By Sigmar! The Nurgle worshipers of Obsidian have committed one of the greatest sins in a first person melee game! To the pit with ye!
In both Vermintide 1 and 2, this isn't a thing that happens in those games, enemies *will* pressure you, enemies *will* attack you, relentlessly. Standing around whilst throwing spells will just result in death unless you're actively side stepping, dodging, blocking, or pushing enemies away to make space - also, since it's a cooperative game, it's assumed that allies will provide cover while you attempt to snipe specials, or throw spells. I'm kind of surprised seeing this kind of stuff in Avowed, since these types of mechanics where enemies just stand around doing nothing is usually not something I see *that* often in these types of games; unless it's from amateurs who don't know any better. Now my frame of reference isn't *just* Vermintide. In the game Elderborn, enemies that are in groups will pressure the player by constantly harassing you:
At 1:28 the player is engaging a group of enemies. All of which are applying pressure by attacking at the same time while ranged units are providing suppressive fire from the back. However the player was able to parry their attacks and kill them off. In the same video at 1:39 you see a big enemy jump at the player while, simultaneously, an enemy shield user attacks. The point in all of this is that you're seeing the enemies force the player to execute nuanced mechanics (such as parrying, dodging, sidestepping) which is interesting and fun!
In Dark Messiah:
At 0:33 you see a group of orcs rush the player at the same time - read: not sitting in the backline throwing up jazz hands like a bunch of fuckin' assholes.
Heck, we can even look at Skyrim, which was a game Obsidian was trying to hype up for their game. In this video:
At 0:45 you see the vampire at the back throwing spells at the player while summoning a melee unit to also harass, whilst another vampire pressures the player in melee.
All of these examples are in stark contrast to what's being shown in the Avowed clip: enemies doing nothing while the player spams left click.