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Are you a Storyfag or a Gameplayfag?

Are you a Storyfag or a Gameplayfag?


  • Total voters
    371

barghwata

Savant
Joined
Sep 13, 2019
Messages
504
Explorefags are usually Bethes'tards. Zed Duke of Banville being a prime example.

What? bethesda games have shitty exploration, what is the point of having a big world to explore if everything is level scaled and you follow a quest marker all the time instead of exploring shit by yourself, plus bethesda games generally have little to no real interactivity with the gameworld through stats and skills which further nullfies the utility of exploration in those games (except for daggerfall which was alot better in this regard).

You're conflating exploration with open world design which is not the same thing, any explorafag worth his salt wouldn't be a bethestard, at least not for new Bethesda anyways.
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
They're the most oft-cited explorefag RPGs, even if Fallout, Arcanum and Jagged Alliance 2 do a much better job. And I've seen him post much more about Morrowind and other non-reactive hiking sims than those three, so my point still stands.
 

barghwata

Savant
Joined
Sep 13, 2019
Messages
504
They're still the most oft-cited explorefag RPGs, even if Fallout, Arcanum and Jagged Alliance 2 do a much better job. And I've seen him post much more about Morrowind and other non-reactive hiking sims than those three, so my point still stands.

It's sad if that's what people consider good exploration........
 
Joined
Feb 8, 2020
Messages
387
tenor.gif
 

barghwata

Savant
Joined
Sep 13, 2019
Messages
504
Do we need to summon the green-scaled poster? There are many people on this forum that think Morrowind is the greatest exploration RPG ever.

Is it true though?... i thought people liked it more for immersion, atmosphere and lore and stuff.
 

Häyhä

Arbiter
Joined
Apr 9, 2020
Messages
1,514
Location
Hyperborea
Storyfag definitely, but finding actually a good story in a game these days is more rare than Avellone finding a piece of ass on Twitter that won't sue him later.
 

Raskens

Learned
Patron
Joined
May 7, 2020
Messages
125
It's sad if that's what people consider good exploration........

Do we need to summon the green-scaled poster? There are many people on this forum that think Morrowind is the greatest exploration RPG ever.

Probably depends on what kind of exploration you are talking about.

If we are talking about exploring an open world then most people would probably say Gothic 1, 2 and Morrowind are the best.

But if we are talking about indoor exploration then we would most likely get a different answer. UU1 is probably a contender for best indoor exploration for RPGs, at least action-rpgs.
 

TemplarGR

Dumbfuck!
Dumbfuck Bethestard
Joined
May 30, 2013
Messages
5,815
Location
Cradle of Western Civilization
What? bethesda games have shitty exploration, what is the point of having a big world to explore if everything is level scaled and you follow a quest marker all the time instead of exploring shit by yourself, plus bethesda games generally have little to no real interactivity with the gameworld through stats and skills which further nullfies the utility of exploration in those games (except for daggerfall which was alot better in this regard).

You're conflating exploration with open world design which is not the same thing, any explorafag worth his salt wouldn't be a bethestard, at least not for new Bethesda anyways.

Dude, you are forcing us to invent a new word for ultra-retardation beyong humanly possible levels, we might give it your name....

Seriously, almost every single non-bethesda crpg in codex tops has almost no worthwhile exploration at all, and your criticisims are actually more valid there. I won't even bother debunking your stupidity, it should be self-evident to anyone with a brain who have actually played some video games.
 

TemplarGR

Dumbfuck!
Dumbfuck Bethestard
Joined
May 30, 2013
Messages
5,815
Location
Cradle of Western Civilization
Probably depends on what kind of exploration you are talking about.

If we are talking about exploring an open world then most people would probably say Gothic 1, 2 and Morrowind are the best.

But if we are talking about indoor exploration then we would most likely get a different answer. UU1 is probably a contender for best indoor exploration for RPGs, at least action-rpgs.

Gothic 1 and 2 had shitty exploration actually. There is almost nothing in the game world, the game world is typically small and lacks special features. The only reason you are forced to explore the limited spaces you can in Gothic (since you are typically difficulty-restricted on the map, like in the DOS games), is to search every nook and crany for something to make you stronger so you can unlock the difficulty restricted parts. I have heard of many good things about Gothics 1 and 2, exploration usually never gets mentioned...

Seriously guys, you are so blinded by your Bethesda-hatred that you literally re-invent reality to fit your feeeeeelings. You are like SJWs and BLMs in that regard. FFS get over that Bethesda dumped RPGCodex, it has been more than a decade already.
 

barghwata

Savant
Joined
Sep 13, 2019
Messages
504
Dude, you are forcing us to invent a new word for ultra-retardation beyong humanly possible levels, we might give it your name.....
Says the guy who thinks Fallout 4 is a better CRPG then Fallout......

Seriously, almost every single non-bethesda crpg in codex tops has almost no worthwhile exploration at all, and your criticisims are actually more valid there. I won't even bother debunking your stupidity, it should be self-evident to anyone with a brain who have actually played some video games.

So your argument for why bethesda games don't have shitty exploration is that there are other games that have shittier exploration? i am not talking about other games i am talking about bethesda, you're just deflecting, plus certain games in the codex's top rpgs like arcanum, Fallout 2, underrail, deus ex, geneforge etc..... completely shit on bethesda games exploration wise.
 
Last edited:

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,685
Location
Bjørgvin
The story aspect of games can easily be replaced by so many other things: books, magazines, TV, movies, or even people who are good at telling stories, and is usually done much better.

It's harder and more dangerous to replace other aspects of CRPGs, like combat and exploration.

But I guess we all should strive more for character development in real life than in CRPGs.

So in the end I think it's sad too witness the emphasis on stories in CRPGs, and it's sad to read the words "I play games for the story".
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,685
Location
Bjørgvin
What? bethesda games have shitty exploration, what is the point of having a big world to explore if everything is level scaled and you follow a quest marker all the time instead of exploring shit by yourself,

Bethesda games are also the most moddable ones.
 
Joined
Jan 16, 2017
Messages
137
What? bethesda games have shitty exploration...

...You're conflating exploration with open world design which is not the same thing, any explorafag worth his salt wouldn't be a bethestard, at least not for new Bethesda anyways.

Not a single true explorefag educated exploration-oriented gentleman here is a "Bethestard". Pre-Bethesda Bethesda, before CEOs backstabbing, Zenimax and Todd-Pete in charge Era, included some very good contexts for exploration in Daggerfall and the most complete exploration-specific systems and design in video games history with Morrowind. Later Bethesda games have mostly shitty exploration, despite they still include some exploration-favouring design, because all it's destroyed by their anti-exploration mechanics, as 99% of modern rail-roaded so called open worlds. People really interested in exploration tend to like some Golden Era blobbers and SP dungeon crawlers over Renaissance examples (with Morrowind and few other exceptions) mainly because they add much more exploration-specific design: Dungeon intelligent and challenging layouts, traps or secrets, interesting loot and enemy placement, unpredictability, etc. Dungeon Master, Ultima Underworld, Wizardry or Might & Magic games provide much more exploration-specific enjoyment that Baldur's Gates, Icewind Dales, Jagged Aliance 2 or Kotors.

Open world is not a requirement, but in non-dungeon/interior based worlds it can favour exploration. First person is the best perspective, by far, in regard exploration, but thanks to world design, level of detail, survival mechanics or unpredictability some third person, isometric or rogue-likes examples are very good in regard exploration as Unreal World, Kenshi, Neo-Scavenger, Darklands or even Dark Souls (besides its genre), while others not including as much exploration focus as the aforementioned are still decent thanks primarily to reactivity as Arcanum and first Fallouts.

It's sad if that's what people consider good exploration........

Storyfags, butthurt gothic fangirls, some small subset of combatfags and a lot of neo-gamerz inbued with decadent rail-roaded modern gaming NU-exploration, all them not really interested in exploration, fail to understand how ask and follow some directions, figuring out what path to choose linking landscape elements with directions and have a good amount of game content hidden by landscape design, loot, enemies or entire locations placed underwater or on heights, improve exploration immensely, but they really do. Directions system + World design in Morrowind is one of the most challenging and richest exploration specific content ever included in any video game. However its interior design or wilderness encounters (or combat challenge, traps or puzzles, reactivity, etc) are far from the best examples, mostly mediocre to bad, so it's far from a perfect exploration experience. However, to me still the richest until now.

I understand how some players could prefer Dungeon Master, Kenshi or Might & Magic explorations, over Morrowind, all them have some different perspectives enhancing exploration that Morrowind lack, but obviously most isometric-third person renaissance era games aren't exploration-heavy and Morrowind is better than all them in regard that context. Don't take troll baits as serious statements.
 

Raskens

Learned
Patron
Joined
May 7, 2020
Messages
125
Probably depends on what kind of exploration you are talking about.

If we are talking about exploring an open world then most people would probably say Gothic 1, 2 and Morrowind are the best.

But if we are talking about indoor exploration then we would most likely get a different answer. UU1 is probably a contender for best indoor exploration for RPGs, at least action-rpgs.

Gothic 1 and 2 had shitty exploration actually. There is almost nothing in the game world, the game world is typically small and lacks special features. The only reason you are forced to explore the limited spaces you can in Gothic (since you are typically difficulty-restricted on the map, like in the DOS games), is to search every nook and crany for something to make you stronger so you can unlock the difficulty restricted parts. I have heard of many good things about Gothics 1 and 2, exploration usually never gets mentioned...

Seriously guys, you are so blinded by your Bethesda-hatred that you literally re-invent reality to fit your feeeeeelings. You are like SJWs and BLMs in that regard. FFS get over that Bethesda dumped RPGCodex, it has been more than a decade already.

From what I've seen the exploration is the most praised aspect of Gothic 1 and 2 here on the codex. Don't know about people in general.

I also disagree that the only reason to explore is to find stuff to make you stronger. It's definitely a part of it, but I also found it enyojable to just explore.
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,028
Location
harsh circumstances
Pathfinder: Wrath
A good story is icing on a cake, if your cake is made of shit it won't help the cake taste any better.

Of course, one man's shit is another man's red velvet so maybe the food analogy doesn't work.
 

ScrotumBroth

Arcane
Patron
Joined
May 13, 2018
Messages
1,292
Grab the Codex by the pussy Insert Title Here Strap Yourselves In
A better analogy would be: Do you like breasts or vagina?

Breasts (story) can be slapped on to anything

You'd suckle on these bad boys, eh? EH?

wp-1501663726319.jpg


How about this one? Would you like a bowl of whipped cream and maple syrup with them hotcakes?

old-lady-with-implants.jpg


Your analogy is flawed because it doesn't come from your heart or mind, but from a severely hurt anus.
 

barghwata

Savant
Joined
Sep 13, 2019
Messages
504
Directions system + World design in Morrowind is one of the most challenging and richest exploration specific content ever included in any video game. However its interior design or wilderness encounters (or combat challenge, traps or puzzles, reactivity, etc) are far from the best examples, mostly mediocre to bad, so it's far from a perfect exploration experience. However, to me still the richest until now.

but obviously most isometric-third person renaissance era games aren't exploration-heavy and Morrowind is better than all them in regard that context.

Mmm, i don't know... i agree with most of what you said but i guess we have different perspectives in terms of what exploration is which is to be expected i guess since exploration is a pretty large and vague concept , for me personally exploration is alot more about level design, quest design and interactivity then it is about richness of content or openendedness, morrowind which i admit is bethesda at its best is still quite lacking for me in these aspects, sure the world is huge, beautiful and filled with content but the quality of the content itself is where the problem lies, ideally in RPGs with an emphasis on exploration quests and levels should be designed in a way where the player is rewarded for paying attention, quests should have several ways in which they can be finished and levels should contain several alternative paths, hidden passages, shortcuts and interactivity in order to incentivise the player to explore as much as possible, the more hidden the more rewarding, but this isn't exactly the case in morrowind, sure the world is very open ended but when it comes to the actual gameplay it's very straightforward, you recieve a quest, you follow the general directions given to you to finish the quest, you recieve your reward and loot... rinse repeat, not all quests are like this of course some are waay better then others and some i would say are even great, but they're still generally quite basic when put in comparison with games like arcanum or deus ex where you're not only offered multiple paths and methods of finishing objectives but you're also rewarded for your creativity in how you accomplish them making exploration worthwhile.

The lack of interactivity doesn't help either, other then enemies to kill and npcs to talk to there isn't much there; the gameworld feels like a very pretty static painting, which is great to look and all..... but you can't do much to interact with it which is unfortunate, whereas in Fallout for example the world is filled with things to interact with and you're rewarded for paying attention and finding these interactions.

I guess the most praiseworthy thing about morrowind's exploration is the absence of handholding, but for me that's a pretty low bar to clear (even though it's a very high one nowadays).
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,670
In RPGs, exploration is paramount, even over combat and certainly over story.
Underrail is the best CRPG since 2003, exploration and treading off the beaten track if often times punished and not particularly well rewarded.
Does that matter?
Fuck no, it's still the best CRPG since 2003.
 

barghwata

Savant
Joined
Sep 13, 2019
Messages
504
Underrail is the best CRPG since 2003, exploration and treading off the beaten track if often times punished and not particularly well rewarded.
Does that matter?
Fuck no, it's still the best CRPG since 2003.

It's actually very rewarded through loot, the oddity system, and the non lineair level design.
 

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