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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Haplo

Prophet
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Sep 14, 2016
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Pillars of Eternity 2: Deadfire
Guys, maybe its some kind of a camouflage / mask system to remain incognito?
 

Rieser

Scholar
Joined
Oct 10, 2018
Messages
333
I can see it already; she's pulled a rubber mask over her real head to hide those fungal growths the MC has as part of the story. Genius.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,336

By Sigmar! The Nurgle worshipers of Obsidian have committed one of the greatest sins in a first person melee game! To the pit with ye!

In both Vermintide 1 and 2, this isn't a thing that happens in those games, enemies *will* pressure you, enemies *will* attack you, relentlessly. Standing around whilst throwing spells will just result in death unless you're actively side stepping, dodging, blocking, or pushing enemies away to make space - also, since it's a cooperative game, it's assumed that allies will provide cover while you attempt to snipe specials, or throw spells. I'm kind of surprised seeing this kind of stuff in Avowed, since these types of mechanics where enemies just stand around doing nothing is usually not something I see *that* often in these types of games; unless it's from amateurs who don't know any better. Now my frame of reference isn't *just* Vermintide. In the game Elderborn, enemies that are in groups will pressure the player by constantly harassing you:



At 1:28 the player is engaging a group of enemies. All of which are applying pressure by attacking at the same time while ranged units are providing suppressive fire from the back. However the player was able to parry their attacks and kill them off. In the same video at 1:39 you see a big enemy jump at the player while, simultaneously, an enemy shield user attacks. The point in all of this is that you're seeing the enemies force the player to execute nuanced mechanics (such as parrying, dodging, sidestepping) which is interesting and fun!

In Dark Messiah:



At 0:33 you see a group of orcs rush the player at the same time - read: not sitting in the backline throwing up jazz hands like a bunch of fuckin' assholes.

Heck, we can even look at Skyrim, which was a game Obsidian was trying to hype up for their game. In this video:



At 0:45 you see the vampire at the back throwing spells at the player while summoning a melee unit to also harass, whilst another vampire pressures the player in melee.

All of these examples are in stark contrast to what's being shown in the Avowed clip: enemies doing nothing while the player spams left click.

That does sound bad.

There are precendents, where enemies would sit idly and wait for their turn. Gothic 3 comes to mind. But sadly, despite the fuckhueg and varied world, its not a good game...

Maybe these enemies didn't get the memo they are not part of a TB game.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Guys, maybe its some kind of a camouflage / mask system to remain incognito?
I was hoping that at the end of some trailer Josh would jump out from under a table and say "Just kidding everyone! Now for the actual game we are making..."
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Publishers will start making reviewers sign an agreement not to create memeable ugly player characters in their videos. "The Andromeda Clause".
 

whydoibother

Arcane
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May 2, 2018
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17,485
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bulgaristan
Codex Year of the Donut
Publishers will start making reviewers sign an agreement not to create memeable ugly player characters in their videos. "The Andromeda Clause".
Well, EA did that after Andromeda, there was a studio memo about making characters "unmemeable" or whatever newspeak it included. And then Veilguard came out. And I haven't seen any Bioware developers getting sued over the memes.
More easily to implement, make it so reviewers play with a premade character. Give them 5 saves, let them play each save for 15 minutes, experience different character builds and levels and karma situations or w/e. Vertical slice of our finest cake, review that.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
502
Anyway, why are two of the companions copypasted from Concord? Which DEI boxes are ticked by these two particular archetypes (pink-haired long-eared goblinoid midget furry ugly woman, nigger-coded flamboyant homosexual green bald man)?

image-2024-07-12T143527.399.jpg
maxresdefault.jpg

Concord-best-characters-tier-list-11.jpg
Avowed-Kai-Companion.jpg
 

rojay

Augur
Joined
Oct 23, 2015
Messages
495
Publishers will start making reviewers sign an agreement not to create memeable ugly player characters in their videos. "The Andromeda Clause".
If your player character looks like a member of the Habsburg Dynasty, you have violated the TOS.
 

Thalstarion

Educated
Joined
Jul 27, 2024
Messages
167
It's also a not so subtle attempt to try and avoid adding conventionally attractive fair skinned men and women front and centre. It's a surefire sign of a compromised game. If you have to squint to spot a conventionally attractive fair skinned man and a conventionally attractive fair skinned woman then it's a safe bet that the game will be utter slop and is best avoided.
 

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