This is what an RPG stealth plays like. We live in the age where Assassin's Creed is an RPG, and Dishonored is a Thief-inspired stealth game.
One significant difference - I like TW3's story and characters. This provides motivation for me to cruise the open world and do entertaining but not very effort-intensive errands. Rinse and repeat for 500 hours. AC Origins? I don't know, but from what I'm seeing it doesn't have the same magic.
Looking at the charts and it have barely 200,000 sold. If i have to guess,they have around a half a million sold on all platforms.
Yeah i know mateLooking at the charts and it have barely 200,000 sold. If i have to guess,they have around a half a million sold on all platforms.
it has 200K on steam, but you need to realize that every single retail copy, and every single electronic nonsteam copy, uses uplay, and not steam. So in total it probably sold that half a million on PC alone, and then even more on PS4 and Xbone.
Personally I bought it yesterday and refunded it in 20 minutes - I wanted to run to Alexandria to see how it looks and performs there, but after I ran into huge black wall with DESYNCHONIZATION IMMINENT plastered on the screen, I shut it off and uninstalled it.
Looking at the sales a bit more...
For example, Wolfenstein 2 sold 138K and that is ALL PC copies, but retail and electronic. So AC Origins is much stronger seller, although still quite weak in regards to the AC series itself.
If this game fails you can say goodby to Ubisoft and hello to Vivendisoft.Yeah i know mate. But this one is performing very poorly compared to the others. Who knows,it could be because you play as nigger in this one,or because of their shit marketing?! It performs far beneath expectations. I doubt that it will break even. I am more interested in the fate of the wolfi. Will we see another andromeda,where the publisher is talking about how successful is the game,and a month later the studio is closed? If that happens,well good riddance,fuck those swedish cucks. Still it is shame that Bethesda's single player games are not selling very well. One of the few publishers that make gambles and invest in new singleplayer IPs. And sticking it to the journos.
Honestly don't care what colour a shit is. I haven't enjoyed a ubisoft game for a decade,also don't care about Rayman. Even if it fails,i doubt that they will be overtaken. They had pretty good few years.... surprisingly. It will be healthy to see the big corporations implode. It will be chaos for a few years,and then new players will come.If this game fails you can say goodby to Ubisoft and hello to Vivendisoft.Yeah i know mate. But this one is performing very poorly compared to the others. Who knows,it could be because you play as nigger in this one,or because of their shit marketing?! It performs far beneath expectations. I doubt that it will break even. I am more interested in the fate of the wolfi. Will we see another andromeda,where the publisher is talking about how successful is the game,and a month later the studio is closed? If that happens,well good riddance,fuck those swedish cucks. Still it is shame that Bethesda's single player games are not selling very well. One of the few publishers that make gambles and invest in new singleplayer IPs. And sticking it to the journos.
And that will make past assassin creed games look like masterpieces compared to what will be coming in the future.
And you can also forget any future rayman games as well since Vivendi doesn't care.
Now the game focus is on social stealth and yet it fails in the fundamental thing social stealth needs:A disguise system or a event system.
Just taking whores/thieves and using them for distraction is stupid considering that draws attention.Also using crowds as stealth means the designer has to make crowds static which is unnatural.A proper disguise would work wonders and if there was an actual event system like hitman it would be even better.
It takes years to make single AC game. They had time to polish it maybe, but it for sure changed litttle to nothing concept of game. They had it planned long ago.
I want journalism to stop repeating that lie.
Stop.
Don't embarass yourselves.
Sooo there is a good chance to not see asscreed for a long time. Maybe it will die for good if we are lucky.It takes years to make single AC game. They had time to polish it maybe, but it for sure changed litttle to nothing concept of game. They had it planned long ago.
I want journalism to stop repeating that lie.
Stop.
Don't embarass yourselves.
The devs repeatedly said that the game development time has been pitched for 4 years from the beginning and that didn't get an additional year after the predecessors tanked.
I do not buy it. UBI SOFT literal survival depended on that game. If AC:Origin tanked, they would have been bought by Vivendi. They just saved their bottoms with both the new South Park and this.
Are you talking about this ? https://www.reuters.com/article/us-...-take-over-ubisoft-analysts-say-idUSKBN19J2F5
I have no idea of how the % evolved, but I wouldn't be shocked if Vivendi would have been able to control Ubi with 30% shares, by allying themselves to other shareholders.
Still, they seem to be out of the woods for a while.
https://www.tweaktown.com/news/59234/vivendi-take-over-ubisoft-november/index.html said:The long-standing battle between Vivendi and Ubisoft's founding Guillemot family may conclude in November, the Financial Times reports. Vivendi, who currently owns 26.6% of Ubisoft's share capital and 25.2% of voting rights, may see its stake in the company doubled under France's Florange Law, thus boosting the company's stake in the games-maker past the 30% needed for a takeover.
https://www.vg247.com/2017/04/26/vivendi-takeover-of-ubisoft-will-happen-this-year-report/ said:When Vivendi’s shares reach 30%, the media company will be required by French law to make an offer to Ubisoft.
Someone needs to nerf or urgently change the mechanics of poison. At this moment it is too strong and too contagious, completely unbalancing the combat. I almost annihilated the entire population of Alexandria, unintentionally, because of half a dozen poisoned bodies on the main street.
Unless they actively hid some interesting places around the massive gameworld that don’t show up as an icon.
The open world is indeed the highlight of the game, it is stunningly beautiful. Despite that I am not yet convinced of the game. It feels a lot like The Witcher 3 minus everything that made it such an enjoyable game. The side-quests feel cheap and easy, there are no dialogue choices or decisions to be made, the writing is poor and I have yet to encounter a single interesting character outside of the main quest. And the compass reduces most of the game to another Ubisoft checklist simulator.Bought the game because I was really interested in the setting. Enjoyed the first AC as a parkour game through the medieval Holy Land. Then the second one as a tourist trip to renaissance Italy. Including fun details on historical places and buildings. Later games simply stopped interesting me as the gameplay got too samey, the patent Ubisoft cookie cutter open world formula took over completely and it felt like the next games simply rolled off a conveyer belt. So, I sampled them for a bit and moved on. Even Black Flag which I tried for a bit and enjoyed for awhile got boring and samey fast.
This one however? I love it. Mostly because the setting looks and feels brilliant. The world is just so vibrant, alive, beautiful and well made that I keep finding great sights whenever I boot this up. Not to mention some great sound design that really brings the place to live, from busy streets to the noise of insects at the water’s edge.
It feels a lot like The Witcher 3 minus everything that made it such an enjoyable game. The side-quests feel cheap and easy, there are no dialogue choices or decisions to be made, the writing is poor and I have yet to encounter a single interesting character outside of the main quest. And the compass reduces most of the game to another Ubisoft checklist simulator.
Have you been to Memphis yet? The level of detail is incredible. All the little nooks and hidden places to find. I can't believe they put that level of environmental modeling work in for locations most players will never even see, or at most spend a couple of seconds dashing through on the way to someplace else. It's the Platonic ideal of open world environment design, and if the game design had even one tenth of the ambition of the environment design it would be game of the year.In the end however there is one thing that really stands out. Origins gameworld is such an amazingly well crafted, beautiful and fascinating place to visit that I love exploring it. From small vilages that are dwarfed by huge temples, the massive desert with its small oasis that get hit by sandstorms, the great cities, the swampy shores of the Nile, mountain tombs, the decaying architecture of the Old Kingdom and the new shiny marble Greek and Roman stuff. They got the sense of the world being a genuine place right. Playing a digital tourist is good fun again.
Then you got this amazing setting and there is no in-game information on its places, habits and buildings.