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Archmage Rises - the play-how-you-want mage simulator - now available on Early Access

anvi

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The fans rejoice
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


http://www.archmagerises.com/news/2022/8/27/update-149-new-conversation-and-purchasing-systems

Today we get to show you some of what we’re doing to improve the experience in buildings and in conversations.

We’ll be diving more into the Conversations System in a future update video as we start adding in more options and can show you more of what the system is capable of. We also have some new tooling that we can talk about soon that we’re using internally to set up traits, enemies, spells, custom questlines, and all other designer data in the game.
 

deama

Prophet
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May 13, 2013
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5,026
Location
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Yeah, wish the interface was better looking, maybe something themed like a spell book that changes depending on how many spells you know from which school?
 

Lhynn

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Aug 28, 2013
Messages
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Any day now the devs will start talking about neanderthals, bomb shelters and the L.A. riots.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,677
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Already delaying, sad!



http://www.archmagerises.com/news/2022/10/8/update-155-studio-amp-dates-update

It’s been a few months since my last studio update, and many things have happened!

Studio News​

  1. For about a year, I’ve been talking with a senior game engineer, wooing him to join our crazy team. He has plenty of experience and we’re narrowing in on a possible start date. If we go forward, this will help a lot in getting this game out the door.
  2. As our focus starts to turn from tech to content, I’m in discussions with a lead writer for dialogue and lore.
  3. We will be ramping up our presence, to this end we are partnering with a small fresh streamer to see how this goes. More streamers to follow.
  4. We’re looking for a new senior/lead artist.
  5. I’ve recently closed a deal to sell one of my companies. It has been for sale for over a year so it was a bit surprising a deal came together so suddenly. This buys us some more time on the game.

Next Build: End of Oct​

As I previous wrote, Build 14 is the last major build before we release to early access. The last two major components to complete for build 14 to be playable are:
  1. Quest Systems
  2. NPCs feeling alive and interactive
Unfortunately we’ve been stalled on the Quest Systems for about 8 weeks. It’s chewing us up and spitting out our bones! As of this writing, I don’t even know how much effort it will take to get it working. I think end of Oct is still reasonable, we’ll see.

(This is why you don’t announce dates until all your tech is in place… [face palm])

Early Access: Mid - Late April 2023​

Valve/Steam recently announced moving a sale to mid March 2023… making it ridiculous to try and launch a game then. How dare they! We have to delay our launch about 4 weeks to mid April.

Our Early Access plan has changed based on research into Hades Early Access experience. We will make monthly updates for probably a year. I’m still mapping this out, but this looks more realistic.
 
Last edited:

GentlemanCthulhu

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Joined
Aug 10, 2019
Messages
1,479
The writer could easily make or break this game, and since they are Canadian, I think there's not much hope.
 

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