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Atlas Fallen - Deck13's new action RPG (Reign of Sands free major update out now)

vortex

Fabulous Optimist
Joined
Mar 25, 2016
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Location
Temple of Alvilmelkedic
Gameplay impressions with words and without gameplay, shaking my head.
 

Vlajdermen

Arcane
Joined
Nov 19, 2017
Messages
2,192
Location
Catholic Serbia
Looks fairly bland (also no gameplay videos), but the dev's track record shows that they are steadily inclining. The Surge was a net improvement over Lords of the Fallen, and then The Surge 2 was an improvement over The Surge. Cautiously optimistic.
Yes, and it looks like it's breaking out of the dark souls mold more, which is nice.
 

Vlajdermen

Arcane
Joined
Nov 19, 2017
Messages
2,192
Location
Catholic Serbia

How do you have gameplay impressions without actual gameplay. They're just showing the same trailer we already saw. Talk is cheap, man. Show what the game is actually like so I can build my own impressions.

Games shouldn't have trailers either. All games should be presented with a gameplay demo showing off all the mechanics, no commentary, no cutscenes, no embelishment.

To do otherwise is punishable by 50 lashes under Sharia law.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,422
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
2 months to release we still don't know what kind of game it is. At this point it can be a soulslike, a regular open world/hub based action rpg, a regular action game, or a monster hunting game.

Maybe the real game is guessing what game this is.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
3,071
Learn more about the exploration in Atlas Fallen!
Hi everyone,

I’m Jan Klose, Managing Director at Deck13 and working on Atlas Fallen! It’s an action-RPG set in an original epic fantasy universe. On top of a high-octane combat system, Atlas Fallen provides a fascinating setting to delve into, and I’m here to give you a little introduction to what you can expect exploration-wise!

Atlas Fallen is set in a timeless, medieval fantasy land where mankind lives under the oppression of gods. Little is known about the origins of its sand-covered world, but when our hero finds a magical gauntlet, they acquire enough power to rise against the gods!

baeb1a9921b2d17bd980e8bb7729062f79470db4.png


Sure, combat is central to the game—the god and their hateful creatures aren’t going to fight themselves! Yet Atlas Fallen also offers plenty of regions to explore, which will act as a nice pace-breaker in your struggle against almighty oppressors. And yes, this devastated world’s landscape is dominated by vast sand deserts, but you’ll also traverse a wide variety of locations on top of it: hidden fortresses, corrupted forests, rare swamplands, divine cities…!

Implementing such wide environments to explore led us to consider a way of locomotion other than tedious, earthbound walking and running. And given the importance of sand, we looked for a way to traverse the world which would be related to it. Gliding down the dunes naturally came to everyone’s mind, not only is it fast, but it also delivers plenty of sensations! Sand gliding perfectly matched our vision, which is to work towards a unique aesthetic experience.

Being strictly realistic is far less relevant to us in Atlas Fallen than providing an aerial and overpowering game feel, such as sand—and even air—gliding allows. Exploring the vast land of the game is exalted through the verticality brought by the hero’s gliding abilities. With the power of lifting buried structures endowed by the Gauntlet, there’s a whole platforming layer that you can enjoy while exploring. Looking up becomes a natural part of your expeditions, opening your visual experience beyond the typical field of view.

There’s a great number of side activities and secret locations to support this exploratory aspect. You’ll get to learn more about the land, uncover events from the past, help the oppressed population and hinder the religious devotees who take part in the tyranny. Along these quests, you’ll find divine artifacts to upgrade your gauntlet. The powers to raise structures and to glide can both be upgraded, leading to new ways to explore the maps and new secrets to unveil…

c0359aa8bd9508c8164beb766a48b65772b78d13.png


I hope you enjoy the vertiginous perspective of all the discoveries you’ll be able to make in Atlas Fallen! Our team looks really forward to welcoming you into this sensational world of sand!

Atlas Fallen will release on Steam on May 16. Pre-order the game now and stay tuned for more news!
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
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9,422
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
Every articles and video makes it more vague than the previous

But both surges games were the most unique souls clone ever, so i am at least a bit excited.

Mon hun clone with real dismemberment would be awesome. In monster hunter the break part mechanics is so underutilized as a fight mechanic. They mostly are just used for drops.

You can cut rathian's tail for example, but her tail attack still deal poison, but the sting on the tail is gone. You can break wings from monsters, yet they still fly and use flying attacks, etc.

Make it like chimera fight in dragon's dogma. You can kill the goat first, it will stop using spells, but the lion and snake become more aggresive, etc.

They can easily twist the surge system into this very well. Cut the wings, they cannot fly, cut one leg, they will go berserk with everything they got.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Same marketing campaign as with Steelrising, huh. Focus Home really want their games to sink.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,109
Location
Nantucket
Actual snippets of gameplay. I don't hate it but it certainly lacks the weighty feel of The Surge games. Also props to them for their handling of the camera in relation to larger enemies.
 
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Tavar

Cipher
Patron
Joined
Jun 6, 2020
Messages
1,147
Location
Germany
RPG Wokedex Strap Yourselves In
I read a preview of this today and it claimed that the gameplay is heavily inspired by Darksiders 2. While Darksiders 2 is much worse than the first one, it still is a big improvement over anything soulslike. I don't have high hopes, but I'll take a look once it is cracked.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,762
Location
Ngranek
I read a preview of this today and it claimed that the gameplay is heavily inspired by Darksiders 2. While Darksiders 2 is much worse than the first one, it still is a big improvement over anything soulslike. I don't have high hopes, but I'll take a look once it is cracked.
Bah, your old hag of a gf is much worse then the first one, same as your attempt on objectivity.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,745
2 months to release we still don't know what kind of game it is. At this point it can be a soulslike, a regular open world/hub based action rpg, a regular action game, or a monster hunting game.

Maybe the real game is guessing what game this is.
It's obviously a collection of the things that are easy to do in Unreal that Epic showed in demo projects.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,124
that armor design is bumming me out. it's like that crappy generic 4th edition D&D
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,293
Looks like nothing i'd actually enjoy. And for the love of God can fatso 'Murricans stop with this obese armor design?
 

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