread, and not a single one is actually about THE GAME. You keep going on these rants about the developers, the industry, the agenda, Infinitron, Roguey, and everything else. It's nonstop. You're painfully boring and obnoxious. All your posts are the same and say absolutely nothing.This shit from Oblivion development days, I'm VERY much informed on it, shows 2 things: "Tell me lies, tell me sweet little lies" and FUCKING AMBITION! Back when Games Industry had BALLS and was made by men for men every new big budget game had AMBITION. Game Studios wanted to one up each other, and be better then their past selfs, push the limit of possible. Now when it's made by eunuchs, lesbians and trannies, it's just one more corporate office job to them. More fun to be had in Microsoft Excel then in AvowedHere's a long list of developer lies about Oblivion https://rpgcodex.net/forums/threads/which-oblivion-dev-lied-the-most.15427Again, Oblivion's problems derive from bad systems design that was done deliberately, particularly to target a playerbase that was too stupid to find Caius Cosades in Morrowind.
Lack of development time or cut content were not a source of its problems, so I don't know what you're trying to get at.
There were multiple devs who outright stated that they weren't going to scale the whole world to your level knowing full-well the issues that would cause. They ended up shipping like that anyway, they just had no time to fine-tune it. They corrected it with Fallout 3.
Todd got that 80s Fleetwood Mac song as his theme meme song for a reason. He lies, that is, he promises features that end up having to be cut for time.