Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter ATOM RPG - Wasteland Soviet style! - now with Dead City update

Will you back?

  • I will consider it!

    Votes: 39 54.9%
  • No! I would never!..

    Votes: 9 12.7%
  • kingcomrade

    Votes: 23 32.4%

  • Total voters
    71
  • Poll closed .

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,582
Location
Standin' pretty. In this dust that was a city.
At least give me a damn good reason why it should stay in the game.
Most of all it gives an excuse to make you start butt naked.

Talk about missing the point.
I wasn't angry about the loss of gear.
I wasn't even mad about 5 v 1.
I just hate it when they present fake choices and give a very negative impression at the combat right at the start of the game .
Well that's how you wrote it... It's not the fight that's wrong. It's the dialogue. And on that I agree. It should show those guys don't give a fuck about your fancy words and just want your gear. The options ought to include giving it to them willingly or coercing them to leave you with something. Or agitating them to beat your ass to a bloody pulp and leaving you with 1 hp. It doesn't matter in the long run anyway, but makes the result more believable and actually reactive to your choices.
 
Last edited:

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Huh this addicted mechanic is pretty simple.
Turns out if you're addicted to alcohol - you can drink any alcohol to suppress the withdrawal - it works like the Hunger system.
So I thought chemical addiction would be more serious since I got it from taking super stimulant, but it turns out you can eat Kasparamid pill and it'll suppress the addiction withdrawal.

:lol: Guess it's not as bad as Alcohol since Alcohol is darn heavy.
Anyone ever tried lockpicking a caravan truck?
I got mine to 70 with kit and it's still can't be unlocked.
 
Last edited:

Deleted Member 22431

Guest
I just hate it when they present fake choices and give a very negative impression at the combat right at the start of the game.

Indeed, they should do away with those non-resolving checks and the forced knock-downs. If you wanna make the fight unwinnable, do so, but not by breaking the very rules that should govern the world you've created.
These things are there for narrative reasons. Grow up.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,582
Location
Standin' pretty. In this dust that was a city.
I just hate it when they present fake choices and give a very negative impression at the combat right at the start of the game.

Indeed, they should do away with those non-resolving checks and the forced knock-downs. If you wanna make the fight unwinnable, do so, but not by breaking the very rules that should govern the world you've created.
These things are there for narrative reasons. Grow up.
Incline narrative should adapt to choices it gives, or just not give them. It's not a Talltale game.
 

Deleted Member 22431

Guest
Incline narrative should adapt to choices it gives, or just not give them. It's not a Talltale game.
Just because you have the option to use a skill doesn't mean you are going to succeed in the attempt. The guys you meet at the beginning are level 12+, which means you can't beat them, no matter what.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,582
Location
Standin' pretty. In this dust that was a city.
Incline narrative should adapt to choices it gives, or just not give them. It's not a Talltale game.
Just because you have the option to use a skill doesn't mean you are going to succeed in the attempt. The guys you meet at the beginning are level 12+, which means you can't beat them, no matter what.
I'd have no problem with that. Thing is, you succeed and it changes nothing, they slap and rob you anyway. It's a 50-60 speech test and you can easily start with 80+ speech should you wish.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I didn't go to the bunker until I had done most of the side content, so I never really got to experience the bandit dilemma.

Was somewhat amusing having a bunch of shoddily armed thugs threatening my very well equipped party of three. Felt like they had a death wish or something.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
I didn't go to the bunker until I had done most of the side content, so I never really got to experience the bandit dilemma.

Was somewhat amusing having a bunch of shoddily armed thugs threatening my very well equipped party of three. Felt like they had a death wish or something.

Hahah, I had a talk with some friends and they say it's funny how some equipped gear doesn't count towards or against skill use.
If you want to intimidate someone, bring a heavy machine gun.
If you want to negotiate, it's best to come unarmed. Etc
Would be nice if video game start taking note of things like that.
 

Tacgnol

Shitlord
Patron
Joined
Oct 12, 2010
Messages
1,871,883
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I didn't go to the bunker until I had done most of the side content, so I never really got to experience the bandit dilemma.

Was somewhat amusing having a bunch of shoddily armed thugs threatening my very well equipped party of three. Felt like they had a death wish or something.

Hahah, I had a talk with some friends and they say it's funny how some equipped gear doesn't count towards or against skill use.
If you want to intimidate someone, bring a heavy machine gun.
If you want to negotiate, it's best to come unarmed. Etc
Would be nice if video game start taking note of things like that.

Yeah, I can't think of many games that do that. It would be nice if more did.

KCD had some persuasion bonuses tied to your armour, that was pretty neat.
 

Deleted Member 22431

Guest
I'd have no problem with that. Thing is, you succeed and it changes nothing, they slap and rob you anyway. It's a 50-60 speech test and you can easily start with 80+ speech should you wish.
That's retarded, you are right. They should have removed this.

Hahah, I had a talk with some friends and they say it's funny how some equipped gear doesn't count towards or against skill use.
Because it's too complicated to be implemented properly. It's already an abuse to let the player use consumables to bypass skill checks. Now you want equipment to do your character system job? Better remove the character system them since you care so little about it.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Cursed Sniper isn't bad actually. For some strange reason, the difference between Aimed and Regular shot accuracy is huge if you compare it to just the Torso shots. I was getting 50-60% on wolf with basic rifle skill (34 with Ability) but if I do aimed torso shot, I get 99% chance to hit with a hunting rifle.

For melee, it really doesn't make much of a difference. I'm still getting 99% on the rats in the bunker.

Aq6Qjqz.jpg

1jWVTEF.jpg

zM7p5W3.jpg


Also would like to report a random bug:
I did a critical hit on Ant-man with an aimed shot on the Eyes.
His body rag-dolled and fell through the floor.

6zOQUdF.jpg


No body to loot.

:rage:
 

Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015
Yo, boyos: how important is Sequence? Is it like other games where you get an extra turn if it is super high? Does the game have a mandatory melee phase or can I go straight for guns?

Also RK47 , why 11 dex? Is the +1 stat thingie something you can get really early?
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Yo, boyos: how important is Sequence? Is it like other games where you get an extra turn if it is super high? Does the game have a mandatory melee phase or can I go straight for guns?

Also RK47 , why 11 dex? Is the +1 stat thingie something you can get really early?

No reason really, I was just thinking of compensating for the -7 Sequence penalty with higher DEX. On hindsight, I should've put it on ATT instead since DEX boost is more readily available from sweet cake & toadstool. The strange thing about Cursed Sniper is that it boosts your critical chance to 5% if you have Luck score of 1

So it's a decent pick if you are dumping Luck.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,887
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Huh this addicted mechanic is pretty simple.
Turns out if you're addicted to alcohol - you can drink any alcohol to suppress the withdrawal - it works like the Hunger system.
So I thought chemical addiction would be more serious since I got it from taking super stimulant, but it turns out you can eat Kasparamid pill and it'll suppress the addiction withdrawal.

:lol: Guess it's not as bad as Alcohol since Alcohol is darn heavy.
Anyone ever tried lockpicking a caravan truck?
I got mine to 70 with kit and it's still can't be unlocked.
Slav addiction: cured by indulging further.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,393
Divinity: Original Sin Divinity: Original Sin 2

so this game at one point had cover animation? :)


where do you get this weapon from?
I finished the game without seeing one



17626201_795476467269308_80598733293560438_n.jpg

ATOM RPG II: Return to Otradnoye
:)
(in the footsteps of Fallout 3's franchise revamp!)

seeing this loading screen many times I was sure I had to board the plane late game...
maybe in a future DLC?


not Stalin.
also after the Fallout 76 rum bottle fiasco, they should sell that Sputnik style bottle to Fallout fans :)



 
Last edited:

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,393
Divinity: Original Sin Divinity: Original Sin 2
Either killing slavers, or the weapon seller in KRZ, iirc.

Also, power armor is decline. Don't add it.


Why is decline?
**SPOILER**
the cultists that guard the elevator before the final confrontation wrecked me even if I had best armor in the game and I was buffed to the fullest
if I hadn't buffed my personality to be able to convince them to let me pass, I don't know how would've been able to kill them
And I was playing on freakin normal difficulty

EDIT: Atomboy

tell the team to add that power armor and using it to require expensive power source only available in shops

also the power armor should require constant upkeep because of the damage it takes, needing many resources to maintain (scrap metal, wires, other high tier crafted components etc. or special components that spawn randomly at caravan traders) and high technology and tinkering skill levels :)

Tinkering is total useless, only beneficial shortly at the beginning of the game and technology is underused throughout the game
 
Last edited:

Deleted Member 22431

Guest
This game is non-intentionally hilarious. Apparently, everyone who managed to survive was a true believer in the socialist credo. You don’t see anyone mentioning the hunger, the progroms, mass executions, disappearances and poverty. The irony is that the post-apocalyptic world presented in the game represents a substantial improvement of their past. They have freedom and markets where they can buy goods and services.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom