I think we will, one day. Maybe that's gonna be our shtick. Porting everything to mobile. I dunno. Atom's launch on mobiles and certain consoles in 2020 will be a huge test of water. It these projects at least break even, we'll see to porting everything there!Hey Atomboy , do you plan on also porting Trudograd to mobile and console.
I think we will, one day. Maybe that's gonna be our shtick. Porting everything to mobile. I dunno. Atom's launch on mobiles and certain consoles in 2020 will be a huge test of water. It these projects at least break even, we'll see to porting everything there!Hey Atomboy , do you plan on also porting Trudograd to mobile and console.
Came across this in youtube:
There's a huge wall out there, and we'll throw stuff against it until it sticks!I think we will, one day. Maybe that's gonna be our shtick. Porting everything to mobile. I dunno. Atom's launch on mobiles and certain consoles in 2020 will be a huge test of water. It these projects at least break even, we'll see to porting everything there!Hey Atomboy , do you plan on also porting Trudograd to mobile and console.
Switch port might be worth it if you manage to "break in" in the eshop, some games have been oddly successful in switch, such as Thimbleweed Park, which was a minor hit on switch, but it is always a risk to port for consoles.
We don't comment on Atom videos, but we always demolish the like button. Thanks for posting that one! It's cool.
I do use my sock accounts from time to time, but I had the following experiences when commenting from our official youtube name. Once people who didn't like atom started trolling the creator for doing the video for the money we paid him, and he probably felt bad cuz we actually didn't pay him or know him before he made the video, another time a creator stopped pointing out mistakes and bugs in a letsplay because he learned we were watching and didn't want to maybe hurt our feelings or something, which was sad, cuz actually critique and grammatical error shaming is the best thing a letsplay can do for the betterment of our game! also when I posted in the past I got a lot of questions in replies to my comment, and since youtube shows you reply notification only when it feels like doing so, it seemed like I was ignoring people writing to me like a bitch when irl I just didn't see the comments! Stuff like that makes liking and commenting from sock accounts the way to go! but we do google our game name every week and watch everything made about us. it's really cool.We don't comment on Atom videos, but we always demolish the like button. Thanks for posting that one! It's cool.
How come?
It never gets boring, because the only few things that repeat from stream to stream from time to time are: 1. our patented "long left mouse click™" is somewhat unintuitive and most folks only learn there's this function later on or by accident if they skipped the tutorial. 2. they stumble over a few dialogues in Otradnoye that weren't fixed by the editor yet. 3. they are a bit weirded out by Alexander. But this one is so good, I hope to see it in every stream ever. He calls the player a "chav" despite being from Georgia, but not actually being from Georgia. Never gets old! The rest is very unique!Watched anyone play it live on Twitch?
That is one thing I would probably do all day as a dev, watch people actually experience your creation live. But maybe it gets boring after a while?
- game is hard. My first playthrough I abandoned. My second playthrough I get Fidel early, and it helps. I know that many people here are hardcore and beat Dungeon Rats without ever getting hit or stuff like that, but still - feels like a bit lower difficulty early woudn't kill anyone.
No, it's not. Besides, there's difficulty levels. If you found game hard on easy though thengame is hard.
I've beaten it, and I stand by my statement. There exist hard games that would be more fun if they had easier beginnings i.e. Rage of Mages 2. In RPGs focused at talking the task of making them easier seems simpler - just add some simple fetch quests/basic ability quests here and there.No, it's not. Besides, there's difficulty levels. If you found game hard on easy though thengame is hard.I have some bad news for youyou have to learn at least some basics about it before complaining.
Have you played classic Fallout? Because as far as I'm concerned, for anyone who have, ATOM feels piss easy on normal (especially with companions).Then again, I did my runs of BG 1 and ID 1 before playing ATOM, so maybe I'm just comparing difficulty to easier games.
The beginning can be rough, it's just sometimes not obvious to someone spoiled with game knowledge and ks/dlc bonuses.piss easy on normal
Like I said, it can be - if a new player decides to create a talker with average dex, he will have a hard time. If a player did not pay attention to the cinematic where it is mentioned to go look for Fidel first and decides to visit the bunker instead, he will have a hard time getting out. If a player decides not to spoil himself with recipes, he will not be able to craft decent weapons early on. Even not starting with the leningrad knife makes things harder. None of these are particularly stupid mistakes.I didn't find it particularly rough.
Regarding Fallout, I've beaten: Fallout 1, Fallout 2, Fallout Tactics, Fallout 3 (wasn't worth it), and New Vegas. Counting mods also: Ressurection, Nevada, Ardent's Mod, Awaken, Darkfall. I had problems with roaring forest on my first run, on hybrid talker/shooter bulid. I was around level 7 and coudn't get decent gear. Coudn't also find decent quests to grind a bit. Second playthrough I did not had that problem, but I was stuck on first. I mentioned BG and ID because I was fresh after playing them, like 1-2 months, and I've beaten Fallouts much earlier, so I coudn't compare difficulty so easliy there.Have you played classic Fallout? Because as far as I'm concerned, for anyone who have, ATOM feels piss easy on normal (especially with companions).Then again, I did my runs of BG 1 and ID 1 before playing ATOM, so maybe I'm just comparing difficulty to easier games.
Eh, by listening complains like this devs added KRZ catacombs criminal quest chain - there's plenty of free loot and a rusty gun shop.I'm not saying the game shoudn't be hard - I'm saying it offering more opportunities to get xp/loot early/mid would be better in my opinion.
Definitely. First and foremost, you get HP. Even when you playing not on the highest difficulty(i.e. ironman), the ability to survive long array of bullets from PK machine gun for example or a few crazy critical hits in a row is always nice. Second, while there's substantial random in the wasteland, all quest and story encounters are set and doesn't scale. Do the math. Third - you need perks after all.As I'm grinding for loot and ca$h -- is grinding for levels on this game actually worthwile?
It's a false assumption, based onis it true that later on you'd absolutely need speechraft of 100+ to progress the story (Dead City area)?
Definitely.As I'm grinding for loot and ca$h -- is grinding for levels on this game actually worthwile?