just hold rmb or wheel and drag around? You can change angle and zoom and rotate camera
she's just perfect the way she is. a true waifu who doesn't suck cock for a handful of mushrooms.
Galina deff is the only waifu. She knows exactly what to do with all the world and npcs in it. She likes pirate ships with burning skeletons. And she actually has non-suffer DEX, even though overall still not as good as you can do with ampoule.
I don't think I ever seen a character so edgy and completely retarded, even in JRPGs. I would almost say she's Bethesda-level retarded, but she is so over the top cringe inducing 501% dumb shit that it's almost an art, and Bethesda is incapable of art.
I tried playing something else, different choices, but didn't achieve much. Anything but guns+speech or picking different (like evil and stuff) options seemed to lead to
being weaker
less options and quests
aggroing NPCs or
aggroing whole world on yourself (raider battles are full of frustration when they can't get into locked door or run around trying to kill all the pigs)
Being strong boi - not very fun running into machine gun fire, although with maxed hp/armor tree/shield probably possible
Being lucky boi - one very funny instance during shashlik mystery; didn't even get any lulzy encounters, maybe I didn't travel around much; didn't notice any particular increase in caravans or their items; no changes in loot; was not impressed with crit.
Being crafty boi - grenades take a lot of AP and endgame enemies have 100-200 hp, good luck; crossbow range is too short imo, the rate of fire is poor too. Highest recipe is 70; arguably stats of items should increase as you raise Crafting skill, which would make all this more viable. Also allow using babushka scarf same as any bandana to create molotov; or better, allow using paper instead. Honestly many recipes need reworking and cut on amount of junk you need to use for them (that amount of rope you need to finish crossbow line lol).
Then again even approaching crafting is very difficult as skill tree is total fubar imo; could be fixed by shit/flavour skills being grouped into separate branch or having different skill costs (transition garbage like +10 something could cost less than actual good stuff).
In the end I feel that Fallout/Underrail allowed more freedom and was more fun with a simple list and requirements than a skill tree which feels arbitrary and unnecessary constraining; no wonder players made a "free skill tree" mod which streamlines all the nodes. In a open system like that it is also easy to track what players find useful and what they hate investing their points in.