111111111
Guest
Can't think of a single RTWP besides dragon age that has done well with mainstream audience.
In comparison, DOS2 and DOS1 have been hugely popular and even people who don't know the words 'dnd' have played DOS2.
Keep in mind, I am not saying which one is better or worse. RTWP have a tendency to become a clustur fuck of noise and requires multiple pausing whereas turnbased is neat, orderly and sequential. Does this indicate RTWP have a natural higher barrier to entry then Turnbased?
One example I can share is when I was showing my 11 year old cousin how to play pillars , he literally could not find his own character during the fight. Am not sure if that means hes retarded but he does well in school so that refutes otherwise. He obviously did not have this problem in larian games.
In comparison, DOS2 and DOS1 have been hugely popular and even people who don't know the words 'dnd' have played DOS2.
Keep in mind, I am not saying which one is better or worse. RTWP have a tendency to become a clustur fuck of noise and requires multiple pausing whereas turnbased is neat, orderly and sequential. Does this indicate RTWP have a natural higher barrier to entry then Turnbased?
One example I can share is when I was showing my 11 year old cousin how to play pillars , he literally could not find his own character during the fight. Am not sure if that means hes retarded but he does well in school so that refutes otherwise. He obviously did not have this problem in larian games.