Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,759
Hmm it doesn't feel like they are gonna show more gameplay for awhile, and the game still has no release date... should prob unfollow the thread for now
Yeah, don't bother until gamescom.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Translation: He likes video games and has enthusiasm to play video games.
I kind of like MrMatty but he undeniably has a habit of pumping up things that are obviously going to suck, and then having to backpedal like a loon post-release. He has the decency to laugh at himself for the infamous "near perfect game" fiasco re: Fallout 4, but he somehow keeps replicating mini versions of the same fuckup.

Relentless positivity can be a good thing but he takes it a bit far. This might not be the case re: Avowed because I haven't watched his vids on it, but I've followed him now and then since the run-up to Fo4's release and he does have a tendency to be gung-ho for things in a way that feels artificial rather than truly-felt, even as his own audience scream at him to face reality.

I appreciate his enthusiasm because people are relentlessly negative nowadays in a way that's profoundly tedious, but I also don't believe his enthusiasm is genuine 80% of the time at this point. It's just become his brand identity to be constantly buzzing about everything, which ends up being just as annoying and insincere as the countless arseholes who have channels dedicated to whinging and ripping on every new game that comes out.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,495
Location
bulgaristan
Codex Year of the Donut
Translation: He likes video games and has enthusiasm to play video games.
I kind of like MrMatty but he undeniably has a habit of pumping up things that are obviously going to suck, and then having to backpedal like a loon post-release. He has the decency to laugh at himself for the infamous "near perfect game" fiasco re: Fallout 4, but he somehow keeps replicating mini versions of the same fuckup.

Relentless positivity can be a good thing but he takes it a bit far. This might not be the case re: Avowed because I haven't watched his vids on it, but I've followed him now and then since the run-up to Fo4's release and he does have a tendency to be gung-ho for things in a way that feels artificial rather than truly-felt, even as his own audience scream at him to face reality.

I appreciate his enthusiasm because people are relentlessly negative nowadays in a way that's profoundly tedious, but I also don't believe his enthusiasm is genuine 80% of the time at this point. It's just become his brand identity to be constantly buzzing about everything, which ends up being just as annoying and insincere as the countless arseholes who have channels dedicated to whinging and ripping on every new game that comes out.
I don't care about that guy in particular, I am just counter-signaling the trendy negativity. Dropping a channel you like, because the host is excited about an upcoming release, is just retarded.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
I don't care about that guy in particular, I am just counter-signaling the trendy negativity. Dropping a channel you like, because the host is excited about an upcoming release, is just retarded.
Yeah I'd definitely agree with your wider point about edgy performative negativity towards all new games being tedious as fuck. It's just that in this specific case, MrMatty probably is one of the few people who could reasonably be accused of managing to go too far in the opposite direction.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,655
Translation: He likes video games and has enthusiasm to play video games.
I kind of like MrMatty but he undeniably has a habit of pumping up things that are obviously going to suck, and then having to backpedal like a loon post-release. He has the decency to laugh at himself for the infamous "near perfect game" fiasco re: Fallout 4, but he somehow keeps replicating mini versions of the same fuckup.

Relentless positivity can be a good thing but he takes it a bit far. This might not be the case re: Avowed because I haven't watched his vids on it, but I've followed him now and then since the run-up to Fo4's release and he does have a tendency to be gung-ho for things in a way that feels artificial rather than truly-felt, even as his own audience scream at him to face reality.

I appreciate his enthusiasm because people are relentlessly negative nowadays in a way that's profoundly tedious, but I also don't believe his enthusiasm is genuine 80% of the time at this point. It's just become his brand identity to be constantly buzzing about everything, which ends up being just as annoying and insincere as the countless arseholes who have channels dedicated to whinging and ripping on every new game that comes out.
He probably looked at the metrics and realized it pays to be relentlessly positive. Most of the people watching his Avowed video are going to be people excited about the game, and they want to see their excitement reflected back at them. Most of the people who watch his inevitable Veilguard videos are going to be people excited about Veilguard, and so on. Subscribers who aren't interested in those games will probably just skip the video.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,133
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Watching the footage, I'm impressed by how well Obsidian's artists have imitated the style of BG3's icons on their abilities.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,851
Modern YouTubers make money by spreading and taking advantage of brainrot. Especially vidyatubers, they're 99% grifters.


1719439315147.png
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
People should be paid more though. It's disgusting how much execs get paid (whether it's bonuses or just salary) compared to grunts

Execs that, let's not forget, are usually responsible for ruining the fucking games they're in charge of

Grunts at the end of the day are still grunts. I like to say that Steve jobs never designed the hardware of the iphone, never wrote the code of the iphone OS, never even took charge of the iphone marketing. But if he never was Apple CEO there's no chance the iphone would have been made.

The idea on paper should be that the execs should be the elite of the elite, the smartest people in the room. That grunts should just do whatever the elites tell them to do cause the elites know their stuff. And the smartest people should be compensated for their talent cause they are simply worth 100X more than the grunts. The problem comes when the execs are a bunch of frauds and they don't know what the fuck they are doing. In this case it still doesn't matter how competent and great the grunts are, they will still be pulled down by their bosses.
I agree broadly with what you're saying but there are limits, and if you don't pay your grunts well then they will do shit work which makes it game shit
 

RapineDel

Augur
Joined
Jan 11, 2017
Messages
441
Over time, he sold out more and more and I can't even stand his retro gaming shit anymore.
Translation: He likes video games and has enthusiasm to play video games.
I think this is probably more on point:
Link to a guy who hates vidoe games and hopes video games will be bad, so he can performatively hate them on video for monkeys to watch.


Please don't be like that.

I'd love for Avowed to be a good game but there's a number of clear red flags such as:

- The game has basically gone through development hell, 6+ years with multiple leads and a lack of direction on what the game is (originally Obsidian's Skyrim, a co-op game etc.)

- Almost everything they are trying to show off is combat related. It suggests this game is going to be more of a dungeon crawler experience with some quests scattered throughout. This could be fine if they actually nail the combat but game play footage has been middling and this aspect is usually a weakness in Obsidian games.

- Overall, the marketing has been very underwhelming and most of the enthusiasm for the game seems to come from a) general Obsidian fan's who trust the company and assume they won't be let down along with b) Xbox fans who suddenly care about this studio because it has the Microsoft seal of approval. Very little of the excitement seems to actually point to the footage we've been shown.

What a lot of people are expecting though, is basically The Outer Worlds: Fantasy Edition. I honestly don't think that's what we'll get and people are expecting way too much if they think that's what it's going to be. This is NOT going to be a game with a number of towns, settlements and large numbers of NPCs to talk with. If this was part of the game, they'd be showing it off, they aren't hiding the good bits and showing us the crap.

I'd be expecting something that is a noticeable step down from the Outer Worlds in terms of story/quest content with most of the game focused on combat / builds etc. This will no doubt disappoint a lot of even the casual audience so I'm curious to see if this turns out to be the case or if it's just been poorly marketed (unlikely but it's possible as it has happened with games like Prey 2017).
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,068
Location
Behind you.
Translation: He likes video games and has enthusiasm to play video games.
More like he pushes shit so we end up getting more shit. The only reason I think he has a retro gaming channel is because it's trendy.
I appreciate his enthusiasm because people are relentlessly negative nowadays in a way that's profoundly tedious, but I also don't believe his enthusiasm is genuine 80% of the time at this point.
He's one of the reasons why people are so negative these days. Of the two videos I've posted, the second guy is more correct than "This game looks AMAZING!" He's right about them walking back things with Avowed since the announcement and most of what comes out of Obsidian about Avowed tends to be "Lower your expectations." Some of this could stem from The Outer Worlds where the expectations got sky high after Bethesda shot themselves in the foot with Fallout 76 and what was delivered was just an average game, but there hasn't been a whole lot of "Look at this awesome thing about Avowed" coming from Obsidian. There's nothing really to base the opinion of "This game looks AMAZING!" from MrMatty. Not "This game looks fun" or "This game could be really good!", it's "This looks AMAZING!"
He probably looked at the metrics and realized it pays to be relentlessly positive.
I think it has more to do with things like this:



400k views in 10 days. Not to mention studios like Bethesda have been known to fly channel operators that consistently shill their tripe all over the world and give them free shit.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,759
- Almost everything they are trying to show off is combat related. It suggests this game is going to be more of a dungeon crawler experience with some quests scattered throughout. This could be fine if they actually nail the combat but game play footage has been middling and this aspect is usually a weakness in Obsidian games.
Their last video showed stealth and dialogue. Combat is always what's demonstrated most because most people don't want to watch a bunch of talking.
 

the mole

Arbiter
Shitposter
Joined
Aug 1, 2019
Messages
1,933
Over time, he sold out more and more and I can't even stand his retro gaming shit anymore.
Translation: He likes video games and has enthusiasm to play video games.
I think this is probably more on point:
Link to a guy who hates vidoe games and hopes video games will be bad, so he can performatively hate them on video for monkeys to watch.


Please don't be like that.

I'd love for Avowed to be a good game but there's a number of clear red flags such as:

- The game has basically gone through development hell, 6+ years with multiple leads and a lack of direction on what the game is (originally Obsidian's Skyrim, a co-op game etc.)

- Almost everything they are trying to show off is combat related. It suggests this game is going to be more of a dungeon crawler experience with some quests scattered throughout. This could be fine if they actually nail the combat but game play footage has been middling and this aspect is usually a weakness in Obsidian games.

- Overall, the marketing has been very underwhelming and most of the enthusiasm for the game seems to come from a) general Obsidian fan's who trust the company and assume they won't be let down along with b) Xbox fans who suddenly care about this studio because it has the Microsoft seal of approval. Very little of the excitement seems to actually point to the footage we've been shown.

What a lot of people are expecting though, is basically The Outer Worlds: Fantasy Edition. I honestly don't think that's what we'll get and people are expecting way too much if they think that's what it's going to be. This is NOT going to be a game with a number of towns, settlements and large numbers of NPCs to talk with. If this was part of the game, they'd be showing it off, they aren't hiding the good bits and showing us the crap.

I'd be expecting something that is a noticeable step down from the Outer Worlds in terms of story/quest content with most of the game focused on combat / builds etc. This will no doubt disappoint a lot of even the casual audience so I'm curious to see if this turns out to be the case or if it's just been poorly marketed (unlikely but it's possible as it has happened with games like Prey 2017).
personally the story and quest content of outer worlds wasn't appealing whatsoever, the gameplay was pretty mid, honestly I'm ok with a game that plays like oblivion that has better encounter design, and more spells to play with, with dnd or even poe rpg elements, honestly the whole game can be combatfagging for all I care, because modern obsidian meaning outer worlds story didn't matter anyways
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,690
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Fanboy interview: https://www.windowscentral.com/gaming/xbox/avowed-interview-2024

"If we were going to do romance, we were going to really, really, really do it right — or not at all." Avowed developers talk companions, quests, and more for Obsidian's upcoming Xbox RPG​

After speaking with some of the Avowed team leads, my excitement for this RPG is through the roof.

Image of Avowed.

I adore how Avowed looks, and the Living Lands looks like a wonderful place to explore. (Image credit: Xbox Game Studios)

One of my most anticipated games of 2024 is also one of the biggest first-party releases of the year from Xbox. Avowed is the next major title from legendary studio Obsidian Entertainment and is a semi open-world fantasy RPG that will give players an all-new perspective on the world of Eora — the universe that gave rise to both Pillars of Eternity games.

Many have described Avowed as being Obsidian's take on The Elder Scrolls, but I'm personally just excited to see the studio tackle a more traditional fantasy RPG for the first time. Ahead of Avowed's release later in the year, I was fortunate enough to get the chance to talk with Avowed Creative Director Carrie Patel and Gameplay Director Gabe Paramo at Obsidian Entertainment to talk about their upcoming Xbox RPG — including the recently revealed gameplay improvements, quests, choices and consequences, companions, and much more.

I was already eager to get my hands on Avowed after experiencing Pillars of Eternity for the first time earlier this year, but after chatting with the Avowed team, my excitement soared through the roof. Strap in; this could be one of the best Xbox games of 2024.

WHAT IS AVOWED?​


Avowed is a brand-new fantasy role-playing game IP from Obsidian Entertainment and Xbox Game Studios, set in the same fictional universe created and popularized by the Pillars of Eternity series. While both Pillars of Eternity titles are CRPGs (isometric RPGs with real-time turn-based tactical gameplay), Avowed is a more immersive, semi open-world, action-oriented RPG that can be played in both first and third-person perspectives.

Avowed takes place in the Living Lands, a diverse and wild region in the world of Eora. Players are sent as representatives of a vast empire to investigate and attempt to stop a mysterious plague afflicting the souls of the Living Lands' people. In classic Obsidian fashion, Avowed will feature a branching story heavily impacted by the choices and actions of the player, as well as a roster of unique characters and companions.

Players can arm themselves with a wide assortment of melee and ranged weapons, spells, and other gear to take on the endless threats in the Living Lands, exploring the connected open world areas during their adventure. Avowed is a first-party Xbox game coming to Xbox Series X|S, Windows PC, and Xbox and PC Game Pass later in 2024. You can learn more in our in-depth Avowed FAQ.

IMPROVEMENTS TO AVOWED'S COMBAT AND GAMEPLAY​


Image of Avowed.

This mushroom thing looks less adorable than some of the others I've seen in Avowed footage. (Image credit: Xbox Game Studios)
When Avowed debuted its first gameplay earlier this year, the response from the community was divided. Many believed the combat in Avowed seemed stiff and unresponsive, and a ton of feedback was leveraged toward Obsidian Entertainment in the following weeks. Apparently, this didn't come as a huge shock to the studio. "Sometimes you can lose sight on the importance of the prioritization of some things," Gabe Paramo told me.

"We thought [Avowed] was good enough to show as is... A lot of that stuff we knew we were going to get to before shipping." Obsidian had always intended to revisit the combat and mechanics later in development, but the feedback from the game's Developer_Direct appearance in January accelerated the process. "We just went 'Okay, let's look at this, this is a big deal, people are noticing this, we should polish this sooner,'" Paramo said.


Avowed Magic screenshot

Avowed will apparently give players nearly endless ways to defeat their enemies. (Image credit: Microsoft)
It's true that I felt the combat was the weakest part of Avowed's initial gameplay reveal, but my opinion changed during the Xbox Games Showcase 2024. A new story trailer for Avowed showed off some freshly revitalized gameplay, and the community immediately noticed the improved responsiveness and feedback. "We really analyzed the feeling and moment when the player swings their weapon and the moment of impact," Paramo explained how Obsidian went about improving combat in Avowed. "Were there any delays, was there any system that might have been preventing it from being immediate?"

"We also looked at posing... to give that visceral, immediate feedback," Paramo continued. "We really focused on that, and the blood impacts, and VFX feedback, and the audio — We basically went and looked at all the pieces that make [combat] feel more juicy." It's true — in new footage, combat flows more, enemies react more, and there's more feedback on impact effectiveness than before. Even animations and animation blending were reevaluated to ensure every aspect of Avowed's gameplay experience was as good as possible.

GIVING AVOWED PLAYERS FREEDOM TO PLAY THEIR WAY​


Image of Avowed.

Each environment will come with new opportunities to be creative. (Image credit: Xbox Game Studios)
These gameplay improvements tie into Avowed's commitment to player freedom, like giving players access to different melee weapons, ranged weapons (including firearms), and spells and letting players build loadouts that can be switched between easily to adapt to any situation. Players won't even be restricted to defined classes in Avowed and can instead assign their skill points however they desire. If you grow tired of your current playstyle, you can simply reassign your skill points and completely change your character.

"We want to make it very accessible in terms of allowing the player to respec and say 'Oh, that was fun for that time period, but now let me try something different,'" Paramo said. "We want to let the player be able to do as they see fit... Without feeling like they have to start the game over again." Of course, players won't be able to become unstoppable gods, either — Avowed will never take away your choices, but it may limit how far you can take them.

"We believe heavily in choice and consequence, so there has to be some consequences to players' choices, right?" Paramo told me. "If the player can just fill up all the [skill] trees by the end of the game... What was the choice there?"

Immediately after, Carrie Patel joined the conversation, adding, "It's not like any one choice locks you off from others, it's just that there are quite a few skills and then upgrades within those skills between the trees. Even over the course of a completionist playthrough you won't get enough points to take absolutely every skill."

"You can try everything over the course of your playthrough, but you won't have [all skills] unlocked at once," Patel finished.


Avowed upgrade screen

Here's an example of just one of the skill trees in Avowed — but you'll never be locked to just one category. (Image credit: Obsidian)
It seems that there will be a lot of different potential paths players can take to find their favorite playstyle, with skills allowing increased proficiency with or unique attributes applied to certain weapon types like firearms, unique skills that give you abilities drastically improving stealth or slowing enemies down in combat, and much more. On top of that, players will have a ton of control over their equipment, including finding unique gear with special properties, upgrading their existing equipment to take on stronger foes, and more.

No matter what skills you choose or gear you obtain, though, combat will ultimately become necessary. "It's not going to be possible to do a completely pacifist run — you will have to engage in combat at times," Patel said. "There are certainly scenarios where you can avoid it completely; in some cases, you can talk certain enemies out of an encounter; in certain cases, you'll get an additional encounter as a consequence for how you handled someone somewhere else."

A total no-kill run may not be possible in this particular RPG, but both Patel and Paramo were quick to assure me that Avowed absolutely regularly presents players with a myriad of potential paths and options for overcoming a new obstacle or situation. "Combat, dialogue, exploration, these are all big parts of the experience that we want players to enjoy."


Official Avowed image from the Avowed Fan Kit.

Yes, you can explore the Living Lands in third person. I will not be doing that. (Image credit: Xbox Game Studios)
Diverse combat, countless loadout and character build options, and dynamic situations that can be approached in different ways — Is there anything missing? Well, for a while, players were afraid there was. For months, all the footage we saw of Avowed was from the first-person perspective, while many players prefer to play RPGs in third person (to see their character, combat motion sickness, or just personal preference).

Finally, during a recent episode of the Xbox Podcast, the Avowed team confirmed that players can swap between first and third-person perspectives whenever they want. Some felt this may have been in response to feedback, too, but Paramo informed me that such a feature isn't something that can be tacked on a few months before release.

"[Third-person perspective] is definitely something that requires work to be done after you solidify and understand what game you're making. If I make a swing in first person, I now need to make a swing in third person, in another type of view. They're not shared meshes or animations — they are different, and our system supports playing them at the same time," Paramo explained. "If you look at your shadow, you'll be able to see the same third-person animations as the first-person representative mesh is doing. So, we had to do it early, because we basically needed to double the amount of animations."

Paramo and Patel explained that the team simply believed that first person looked better for the game's initial trailers, but being able to switch back and forth between first and third-person perspectives in Avowed was always the plan.

THE POWER OF CHOICES AND CONSEQUENCES IN AVOWED​


Image of Avowed.

Your choices will impact the Living Lands. (Image credit: Xbox Game Studios)
Players will have plenty of choice in combat, when building their character, when entering a new situation, and even when deciding what perspective to play in. It turns out that the balance of choices and consequences is a core pillar of Avowed's narrative design, too, from the major storyline all the way to the smallest side quest.

"The player has been sent to this land that is currently embroiled in a conflict between a growing Aedyran presence... and all these disparate and distant local settlements founded by people from various other parts. There's already a tapestry of conflict that is exacerbated by the Dreamscourge, which is this spiritual ailment that is afflicting people in the Living Lands," Patel summarized for me. "The player is sent here both to represent Aedyr and also to find the source of and stop the Dream Scourge. That puts them right in the heart of the conflicts that are driving a lot of the story in the Living Land, so the player is going to have ample opportunity to make some very meaningful choices."

The Living Lands will be swimming in content for players to explore, and the more players look, the more they'll discover. "The player is going to make a series of choices on their path, in side quests, and even in smaller side moments that are completely up to them to discover," Patel said. "In some cases [these choices] will have very meaningful impacts for specific characters, and in some cases have far reaching impacts for entire settlements or the Living Lands as a whole. Some consequences you're going to see immediately, some you might see after a few hours, and some you're going to see another shade of at the very end of the game when you're seeing the cumulative effect of everything."


Avowed screenshot of the vast expanse.

It seems there's a lot going on in the Living Lands that we have yet to learn. (Image credit: Microsoft)
Patel also explained to me that when players are on the precipice of making a major story-impacting decision, that moment will be very clearly telegraphed to them. For me, having a choice-influenced main storyline was a given for an Obsidian RPG, though. I wanted to know if the Avowed team was also pouring that same energy into everything else. I don't want to cross the Living Lands on the back of repetitive fetch, scavenging, and escort quests.

"We want everything that we're putting into the game and putting in front of the player to be worth the player's time. Some of these experiences are going to be larger, some of these are going to be shorter, but all of them are distinct," Patel reassured me. "None of them are copy/paste experiences; they're all content that engage the player with the world and give them a chance to roleplay their character."

"We put the same focus into our side content as we do into our main quests," Patel finished. I'll have to see to truly believe, but I'm at least a little more optimistic now. One element of Avowed I hold full confidence in, however, are the companions players will meet during their adventures.

MAKING AVOWED COMPANIONS MEANINGFUL TO PLAYERS​


Image of Avowed.

There will be multiple companions in Avowed, and they'll each be able to help you in different ways. (Image credit: Xbox Game Studios)
Like Pillars of Eternity and other popular RPGs, the companions you'll choose to accompany you on your journey will be very important in Avowed. Obsidian Entertainment has invested a lot of time and effort to not only make sure Avowed's companions are fully fleshed-out characters with a ton of depth but also that they play a critical role in the story and that players will have the opportunity to develop unique relationships with them.

Sadly, those relationships will never be romantic, as the Avowed team has confirmed before. Of course, I still had to ask about it, given the feature's popularity in other games. "We don't have romance in Avowed. I know it's something that many players love, and it's something that we very seriously talked about, and considered the investment required to do it," Patel said, indicating that romanceable companions were part of Avowed's early talks.

However, it wasn't meant to be. "We wanted to make sure that, if we were to include it, [we] included an equally meaningful non-romance path," Patel continued. If Avowed had moved forward with romanceable companions, it either would've taken resources away from fleshing out these characters' depth in other areas or resulted in a much longer development time for Avowed.

Patel concluded by stating, "Given how much we were investing in our companions as characters who are really tied to the central story in a way that they haven't been in many of our previous games, we wanted to make sure that if we were going to do romance, we were going to really, really, really do it right — or not at all. For Avowed, we decided to focus on other aspects of our companions."


Avowed dialogue options

Dialogue will be in-depth and nuanced, or at least that's what Obsidian is aiming for. (Image credit: Obsidian)
That fact may be disappointing to many players, but I'm more than willing to accept it as long as companions don't feel like an afterthought. The Outer Worlds did a good job in this regard, but Avowed promises to take Obsidian's NPC companions to an all-new level. One major feature in Avowed is one that players grew to love in award-winning CRPG Baldur's Gate 3 — the Camp, where players will be able to rest, check on their gear and upgrades, and check in with all the companions that travel with them.

In Avowed, companions won't just speak with the player... they'll chat with each other, conversing about their shared experiences or differences, commenting on recent events, and sharing tidbits of information. Each companion will have a wholly unique personality and interact with the player and every other companion in unique ways. Doing this right means a lot of recorded dialogue, though, which is a tall order for any studio. Obsidian seems ready to tackle the challenge, though.

When I asked how much audio the studio had recorded for Avowed and the Camp, Patel laughed and told me, "You mean how much audio are we still recording to fill out all that banter in those Camp conversations?"


Avowed third person mode

Your Camp will be like home in the Living Lands... For both you and your companions. (Image credit: Obsidian)
"There is a lot of content and a lot of writing there, both for the ambient moments of companions barking at each other or just talking. Some are companions reflecting on quests you've done, the events that you've seen together, the journey thus far. Some are really deeply personal moments where they're reflecting on a conflict, a fear, something that is really deep and core to their story," Patel explained. "The Camp is the primary space where players will talk to their companions, unravel their stories, and get to know them more as people. If they choose to, players can spend a lot of time getting to know these characters."

Players can blast through the world of Avowed just looking for the next objective or enemy to smash, but those invested in the world and its people can lose hours in getting to know these virtual characters. It's important to know that what you say and your actions matter, though. "Your input as their leader, as their confidant, as someone they're sharing this incredibly difficult journey with, what you choose to say and how you nudge them can have a real impact on how they move through conflicts, who they become, and what they're looking forward to," Patel said.

CREATING THE BEST OBSIDIAN RPG EVER WITH AVOWED​


Image of Avowed.

It wouldn't be an RPG without some vaguely spider-ish monster. (Image credit: Xbox Game Studios)
One feature that we know isn't going to be present in Avowed is online co-op, but multiplayer was a part of the original plan before eventually being canceled. I won't miss this feature and look forward to an epic, single-player fantasy RPG from Obsidian, but I did ask (on behalf of my editor, Jez Corden) if Obsidian ever reconsidered multiplayer in Avowed after seeing the success of Baldur's Gate 3. Patel had a lot to say on the topic.

"Building the systems needed to support multiplayer and also designing content, conversations, and everything else that makes that work... It was a very big creative and technical challenge to find a way to build multiplayer while also fulfilling the things that we are strong at as a studio. What's important to us is making sure we have a really solid campaign and crit path story that puts the player in this meaningful role as the character moving things forward, making impactful decisions, and really shaping the world and the characters around them, which obviously gets more complicated if you're trying to add a multiplayer component."

"It's not that any of these challenges are unsolvable, the Larian Studios team built an incredible RPG with Baldur's Gate 3, and they've had years of experience with Divinity: Original Sin, working at building multiplayer within a really robust RPG framework," Patel continued. "It's a very hard thing to do well, and we wanted to make sure that first and foremost, we were delivering on the things that players come to an Obsidian Entertainment RPG expecting, which is a really well-developed story, meaningful choices and consequences, and the ability to be the agent of change in the world."


Avowed combat

In before half of all Avowed players become stealth archers. (Image credit: Obsidian)
Honestly, I believe Obsidian Entertainment made the right decision. RPGs that allow for multiplayer can offer amazing experiences, but I'm personally very excited to explore the Living Lands on my own (and my own time). Playing the original Pillars of Eternity surprised me, and I'm eager to continue diving into this vibrant and detailed universe. What I heard from Carrie Patel and Gabe Paramo made me confident that Avowed will give me exactly what I want — and will be an awesome RPG for both Pillars of Eternity superfans and universe newcomers.

"I joined the studio in 2013 as a Narrative Designer on Pillars of Eternity and I worked on the White March Expansions. I was Narrative Co-Lead on Pillars of Eternity II: Deadfire. There are a lot of us on the team who have deep personal and professional experiences with Pillars of Eternity," Patel said. "Then we've also got a lot of folks who are new to the franchise, or who maybe enjoyed it as players but didn't build the original games; what that allows us to do is really combine a sense of fidelity to the world that we're building with a really fresh perspective."

"Being able to look for new opportunities, look for novelty, and look for the aspects of gameplay in world building that'll be really fun for a new audience — and also recognizing that for many players of Avowed... This is going to be their first introduction to the world of Eora, and we want this to be just as welcoming to them as it is to players who have been with us through Pillars of Eternity," Patel finished. With that, my time with the Avowed team was over, but my excitement for Avowed was greater than ever.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,851
When I asked how much audio the studio had recorded for Avowed and the Camp, Patel laughed and told me, "You mean how much audio are we still recording to fill out all that banter in those Camp conversations?"
:nocountryforshitposters:

You've heard of trash mobs, but do you know about trash dialogue?

I'm sick of autoplayed generic time-filling bantz poorly written by millennials because zoomers can't have one single idle second.

Everyone talks like a yuppie from fucking [urban center near developers] all the time. I'm tired of it.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom