genius (n.)
late 14c., "tutelary or moral spirit" who guides and governs an individual through life, from Latin genius "guardian deity or spirit which watches over each person from birth; spirit, incarnation; wit, talent;" also "prophetic skill; the male spirit of a gens," originally "generative power" (or "inborn nature"),
from PIE *gen(e)-yo-, from root *gene- "give birth, beget," with derivatives referring to procreation and familial and tribal groups.
The sense of "characteristic disposition" of a person is from 1580s. The meaning "person of natural intelligence or talent" and that of "exalted natural mental ability, skill in the synthesis of knowledge derived from perception" are attested by 1640s.
https://www.etymonline.com/word/genius
4 plural usually genii
: spirit,
jinni
https://www.merriam-webster.com/dictionary/genius
A
genius is a person who displays exceptional
intellectual ability,
creative productivity, universality in genres, or
originality, typically to a degree that is
associated with the achievement of new discoveries or advances in a domain of
knowledge.
https://en.wikipedia.org/wiki/Genius
engine (n.)
c. 1300, "mechanical device," especially one used in war; "manner of construction," also "skill, craft, innate ability; deceitfulness, trickery," from Old French engin "skill, wit, cleverness," also "trick, deceit, stratagem; war machine" (12c.), from Latin ingenium "innate qualities, ability; inborn character," in Late Latin "a war engine, battering ram" (Tertullian, Isidore of Seville); literally "that which is inborn," from in- "in" (from PIE root
*en "in") + gignere, from PIE *gen(e)-yo-,
suffixed form of root *gene- "give birth, beget."
Sense of "device that converts energy to mechanical power" is 18c.; in 19c. especially of steam engines. Middle English also had ingeny (n.) "gadget, apparatus, device," directly from Latin ingenium.
*gene-
*genə-, also *gen-, Proto-Indo-European root meaning "give birth, beget," with derivatives referring to procreation and familial and tribal groups.
https://www.etymonline.com/word/*gene-?ref=etymonline_crossreference
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While the link between genius and engineer is shabby unlike genius and engine which booth share the "gene" root word, one can deem any engineer a genius. en-
gen-eer(engineer) ,
gen- ius(genius) and en-
gen(engine) all verbally sound similar and all associated/linked with a form of
CREATION. Not many such as ordinary citizen in civilization, can claim to be skilled and capable as even the lowest engineer based on hard the exams are to become one.
By that logic/reason/basis, any software developer is a genius and video games are a domain of software development thus CRPG by default include a genius excluding games made thank to their engine such as RPGmaker which make none-geniuses/engineers capable of creating video games.
If factor spiritual connection of the words they may be even more of them but not in a good/positive way based on how often one can find repulsive behaviors as sexual relationship between males/men shown in a world where they are acceptable. Muslim claimed that a man can do extra-ordinary(outside the norm) things including being a good poet due to being posses by a Jihn. Video games(CRPG included) become a medium in which they are concentrated, being attracted to it.
One need to ask what advancement have they made, done or allowed other people to do. What have they gave birth to as Nicola Tesla did to our times.
In CRPG genre the genius would have been these that managed to encompass more from the table-top experience or more specifically the imitation of human social interaction into a computer/video game format. By answering what
new (significant) things they have brought to the table(the CRPG genre) that was not done before, line of question.
These would have been the genius in SSI (goldbox series) or Tim Cain with Black Isle and Troika (Fallout(1997), Temple of Elemental Evil,Bloodlines the Masquerade, Arcanum of Steamwork and Magica) makers of Baldurs Gate,Planescape Torment and including these geniuses who made DeusEx(2000).
The basic(which can be wrong due the lack of experience and knowledge about other games):
Planescape Torment for being the 1st to implement its settings.
Fallout who's system from what one read here was based on GURPS, was perhaps first of its kind implemented in CRPG along with other things.
Temple of Elemental Evil both the campaign, settings and incorporating/including most DND rule set.
Was there before SSI Goldbox games, any DnD based CRPG which was not mostly/only dungeon crawling?
Was there a Whitewolf tabletop game made into a CRPG before Troika's Bloodlines, a Video game that simulates(relatively to other video games) interactions (social included) with vampires, before? If no, then there you have a work of genius, or at least some degree of it.
Because DeusEx which predates it, on under-surface, DNA, genre level, have simulated a choice & consequence with no dialogue box/options, the options were implied as inside the airplane and based on action/behavior. DeusEx(2000) contributed more greatly/significantly to the RPG genre, it shown an advancement.
If any of these developers of the above work and like them still work in the industry, than there is in present, true-geniuses in RPG development.
There is also Sven and these who made Divinity Original Sin, multiplayer with environmental elemental interactions, use a candle on oil ground and watch it inflame.
A developer from Za/Um on Disco Elysium would fit the mark as well on basic of:
A. that incorporated a new setting(into video game)
B. the Mental Council
C. reminding/proving that Role Playing where not exclusive to combat/adventuring roles, combat was never a core factor in Role playing as some claimed on these forum. Try to imagine a fighting games without combat. That is a genre example where combat is core, fundamental, cant exist without it, yet RPG's can because its was not basic/fundamental to it.
The reason/explanation some assume it were aside "because marketing told them so", are adventuring(activity of taking risk, putting oneself into danger) as portrayed in DnD and some books, involve a masculine activity, that many players would not seek to experience themselves thus they are more/generally interesting/attractive to Roleplay in/as per settings, compared to roles of doctors ,nurses,police , banker, lawyer dad & mom, detective(probably quite rare among the examplesl) etc, which can be easily encountered in daily life.