onemananadhisdroid
Augur
RTWP is a heretical bastardization of RTS and TB-RPG. Hence it's entire existence should be purified at the earliest opportunity.
Kingmaker is a good example. If Owlcat had made the game TB they could have copied the Paizo rules almost 1:1 and also copied most of the fights straight from the AP without any need for rebalancing or adding trash mobs everywhere.
Ironically, they also suffer by including too much of the inherently turn-based abstract tabletop. Lots of their Combat is enjoyable, but in particular on higher Levels and complexity, it just becomes a bit of a mess when each character simultaneously does multiple attack throws per round (6 seconds), uses one of his active abilities, does saving throws, buffs/debuffs, does percentage checks on "miss chances", moves in and out of threat ranges, triggers condition for attacks of opportunity, resolves attacks of opportunity, triggers/defends Combat maneuvers, flanks opponents, triggers conditions for Sneak attacks -- and that's just your own Party.
At ist most complex it's totally the worst of both Worlds, as it strips the enjoyment out of Combat to be had by being able to roughly estimate what actions specifically actually did truly turn the tides of battle into anybody's favor (as in the table-top, you would). It's an odd clash of Abstract table-top mechanics all piled on top of eacht other, whilst the strength of real-time is actually it's more natural flow. As argued, Bioware back then simplified simpler AD&D Systems as their Inspiration was RTS games which they also understood and played in their Offices a plenty, in particular Warcraft/2. Meanwhile, nu-RTWP devs are mainly inspired by their table-top experiences, and then stuff their abstract table-top systems into a Format that they think/advertise is kinda like BG, woah!
* None of this in an Argument against any tabletop rules in Computer RPGs at all. It's not even an Argument against real-time. It's certainly not even arguing that the BG games got it alright. However, Kingmaker were an even better game were it turn based, different encounter design and adjusted AI and all -- and you can tell that the main system Designers at Obsidian personally have a big Preference for turn based also and secretly wish that if only they wouldn't have promised those damn Kickstarters a BG-alike.
Last edited: