https://www.ubisoft.com/en-us/game/assassins-creed/shadows
Codename Red - Feudal Japan RPG being made by the Odyssey team
Codename Hexe - 16th century Germany during the witch trials being made by the Valhalla team "different direction for the series", confirmed to not be an RPG like Origins-Valhalla
Directed by Clint Hocking (Splinter Cell, Splinter Cell Chaos Theory, Far Cry 2, Watch Dogs Legion)
Assassin’s Creed Infinity will be a home for a variety of games of different genres and lengths. It will mix premium boxed games with paid-for and free content. There will be a multiplayer mode that will unite the franchise’s eras. And it will be the place where Assassin’s Creed’s modern-day story will now live.
It is not a video game, nor is it a replacement for traditional Assassin’s Creed games. It is a platform that will host both past and future Assassin’s Creed entries, starting with Codename Red, a Shinobi-themed RPG. “You can absolutely buy [Codename Red] as a box product,” confirms Côté, vice president executive producer of Assassin's Creed. “But the first thing that you'll see [when you boot it up] is the Infinity [hub] that makes it coherent. But you can buy [Infinity’s second game] Hexe separately as well. This is how we envision things today. So it is still the same games that we were building, but bridged together in the Infinity hub. And obviously if you're in the Infinity hub playing Red, you'll see Hexe come and be available as a memory that you can explore.”
The launch of the Infinity platform and its first game, Codename Red, will mark the start of what Ubisoft calls Period 3 of Assassin’s Creed. Period 1 covers the series from its inception to Assassin’s Creed Syndicate (essentially the action/adventure era), while Period 2 covers the RPG era of Origins, Odyssey, and Valhalla. This new period has been designed to be a good place for new players to join, and as such it made sense for the more complex, ongoing meta story set in the modern day to be separated from the standalone historical tales.
“People who love just immersing themselves in the past will be able to jump right in there and never be interrupted or need to know who Desmond and Layla is,” said Côté.
As explained as part of today’s Assassin’s Creed Showcase, Infinity is not a game, but rather a launcher-like hub for the series. That means the modern day storyline will likely not be told through a playable character like Desmond or Layla. Côté held back on explaining exactly how the story will be told, but did say that we should expect the method to change as time goes on.
“The way we tell the story will evolve with time,” Côté said. “But the abstraction that we want people to have is [Infinity] is your Animus. It is your DNA Explorer on your desktop. You are the main story character.”
Codename Red - Feudal Japan RPG being made by the Odyssey team
Codename Hexe - 16th century Germany during the witch trials being made by the Valhalla team "different direction for the series", confirmed to not be an RPG like Origins-Valhalla
Directed by Clint Hocking (Splinter Cell, Splinter Cell Chaos Theory, Far Cry 2, Watch Dogs Legion)
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