i still dont understand why people bitch about the black mountain mines, i can zip through it in like an hour tops
wow big deal you need to kill like 15 wolves and a couple molten rock men, big deal retards
i bet the people bitching about bmc just suck dick at the game and considering combat in arcanum pretty much wins itself you need to be really retarded and shit to lose at it
Depends on your definition of "viable". It certainly wouldn't be very good, but you could probably beat the game with just about any build because Arcanum is really easy. For spells, you're relying on things that don't depend on magic aptitude, and there aren't many of those - the summon school comes to mind, as well as utilities like teleport, and not much else. For tech, you can't use the best items because your tech aptitude isn't high enough. You can still craft things like explosives, though. Your best bet would probably be maxing charisma, gathering a shitload of followers, summoning an ogre, and using buff spells (which will suck) and tech buffs on your allies while they kill everything. You'll be gimped on xp since you won't be doing any damage, though.Could one make a viable mage/tech build ?
In order to get to the point where you can breeze through the game you have to start by investing enough points into a combat-related area to be viable. For physical attackers, that means 5 points in melee, bow, or guns and 12 or so points to hit 20 dexterity, meaning if you invest in nothing but those areas you can do that by level 11.
i still dont understand why people bitch about the black mountain mines, i can zip through it in like an hour tops
wow big deal you need to kill like 15 wolves and a couple molten rock men, big deal retards
i bet the people bitching about bmc just suck dick at the game and considering combat in arcanum pretty much wins itself you need to be really retarded and shit to lose at it
The problem is not the mines themselves, its the nose dive the game takes in terms of content after tarant. A lot of the shit you are doing post BMC is utterly mediocre.
i still dont understand why people bitch about the black mountain mines, i can zip through it in like an hour tops
wow big deal you need to kill like 15 wolves and a couple molten rock men, big deal retards
i bet the people bitching about bmc just suck dick at the game and considering combat in arcanum pretty much wins itself you need to be really retarded and shit to lose at it
I found there is HD texture pack and unoffical patch. In what order should you install it?
Enable java script (if you use NoScript as I), allow some sort of flash thingy in center of screen, your personal link will be generated shortly.I can't download these files. I can't progress to download window. http://www.terra-arcanum.com/downloads/arcanum/highres/HighRes1.1a.exe
Are there more recent versions of these mods?
why is having to invest initial points into combat skills equal non-creativity? i don't understand. the game has to be deep enough in the nature of its gameplay mechanics and how they interact with each other that every choice, such as which combat skill to boost, is meaningful.
why is having to invest initial points into combat skills equal non-creativity? i don't understand. the game has to be deep enough in the nature of its gameplay mechanics and how they interact with each other that every choice, such as which combat skill to boost, is meaningful.
Well, to answer that: the first couple of hours of a game are pretty important to players and sets the tone. As much flexibility that Arcanum provides, its still a very combat heavy game with unavoidable combat. The beginning entices you with so much selection, but it's kind of false: you could create a beautiful thief or persuader, but you are making it difficult. Folks who do that (thinking it is viable) invest nothing or very little in combat, those first couple of hours are terrible. I played until level 10 and it took more than 6 hours. This is making it to Tarrant and finishing non-combat quests and such. It took so long because combat was a huge pain and even at level 10, I could not defeat 4 level 3 wolves.
Compare it to a combat or magic build. I hit level 7 in an hour and could probably make level 10 in an hour off of random encounters. Most fights I dispatched everything pretty easy. I'm killing most things in a round or two, and if I kept to combat only, I would pretty much maintain this unstoppable pace.
I'm saying the position they start you with at the beginning is bad. The penalties for no points in melee or magic is over the top. The benefits of investing in melee or magic swing it the other way. Maybe by creating a different point buy (some points for stats, some for combat skills, and some for non-combat skills) it would have had some balance, but it doesn't have much. Points in each area (like Fallout) don't hobble freedom, but prevent a player from being too far over the top, and too weak.
non-combat builds
why would anyone play an RPG for something other than its combat system?
There should be.Aren't there any mods to make the beginning any easier for non-combat builds?