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Atlas Fallen - Deck13's new action RPG (Reign of Sands free major update out now)

ADL

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https://www.focus-entmt.com/en/games/atlas-fallen




https://af.gog.com/en/game/atlas_fallen?as=1649904300



Rise from the dust and liberate mankind from the oppression of corrupted gods.

Glide the sands of a timeless land, filled with ancient dangers, mysteries and fragments of the past. Hunt legendary monsters, using powerful, shape-shifting weapons and devastating sand-powered abilities in spectacular, super-powered combat.

Target and gather the essence of your enemies to shape your own custom playstyle, forging a new era for humanity in a fully cooperative or solo story campaign.

Rise from the dust. Unleash the storm.

• Master the sands to explore a unique fantasy world teeming with secrets, locales and dangers
• Hunt legendary creatures alone or with a friend in heroic, super-powered combat
• Unleash your power to create deadly shape-shifting weapons
• Rise as the ultimate champion with unique custom skills and abilities
Kind of disappointed this isn't The Surge 3 but I'll give this a shot.
 
Last edited by a moderator:

Ryzer

Arcane
Joined
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Strong independent woman: ✔
Person of color: ✔
Bullshit representation of minorities: ✔
I found the lack of purple hair pretty racist if you ask me.
 

Pink Eye

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I'm very into cock and ball torture
I like the lady. She looks hot:
IebYokd.jpg
 
Joined
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RPG Wokedex Strap Yourselves In
She's cute who cares.

True. It's nice to see a game where Black woman doesn't look like absolute ass.
Hope they'll release the game near Squenix Forspoken and get some free advertisment from people comparing this game with that abomination.
 

Pink Eye

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Apparently this is made by the same guys that did Surge 2. I really loved that game. Got about 30 hours in it. Haven't got all the achievements though:
jMyeeI6.png
Pretty fun game. Hope this new one is as good as Surge 2.
 

notpl

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Strong independent woman: ✔
Person of color: ✔
Bullshit representation of minorities: ✔
I found the lack of purple hair pretty racist if you ask me.
How in the world can you judge whether a fictional population is a "minority," and how could it possibly be bullshit? My pasty ass wouldn't be caught dead in a climate like the one displayed in that trailer.
 

Wunderbar

Arcane
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Looks fairly bland (also no gameplay videos), but the dev's track record shows that they are steadily inclining. The Surge was a net improvement over Lords of the Fallen, and then The Surge 2 was an improvement over The Surge. Cautiously optimistic.
 

Pink Eye

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The Surge 2 was an improvement over The Surge. Cautiously optimistic.
I wonder what king of crazy innovations they'll do this time. Real Time Aim system was so good, plus how you can chop off individual pieces to get that loot was revolutionary for a soulsy like. Surge was such a breath of fresh air for me.
 

cyborgboy95

News Cyborg
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Hunt legendary creatures alone or with a friend in heroic, super-powered combat
So I take it that Deck13 will make a Monster Hunter clone instead of Souls-clone this time. Unfortunately, Monster Hunter is enough for me, so this is a pass.
 

Yoomazir

Educated
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Strong independent woman: ✔
Person of color: ✔
Bullshit representation of minorities: ✔
I found the lack of purple hair pretty racist if you ask me.
Hey, look at the bright side, you can also play as a dude! Yes, it's quite shocking, maybe he's a raging faggot?
 

SumDrunkGuy

Guest
Sand roller blading... I can't wait to never play it. Also did the codex go retarded over night?
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Trailer was not the worst thing I have seen recently. I guess that's an improvement?

Wake me up when there is gameplay.
you just complained about not having faith in Lords of the Fallen's devs's ability to produce a good game in the other thread. Well, this game is being developed by those dudes.
 

thesheeep

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This is really weird, though:

Steam's page for Lords Of The Fallen says it was (co-?) developed by Deck13, but clicking on their name only leads you to CIGames' Steam page.
When you manually enter "deck13" in the Steam URL, you eventually land here:
https://store.steampowered.com/developer/deck13/list/34728/
Which doesn't even show Lords of the Fallen. Or The Surge 2 for that matter.

Confusing!

Wikipedia is more clear on the matter, though. So these guys did develop all of Lords of the Fallen (except that new reboot) and The Surge.

And while LotF was trash, The Surge was at least "meh" - it didn't even cross my mind it could've been developed by the same people to be honest.
Never played The Surge 2.
So... who knows?
 

cyborgboy95

News Cyborg
Joined
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https://www.vg247.com/atlas-fallen-is-not-a-souls-like

Atlas Fallen is not a Souls-like, compares itself more to God of War or Horizon: Forbidden West​

Deck13 wants you to know that Atlas Fallen is more Horizon than Dark Souls – despite the developer’s experience with The Surge series.
You may have seen Atlas Fallen at Gamescom Opening Night back on August 23. The game, the latest project from the Deck13 (who you may recognise from The Surge series), came out of nowhere with its mythological fantasy epic, which casts you as a member of the enslaved human race that gains the power to rip a wrathful god from its throne with a divine gauntlet.

Described by the developer as a “semi-open world full of ancient mysteries and threats,” the game looks promising. In a behind-closed-doors presentation with Deck13’s game design director, Jérémy Hartvick, we also learned that players expecting something akin to 2017’s The Surge or 2019’s The Surge 2 should adjust their expectations: this game does not promise the same sort of experience.

Instead, says Hartvick, Atlas Fallen will “be more inspired by God of War or Horizon [Forbidden West].” But if you’re after the sort of challenge FromSoft-inspired games offer, don’t fret – the developer notes that Deck13’s next title will launch with three difficulty modes, with the hardest one designed for players that “are more used to games that the company has created before”.


Hartvick explains that the first difficulty mode will be an ‘Adventure Mode’ – where players that want to get a feel for the various weapons in the game while “occasionally dodging” threats can have the best experience. Next, there’ll be the normal mode, where Hartvick reckons the vast majority of the game’s audience will play. Here, you’ll have to learn combos, level up to defeat threats, and understand the essentials of what the game and its combat system are going for.

Finally, there’s Hard Mode. Here, you’ll need to optimise your builds, use all the skills available to you and use your head to figure out how to best tackle different guardians and enemies in the game. Hartvick noted that you can play from beginning to end in co-op multiplayer with one other person, though he did not elaborate on how this will affect the difficulty modes.

Atlas Fallen key art from the official reveal at gamescom 2022“Atlas Fallen’s combat is primarily defined by speed and fluidity,” Hartvick explains over on the PlayStation Blog, “We’ve kept ideas like the body part targeting system and the implant system, using a different approach to best support the accentuated RPG aspect. We pushed everything a step further in the direction of advanced character management and moveset customization, so you’ll get to approach combat in your own way.”
Our presentation was hands-off, so we can’t pass a verdict on Atlas Fallen’s game feel just yet – though Hartvick notes that realism has been put aside for this game in favour of making you feel much, much more powerful than you ever did in The Surge.

So, if you want to attack and dethrone god in a lush-looking world, making use of combat that feels like something between Darksiders and the earlier God of War games, you’re probably going to want to keep your eyes on Atlas Fallen.


Atlas Fallen will launch on PlayStation 5, Windows PC, and Xbox Series X in 2023.
 

Pink Eye

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I'm very into cock and ball torture
Hartvick explains over on the PlayStation Blog, “We’ve kept ideas like the body part targeting system and the implant system, using a different approach to best support the accentuated RPG aspect. We pushed everything a step further in the direction of advanced character management and moveset customization, so you’ll get to approach combat in your own way.”
Phew I thought that was going to bad news, but it still has potential to be good. Sounds like it's just going to be a bit more actionty while also having a combo system too.
 

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