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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,774
Location
Grand Chien
Terak does make some good content but I agree he missed the mark here. Strongly disagree that he is just a grifter who copies Crowbcat.
 

orcinator

Prophet
Joined
Jan 23, 2016
Messages
1,817
Location
Republic of Kongou
You can actually see the degradation of writing and dropping pretenses of trying to be "different and unique"

In dead fire all raw food items had different names than their real life counterpart in a histrionic attempt to be deep. Pineapple is crown fruit, Coconut is Palm stone etc

Here they dropped all pretenses and called the fruit and vegetables their real names. Tomato, Cucumber, Carrot, Cabbage, Potato
In the end we never realized how much we'd miss Fampyrs, Vomatos and Ducumbers until they were gone.
 
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Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,480
13k peak CCU on Steam. Yeah even worse bomba than Pillars of Eternity 2 which had 22k peak ccc.

For those who don't know peak CCU on steam roughly translates into 1:10 ratio on pc sales and so far it is one of better statistic on sales in industry to the point where publishers are pushing valve to remove ccc numbers much like they did with sales.

So ~130k copies sold on pc.

*game will be released into gamepass later
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,982
13k peak CCU on Steam. Yeah even worse bomba than Pillars of Eternity 2 which had 22k peak ccc.

For those who don't know peak CCU on steam roughly translates into 1:10 ratio on pc sales and so far it is one of better statistic on sales in industry to the point where publishers are pushing valve to remove ccc numbers much like they did with sales.

So ~130k copies sold on pc.

*game will be released into gamepass later
.. game is not out yet... it is only the early access period that you need to pay extra to get into
 

Readher

Savant
Joined
Nov 11, 2018
Messages
731
Location
Poland
13k peak CCU on Steam. Yeah even worse bomba than Pillars of Eternity 2 which had 22k peak ccc.

For those who don't know peak CCU on steam roughly translates into 1:10 ratio on pc sales and so far it is one of better statistic on sales in industry to the point where publishers are pushing valve to remove ccc numbers much like they did with sales.

So ~130k copies sold on pc.

*game will be released into gamepass later
Only giga paypigs who bought the $100 edition can play now, so the numbers are pretty meaningless. Wait for the normal release date to draw conclusions.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,480
Obsidian trend on steam:

34k - Stick of truth
44k - Pillars of Eternity 1
15k - Tyranny
22k - Pillars of Eternity 2
17k - Outer Worlds
31k - Grounded
2k. - Pentiment
13k - Avowed

so the numbers are pretty meaningless. Wait for the normal release date to draw conclusions.

Didn't even realise that. Then those numbers are promising. Probably 80-90k peak.

edit: It's weird to realise you made it this way. Started to make really good money last year and since then I don't care much about price of games.
 

orcinator

Prophet
Joined
Jan 23, 2016
Messages
1,817
Location
Republic of Kongou
For those who don't know peak CCU on steam roughly translates into 1:10 ratio on pc sales and so far it is one of better statistic on sales in industry to the point where publishers are pushing valve to remove ccc numbers much like they did with sales.
Thankfully as long as Dota and Counter Strike remain popular, Valve will leave them up so they can show off their playercount peen.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,717
Location
Frostfell
13k peak CCU on Steam. Yeah even worse bomba than Pillars of Eternity 2 which had 22k peak ccc.

For those who don't know peak CCU on steam roughly translates into 1:10 ratio on pc sales and so far it is one of better statistic on sales in industry to the point where publishers are pushing valve to remove ccc numbers much like they did with sales.

So ~130k copies sold on pc.

*game will be released into gamepass later

Is people who are paying the highest value possible(US$90). With gamepass, my guess is that it will have much more players. My guess is that almost everyone who played Skyrim and owns gamepass will try this game.

This is why I don't like gamepass business model. Allow this types of games to become more successful...
 

Maldoror

Augur
Joined
Jun 10, 2015
Messages
222
Location
Junktown
Is people who are paying the highest value possible(US$90). With gamepass, my guess is that it will have much more players. My guess is that almost everyone who played Skyrim and owns gamepass will try this game.

This is why I don't like gamepass business model. Allow this types of games to become more successful...
Like less than 10% of people who own Gamepass will play Avowed, and if they do it won't be for very long.
Play retention on these services has to be extremely low.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,838
Obsidian trend on steam:

34k - Stick of truth
44k - Pillars of Eternity 1
15k - Tyranny
22k - Pillars of Eternity 2
17k - Outer Worlds
31k - Grounded
2k. - Pentiment
13k - Avowed

What about budget? I think that ought to factor in as well.

Still interesting that Tyranny and Pillars 2 failed so much compared to the first.
 

Readher

Savant
Joined
Nov 11, 2018
Messages
731
Location
Poland
Obsidian trend on steam:

34k - Stick of truth
44k - Pillars of Eternity 1
15k - Tyranny
22k - Pillars of Eternity 2
17k - Outer Worlds
31k - Grounded
2k. - Pentiment
13k - Avowed

What about budget? I think that ought to factor in as well.

Still interesting that Tyranny and Pillars 2 failed so much compared to the first.
PoE had gigantic media coverage since it was THE cRPG renaissance game. People who were waiting for the comeback of the genre flocked to it, as did people who never experienced it before and wanted to try it out.

Tyranny marketing sucked, only die-hard cRPG fans ever heard about it. The game was also unfinished.

PoE2 was only bought by hardcore Obsidiots. No one sane buys a direct sequel to a game they never finished, and only someone insane would finish the snoozefest that was PoE.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,881
I don't think first POE setting up the follow ups to bomb is particularly "interesting", but your line of thinking would probably make you fit right in on the budgeting meetings for POE2.
 

scytheavatar

Scholar
Joined
Sep 22, 2016
Messages
778
I don't think first POE setting up the follow ups to bomb is particularly "interesting", but your line of thinking would probably make you fit right in on the budgeting meetings for POE2.

Obsidian had already established a certain reputation and fanbase with led to the success of the POE kickstarter, and while reception of POE 1 was not amazing it was still positive enough that you would think followup games are guaranteed to sell a certain amount. Which they never did.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,717
Location
Frostfell
MCA subverts CRPG narratives => success.
Soyer subverts CRPG mechanics => failure.

He did in the worst way possible. Like, bringing MAD(multiple attribute dependency) to all classes. For eg, in GURPS, to throw a fireball, is a "throw" check. DEX affects the accuracy and STR affects the range. He could made so a Enchanter Wizard needs charisma, a illusionist, dexterity and so on. Is not exactly magic, but picking corporeal projection and high STR into a psykokineticist in UnderRail is a viable way to build one. Mainly if you want to focus on Force Emission and hit people on melee.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,881
I don't think first POE setting up the follow ups to bomb is particularly "interesting", but your line of thinking would probably make you fit right in on the budgeting meetings for POE2.

Obsidian had already established a certain reputation and fanbase with led to the success of the POE kickstarter, and while reception of POE 1 was not amazing it was still positive enough that you would think followup games are guaranteed to sell a certain amount. Which they never did.
This was discussed multiple times. Even if someone was fabulously optimistic enough to believe the hype POE1 had (which was largely completely fake), you had an actual hard evidence in form of tranny + the poe dlc of what would, realistically, happen.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,480
Obsidian trend on steam:

34k - Stick of truth
44k - Pillars of Eternity 1
15k - Tyranny
22k - Pillars of Eternity 2
17k - Outer Worlds
31k - Grounded
2k. - Pentiment
13k - Avowed

What about budget? I think that ought to factor in as well.

Still interesting that Tyranny and Pillars 2 failed so much compared to the first.

Tyranny is not really surprising game was made for Paradox which is notoriously shit for marketing and they didn't spend shit for marketing. Even on this forum people were surprised that game existed.

POE2 being bomba imho has a lot to do with shitty management. For some fucking reason they decided that the most important thing is to have expensive voice acting and set game in pirate theme which never sells instead of giving people want they want, castles, sword and board and shit.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,774
Location
Grand Chien
Let's not forget that the Pillars system has a whole bunch of Wizard subclasses that are complete shit. Aside from Evoker, every single one of them is complete garbage and not worth using.
 

markec

Twitterbot
Patron
Joined
Jan 15, 2010
Messages
52,551
Location
Croatia
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Obsidian trend on steam:

34k - Stick of truth
44k - Pillars of Eternity 1
15k - Tyranny
22k - Pillars of Eternity 2
17k - Outer Worlds
31k - Grounded
2k. - Pentiment
13k - Avowed

What about budget? I think that ought to factor in as well.

Still interesting that Tyranny and Pillars 2 failed so much compared to the first.

Tyranny is not really surprising game was made for Paradox which is notoriously shit for marketing and they didn't spend shit for marketing. Even on this forum people were surprised that game existed.

POE2 being bomba imho has a lot to do with shitty management. For some fucking reason they decided that the most important thing is to have expensive voice acting and set game in pirate theme which never sells instead of giving people want they want, castles, sword and board and shit.
It's not complicated, first game was mediocre so many people who played it were not interested in a sequel.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,982
I did finish POE1 once and I finished POE2 once after TB version was released. There was no way I would go through the pain of that RTwP implementation again.
 

Axel_am

Exploring and Enjoying
Patron
Joined
Jul 23, 2023
Messages
835
Location
Buckkeep
Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Not a fan of the PoE2 RTwP, although I enjoy that type of combat. I'm not sure what didn't work me. Maybe it was how units got to push other units to get into position. It made the whole thing look and feel awkward.

Pillars 2 being pirate themed already made the game feel too much like something different than a sequel to me. I'd imagine if I play it in TB mode it wouldn't feel anything like a Pillars game. Same could be said about Avowed I suppose.
 
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sosmoflux

Educated
Joined
Apr 16, 2022
Messages
439
13k peak CCU on Steam. Yeah even worse bomba than Pillars of Eternity 2 which had 22k peak ccc.

For those who don't know peak CCU on steam roughly translates into 1:10 ratio on pc sales and so far it is one of better statistic on sales in industry to the point where publishers are pushing valve to remove ccc numbers much like they did with sales.

So ~130k copies sold on pc.

*game will be released into gamepass later

Avowed has already made over $10m in the bank during EA
Add the Gamepass payday
Add release sales
They're doing fine actually, bet they're stoked
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,688
Location
Brazil
13k peak CCU on Steam. Yeah even worse bomba than Pillars of Eternity 2 which had 22k peak ccc.

For those who don't know peak CCU on steam roughly translates into 1:10 ratio on pc sales and so far it is one of better statistic on sales in industry to the point where publishers are pushing valve to remove ccc numbers much like they did with sales.

So ~130k copies sold on pc.

*game will be released into gamepass later

Avowed has already made over $10m in the bank during EA
Add the Gamepass payday
Add release sales
They're doing fine actually, bet they're stoked
Where did you get this information?
 

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