Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Oberon

Learned
Joined
Feb 26, 2021
Messages
463
Location
Helheim
Infinitron said:
"...getting lost pleasantly"

They literally can't not make things gay
They are completely and utterly obsessed with transgenderism and other forms of faggotry. It's very odd. They have no breadth of thought, so everything just turns into a thin veneer on top of their weird mass psychosis.
 

Oberon

Learned
Joined
Feb 26, 2021
Messages
463
Location
Helheim
I'll tell you why this happens

9df745_4350d039c6f749bcbfaa6e6b4106b2f8~mv2_d_2667_3494_s_4_2.jpg

2024-12-07-16-42-16-EXCLUSIVE-Obsidian-Whistleblower-Leaks-DAMAGING-Internal-Matt-Hansen-Slack-Mess.png

2024-12-09-00-29-50-22-Manolo-R-Linked-In-Brave.png
>Rosenberg
>troon
>University of Commiefornia
A living caricature holy shit
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,171
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Infinitron said:
"...getting lost pleasantly"

They literally can't not make things gay
They are completely and utterly obsessed with transgenderism and other forms of faggotry. It's very odd. They have no breadth of thought, so everything just turns into a thin veneer on top of their weird mass psychosis.

He was quoting a sentence from this preview:

https://www.gamesradar.com/games/rp...-foster-that-sense-of-exploration-wanderlust/

Almost every quest in RPG Avowed can be started in multiple ways: "We want to just constantly foster that sense of exploration, wanderlust"​

Obsidian Entertainment's next game lets you do things "out of order"

Obsidian Entertainment's next first-person RPG Avowed is coming in hot - and following up the brilliant Pillars of Eternity CRPGs from a different perspective - next February. And its developers are saying all the right things about the game's approach to exploration as "almost every" quest has multiple ways to start it.

Speaking to GamesRadar for our Avowed Big Preview, environment region designer Berto Ritger explained how the game handles player choice when it comes to quests. Avowed isn't a properly open-world game, but its wide and explorable areas mean that you'll sometimes find key items out of order or stumble upon a quest in an unusual way, and Obsidian is supporting all of those possibilities.

"I think almost every, if not every, quest in the game has it more than one way to start it," Ritger explained. "You can do things out of order and pick up items and give them to people that want them, or kill a character or whatever, like, you can play things out of order. You can come at a dungeon or vice versa, from a different direction than you normally would. And we want you to be able to do that just based on however you naturally progress through the world."

That's in line with Ritger's previous comments about how the "core of RPGs that makes them special is missable content" since it makes the experience "feel so much more personal to how you play the game." Both the missable content and the fact that you can start quests in unexpected ways is the game trusting you to be - or maybe even helping you feel like you're - smart. Like someone who's discovered something uncharted.

"We want to just constantly foster that sense of exploration, wanderlust and just getting lost pleasantly," Ritger continued. I'm just excited to try and kill literally every single NPC in the game before loading up another save file and playing Avowed like the true saint I am when it comes to PC, Xbox Series X|S, and Game Pass on February 18.
 

Oberon

Learned
Joined
Feb 26, 2021
Messages
463
Location
Helheim
The amusing part is that the game looks like dogshit. I mean technically speaking. Same with Starfield, abysmal perfomance, shit graphics.

BTW, it also doesn't look like Pillars either. All those neon colors i don't think even Failguard has that shit.
Not sure why they went with "Slightly better than Skyrim" for mechanics lmao. Skyrim's mechanics were terrible even for it's time, and Kingdom Come was already released before they wrote the first line of code on this shit. But then again, Kingdom Come was made by intelligent, white men. Maybe the DEI niggers and troons aren't capable of anything better?
 

Orange Clock

Educated
Joined
Jun 5, 2022
Messages
88
The amusing part is that the game looks like dogshit. I mean technically speaking. Same with Starfield, abysmal perfomance, shit graphics.

BTW, it also doesn't look like Pillars either. All those neon colors i don't think even Failguard has that shit.
Not sure why they went with "Slightly better than Skyrim" for mechanics lmao. Skyrim's mechanics were terrible even for it's time, and Kingdom Come was already released before they wrote the first line of code on this shit. But then again, Kingdom Come was made by intelligent, white men. Maybe the DEI niggers and troons aren't capable of anything better?
Because KCD combat sucks, especially in 1v2+ encounters; is very slow and not visually pleasing.
 

Oberon

Learned
Joined
Feb 26, 2021
Messages
463
Location
Helheim
The amusing part is that the game looks like dogshit. I mean technically speaking. Same with Starfield, abysmal perfomance, shit graphics.

BTW, it also doesn't look like Pillars either. All those neon colors i don't think even Failguard has that shit.
Not sure why they went with "Slightly better than Skyrim" for mechanics lmao. Skyrim's mechanics were terrible even for it's time, and Kingdom Come was already released before they wrote the first line of code on this shit. But then again, Kingdom Come was made by intelligent, white men. Maybe the DEI niggers and troons aren't capable of anything better?
Because KCD combat sucks, especially in 1v2+ encounters; is very slow and not visually pleasing.
Better than the "swing wildly at hit box" combat of Skyrim and avowed. I like KCD just fine but either way, they don't need to clone it... just don't use Elder Scrolls combat mechanics as inspiration for the love of God.
 

Orange Clock

Educated
Joined
Jun 5, 2022
Messages
88
The amusing part is that the game looks like dogshit. I mean technically speaking. Same with Starfield, abysmal perfomance, shit graphics.

BTW, it also doesn't look like Pillars either. All those neon colors i don't think even Failguard has that shit.
Not sure why they went with "Slightly better than Skyrim" for mechanics lmao. Skyrim's mechanics were terrible even for it's time, and Kingdom Come was already released before they wrote the first line of code on this shit. But then again, Kingdom Come was made by intelligent, white men. Maybe the DEI niggers and troons aren't capable of anything better?
Because KCD combat sucks, especially in 1v2+ encounters; is very slow and not visually pleasing.
Better than the "swing wildly at hit box" combat of Skyrim and avowed. I like KCD just fine but either way, they don't need to clone it... just don't use Elder Scrolls combat mechanics as inspiration for the love of God.
I like the ability to use both hands(i.e. dual wield, magic + weapon, and my personal favorite - magic + shield, plus in a case of avowed - pistol + shield, two pistols etc). They just need better animations and collision with enemies(both done by moders for Skyrim).
In addition KCD combat is better suited for fighting ordinary foes, it’s not gonna work with beasts and creatures, where you need to move freely(without lock-on) and fast
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,604
The amusing part is that the game looks like dogshit. I mean technically speaking. Same with Starfield, abysmal perfomance, shit graphics.

BTW, it also doesn't look like Pillars either. All those neon colors i don't think even Failguard has that shit.
Not sure why they went with "Slightly better than Skyrim" for mechanics lmao. Skyrim's mechanics were terrible even for it's time, and Kingdom Come was already released before they wrote the first line of code on this shit. But then again, Kingdom Come was made by intelligent, white men. Maybe the DEI niggers and troons aren't capable of anything better?
Because KCD combat sucks, especially in 1v2+ encounters; is very slow and not visually pleasing.
They could've used Chivalry/Mordhau style with RPG mechanic added in terms of how your character performs.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,620
I liked the HEMA combat in principle i just think that should have been reserved for the stronger opponents.

It was a bit silly that every raggedy bandit was also a master fencer somehow.

A combination between historically informed fencing and a loser (though not entirely unrealistic) system might have been a better compromise.

Ignore the dumbfucks asking for Mordhau combat retards just can't get through their thick skulls this game is supposed to be a simulation. If they don't like that kind of thing they should play something else instead of demanding the game to change genre entirely for their sake.
 

docmars

Literate
Joined
Nov 27, 2024
Messages
17
Location
Kaer Morhen
I liked the HEMA combat in principle i just think that should have been reserved for the stronger opponents.

It was a bit silly that every raggedy bandit was also a master fencer somehow.

A combination between historically informed fencing and a loser (though not entirely unrealistic) system might have been a better compromise.

Ignore the dumbfucks asking for Mordhau combat retards just can't get through their thick skulls this game is supposed to be a simulation. If they don't like that kind of thing they should play something else instead of demanding the game to change genre entirely for their sake.
This is why I appreciate Gothic's combat system the most. There's a very real threat to facing a more skilled swordsman who's very clearly using better form, and you can usually tell they're going to wreck you because of their status in whatever camp/guild they belong to.

You being able to attain those skills by spending learning points at experienced trainers is universally rewarding, and you begin to feel the status differences anytime you're fighting another humanoid. It's immediately clear when you're fighting a loser by the way they're swinging their club haphazardly and charging at you, rather than taking measured hits when you're exposed.

And all with a very simple control scheme.

It's amazing how much better the hit feedback is in Gothic 1 + 2 versus Skyrim's sponges that barely react to heavy hits until they're dead, and then the physics engine finally kicks in.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,176
Did Obsidian basically nuke most marketing for this game? Where's the interviews, the streams, the nonstop low value marketing they were putting out for months before they suddenly went quiet? This thing launches in 1.5 months.

:popcorn:
 

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
395
Modern corpo 9-5 game dev has this really bad combination of traits that result in sticking to shitty/outdated/mistimed plans
Their dumb marketing team probably planned that marketing cycle 6 months in advance and nobody had the gumption or carefactor to change it
Then after the 3 month delay they all had excuses to not bother adapting
You cannot imagine how garbage these developers actually are on every measurable metric
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,953
Did Obsidian basically nuke most marketing for this game? Where's the interviews, the streams, the nonstop low value marketing they were putting out for months before they suddenly went quiet? This thing launches in 1.5 months.

:popcorn:
When they said it was the "final preview" they meant it. That was it.

Also it's still the holiday season/early January. Everything shuts down around this time every year.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,362
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Did Obsidian basically nuke most marketing for this game? Where's the interviews, the streams, the nonstop low value marketing they were putting out for months before they suddenly went quiet? This thing launches in 1.5 months.

:popcorn:
I was just enjoying how dead this thread is and you come to ask that? Go to the real Avowed theead in Gaming Drama.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,362
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Modern corpo 9-5 game dev has this really bad combination of traits that result in sticking to shitty/outdated/mistimed plans
Their dumb marketing team probably planned that marketing cycle 6 months in advance and nobody had the gumption or carefactor to change it
Then after the 3 month delay they all had excuses to not bother adapting
You cannot imagine how garbage these developers actually are on every measurable metric
We were wondering the same thing a month ago:

It's weird that they're publishing guides like this for a game that's still months away.
Wasn't it intended for release somewhere around Thanksgiving? Maybe Obsidian's Marketing forgot to call off the articles.
 

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
395
In modern corpo dev everyone is out for themselves, not the games or businesses
Especially tertiary fields like marketing where they're so far removed from the creative aspect of the work they couldn't be personally invested even if they wanted to be
Far as they're concerned they did thier job, stuck to the plan, earned thier yearly raise, ticked their agreed upon goals
The mediocrity matches on

Gamedev used to be so agile and reactive because devs were passionate about the outcomes, thier egos and self worth intrinsically tied to them

Now it's all careerists and Karen's
Ain't nobody gonna rock the boat with thier 9-5 on the line
Sorry boss it takes months to put together a new marketing plan there's nothing we can do, oh well!

Unfortunately these cucked-out testosterone-zeroed fatties like Feargus aren't able to whip anyone into shape either, so they deserve it anyway
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,176
In modern corpo dev everyone is out for themselves, not the games or businesses
[...]
Now it's all careerists and Karen's

Which is insane to me because the average programmer will make at least 150% their gamedev salary in any other competitive field, with much better benefits and career prospects besides.

The same goes for other creatives too, with the added benefit of not being exposed to the ravening twitter/bluesky mob.

If you go into gamedev for career purposes and you're not a suit, you've fucked up.

1736007731088.png
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,837
In modern corpo dev everyone is out for themselves, not the games or businesses
[...]
Now it's all careerists and Karen's

Which is insane to me because the average programmer will make at least 150% their gamedev salary in any other competitive field, with much better benefits and career prospects besides.

The same goes for other creatives too, with the added benefit of not being exposed to the ravening twitter mob.

If you go into gamedev for career purposes and you're not a suit, you've fucked up.

View attachment 59707
They're not skilled enough to work in other fields. Video game customers are the only people who pay full price and accept a product full of bugs that requires a year (or more) of post-release patching.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
8,176
They're not skilled enough to work in other fields. Video game customers are the only people who pay full price and accept a product full of bugs that requires a year (or more) of post-release patching.
You might be right but honestly, over the last few years I would say that the issue of bugs is like 4 or 5 down on the list of why games are shit.
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,794
My team has the sexiest and deadliest waifus you can recruit.
In modern corpo dev everyone is out for themselves, not the games or businesses
[...]
Now it's all careerists and Karen's

Which is insane to me because the average programmer will make at least 150% their gamedev salary in any other competitive field, with much better benefits and career prospects besides.

The same goes for other creatives too, with the added benefit of not being exposed to the ravening twitter/bluesky mob.

If you go into gamedev for career purposes and you're not a suit, you've fucked up.

View attachment 59707
TBH, I wouldn't be surprised if some of the programmers in game studios are still passionate about the work and that's why they're there. (Well that and inertia where moving on once they see the reality of the situation feels like too much effort.) The careerists and Karens are more often in the writing and designing groups and unfortunately, they're the ones who seem to have control.

But yeah, even 20 years ago, I made 2x what I would've made as a game studio dev by going into the corporate world instead and programming for large-scale payment services and other applications.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,951
TBH, I wouldn't be surprised if some of the programmers in game studios are still passionate about the work and that's why they're there. (Well that and inertia where moving on once they see the reality of the situation feels like too much effort.) The careerists and Karens are more often in the writing and designing groups and unfortunately, they're the ones who seem to have control.
Nah, design tends to be the most passionate in my experience (until being constantly told "no, that's too much effort" by management kills them inside) and writing is so fucking amateur that concepts like "career" don't even register. All the shitheads are always, ALWAYS in management (and possibly marketing, but marketing has a very small pull so who cares). And you think it's them being nefariously greedy or aiming at a mass market or whatever, but no, they're just stupid. That's the worst thing about it all – they're just colossaly dumb, so dumb that I think if you replaced them with the janitors cleaning up trash in the office, they'd probably do a better job. I personally witnessed a project manager from Ubisoft of 7 years (!!!) being sat down in front of a game.
MANAGER: "How do I move?"
QA: "You use WASD."
MANAGER: *moves* "Oh. And how do I run?"
QA: "You press shift."
MANAGER: *lets go of WASD, presses shift* "Nothing's happening. The game's broken."

I wish I was fucking kidding.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,234
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
TBH, I wouldn't be surprised if some of the programmers in game studios are still passionate about the work and that's why they're there. (Well that and inertia where moving on once they see the reality of the situation feels like too much effort.) The careerists and Karens are more often in the writing and designing groups and unfortunately, they're the ones who seem to have control.
Nah, design tends to be the most passionate in my experience (until being constantly told "no, that's too much effort" by management kills them inside) and writing is so fucking amateur that concepts like "career" don't even register. All the shitheads are always, ALWAYS in management (and possibly marketing, but marketing has a very small pull so who cares). And you think it's them being nefariously greedy or aiming at a mass market or whatever, but no, they're just stupid. That's the worst thing about it all – they're just colossaly dumb, so dumb that I think if you replaced them with the janitors cleaning up trash in the office, they'd probably do a better job. I personally witnessed a project manager from Ubisoft of 7 years (!!!) being sat down in front of a game.
MANAGER: "How do I move?"
QA: "You use WASD."
MANAGER: *moves* "Oh. And how do I run?"
QA: "You press shift."
MANAGER: *lets go of WASD, presses shift* "Nothing's happening. The game's broken."

I wish I was fucking kidding.
Surprised there aren't more workplace shootings in game dev. I'd fucking snap.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,280
Location
Space Refrigerator
I'm very into cock and ball torture
MANAGER: "How do I move?"
QA: "You use WASD."
MANAGER: *moves* "Oh. And how do I run?"
QA: "You press shift."
MANAGER: *lets go of WASD, presses shift* "Nothing's happening. The game's broken."
Now imagine being QA going through bug reports and you see this report: can't run when I let go of WASD - and its marked high priority by a lead since management reported it.
 

rojay

Augur
Joined
Oct 23, 2015
Messages
539
MANAGER: "How do I move?"
QA: "You use WASD."
MANAGER: *moves* "Oh. And how do I run?"
QA: "You press shift."
MANAGER: *lets go of WASD, presses shift* "Nothing's happening. The game's broken."
Now imagine being QA going through bug reports and you see this report: can't run when I let go of WASD - and its marked high priority by a lead since management reported it.
Right, but I bet it's more like, "hitting shift is supposed to make me run, but it doesn't do anything."

First you have to figure out that the person is stupid enough to not keep pressing a directional-movement key when trying to move. Then once you figure that out, you have to calm down because that vein in your forehead is starting to throb again. THEN you have to figure out how to respond without using words like "fucktard," "moron" or "die in a fire you fucktard moron," since it came from a manager.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom